#pragma once #include #ifdef SVQC void spiderbot_rocket_do(entity this); #endif #ifdef SVQC // 400 (x2) DPS float autocvar_g_vehicle_spiderbot_minigun_damage = 24; float autocvar_g_vehicle_spiderbot_minigun_refire = 0.06; float autocvar_g_vehicle_spiderbot_minigun_spread = 0.015; int autocvar_g_vehicle_spiderbot_minigun_ammo_cost = 1; int autocvar_g_vehicle_spiderbot_minigun_ammo_max = 100; int autocvar_g_vehicle_spiderbot_minigun_ammo_regen = 40; float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause = 1; float autocvar_g_vehicle_spiderbot_minigun_force = 9; float autocvar_g_vehicle_spiderbot_minigun_solidpenetration = 32; float autocvar_g_vehicle_spiderbot_rocket_damage = 50; float autocvar_g_vehicle_spiderbot_rocket_force = 150; float autocvar_g_vehicle_spiderbot_rocket_radius = 250; float autocvar_g_vehicle_spiderbot_rocket_speed = 3500; float autocvar_g_vehicle_spiderbot_rocket_spread = 0.05; float autocvar_g_vehicle_spiderbot_rocket_refire = 0.1; // volley float autocvar_g_vehicle_spiderbot_rocket_refire2 = 0.025; float autocvar_g_vehicle_spiderbot_rocket_reload = 4; float autocvar_g_vehicle_spiderbot_rocket_health = 100; float autocvar_g_vehicle_spiderbot_rocket_noise = 0.2; float autocvar_g_vehicle_spiderbot_rocket_turnrate = 0.25; float autocvar_g_vehicle_spiderbot_rocket_lifetime = 20; #endif