#pragma once #ifdef GAMEQC float force_fromtag_power; float force_fromtag_normpower; vector force_fromtag_origin; float vehicle_altitude(entity this, float amax); vector vehicles_force_fromtag_hover(entity this, string tag_name, float spring_length, float max_power); vector vehicles_force_fromtag_maglev(entity this, string tag_name, float spring_length, float max_power); #endif