// ONLY EVER ADD NEW WEAPONS AT THE END. IF YOU REMOVE ONE, PUT THE LAST ONE ON // ITS PLACE. THIS IS TO AVOID UNNECESSARY RENUMBERING OF WEAPON IMPULSES. // IF YOU DISREGARD THIS NOTICE, I'LL KILL YOU WITH THE @!#%'N TUBA // core weapons #include "weapon/blaster.qh" #include "weapon/shotgun.qh" #include "weapon/machinegun.qh" #include "weapon/mortar.qh" #include "weapon/minelayer.qh" #include "weapon/electro.qh" #include "weapon/crylink.qh" #include "weapon/vortex.qh" #include "weapon/hagar.qh" #include "weapon/devastator.qh" // other weapons #include "weapon/porto.qh" #include "weapon/vaporizer.qh" #include "weapon/hook.qh" #include "weapon/hlac.qh" #include "weapon/tuba.qh" #include "weapon/rifle.qh" #include "weapon/fireball.qh" #include "weapon/seeker.qh" #include "weapon/shockwave.qh" #include "weapon/arc.qh" // Weapon registry is sorted to allocate the weapons included above first, update the value below to the number of listed weapons // TODO: remove eventually in a way that does not cause https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/2714 #define WEP_HARDCODED_IMPULSES 20