#pragma once vector damage_explosion_calcpush(vector explosion_f, vector target_v, float speedfactor); vector W_CalculateSpread(vector forward, float spread, float spreadfactor, float spreadstyle); int W_GunAlign(entity this, int preferred_align); //int W_GetGunAlignment(entity player); float explosion_calcpush_getmultiplier(vector explosion_v, vector target_v);