#include "physics.qh" #include "input.qh" .int disableclientprediction; void sys_phys_simulate(entity this, float dt); void sys_phys_simulate_simple(entity this, float dt); void sys_phys_postupdate(entity this); void sys_phys_update(entity this, float dt) { if (!IS_CLIENT(this)) { sys_phys_simulate_simple(this, dt); return; } sys_in_update(this, dt); sys_phys_fix(this, dt); if (sys_phys_override(this, dt)) return; sys_phys_monitor(this, dt); PHYS_CS(this).movement_old = PHYS_CS(this).movement; PHYS_CS(this).v_angle_old = this.v_angle; PHYS_CS(this).buttons_old = PHYS_INPUT_BUTTON_MASK(this); sys_phys_ai(this); sys_phys_pregame_hold(this); if (IS_SVQC) { if (this.move_movetype == MOVETYPE_NONE) { return; } // when we get here, disableclientprediction cannot be 2 this.disableclientprediction = (this.move_qcphysics) ? -1 : 0; } viewloc_PlayerPhysics(this); PM_check_frozen(this); PM_check_blocked(this); float maxspeed_mod = (!this.in_swamp) ? 1 : this.swamp_slowdown; // cvar("g_balance_swamp_moverate"); // conveyors: first fix velocity if (this.conveyor.active) { this.velocity -= this.conveyor.movedir; } MUTATOR_CALLHOOK(PlayerPhysics, this, dt); if (!IS_PLAYER(this)) { sys_phys_spectator_control(this); maxspeed_mod = STAT(SPECTATORSPEED, this); } sys_phys_fixspeed(this, maxspeed_mod); if (IS_DEAD(this)) { // handle water here vector midpoint = ((this.absmin + this.absmax) * 0.5); int cont = pointcontents(midpoint); if (cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) { this.velocity = this.velocity * 0.5; // do we want this? // if(pointcontents(midpoint + '0 0 2') == CONTENT_WATER) // { this.velocity_z = 70; } } sys_phys_postupdate(this); return; } PM_check_slick(this); if (IS_SVQC && !PHYS_FIXANGLE(this)) { this.angles = '0 1 0' * this.v_angle.y; } if (IS_PLAYER(this)) { if (IS_ONGROUND(this)) { PM_check_hitground(this); PM_Footsteps(this); } else if (IsFlying(this)) { this.wasFlying = true; } CheckPlayerJump(this); } if (this.flags & FL_WATERJUMP) { this.velocity_x = this.movedir.x; this.velocity_y = this.movedir.y; if (this.waterlevel == WATERLEVEL_NONE || time > PHYS_TELEPORT_TIME(this) || PHYS_WATERJUMP_TIME(this) <= 0 ) { this.flags &= ~FL_WATERJUMP; PHYS_TELEPORT_TIME(this) = 0; PHYS_WATERJUMP_TIME(this) = 0; } } else if (MUTATOR_CALLHOOK(PM_Physics, this, maxspeed_mod, dt)) { // handled } else if (this.move_movetype == MOVETYPE_NOCLIP || this.move_movetype == MOVETYPE_FLY || this.move_movetype == MOVETYPE_FLY_WORLDONLY || MUTATOR_CALLHOOK(IsFlying, this)) { this.com_phys_friction = PHYS_FRICTION(this); this.com_phys_vel_max = PHYS_MAXSPEED(this) * maxspeed_mod; this.com_phys_acc_rate = PHYS_ACCELERATE(this) * maxspeed_mod; this.com_phys_friction_air = true; sys_phys_simulate(this, dt); this.com_phys_friction_air = false; } else if (this.waterlevel >= WATERLEVEL_SWIMMING) { this.com_phys_vel_max = PHYS_MAXSPEED(this) * maxspeed_mod; this.com_phys_acc_rate = PHYS_ACCELERATE(this) * maxspeed_mod; this.com_phys_water = true; sys_phys_simulate(this, dt); this.com_phys_water = false; this.jumppadcount = 0; } else if (time < this.ladder_time) { this.com_phys_friction = PHYS_FRICTION(this); this.com_phys_vel_max = PHYS_MAXSPEED(this) * maxspeed_mod; this.com_phys_acc_rate = PHYS_ACCELERATE(this) * maxspeed_mod; this.com_phys_gravity = '0 0 -1' * PHYS_GRAVITY(this) * dt; if (PHYS_ENTGRAVITY(this)) { this.com_phys_gravity *= PHYS_ENTGRAVITY(this); } this.com_phys_ladder = true; this.com_phys_friction_air = true; sys_phys_simulate(this, dt); this.com_phys_friction_air = false; this.com_phys_ladder = false; this.com_phys_gravity = '0 0 0'; } else if (ITEMS_STAT(this) & IT_USING_JETPACK) { PM_jetpack(this, maxspeed_mod, dt); } else if (IS_ONGROUND(this)) { if (!WAS_ONGROUND(this)) { emit(phys_land, this); if (this.lastground < time - 0.3) { this.velocity *= (1 - PHYS_FRICTION_ONLAND(this)); } } this.com_phys_vel_max = PHYS_MAXSPEED(this) * maxspeed_mod; this.com_phys_gravity = '0 0 -1' * PHYS_GRAVITY(this) * dt; if (PHYS_ENTGRAVITY(this)) { this.com_phys_gravity *= PHYS_ENTGRAVITY(this); } this.com_phys_ground = true; this.com_phys_vel_2d = true; sys_phys_simulate(this, dt); this.com_phys_vel_2d = false; this.com_phys_ground = false; this.com_phys_gravity = '0 0 0'; } else { this.com_phys_acc_rate_air = PHYS_AIRACCELERATE(this) * min(maxspeed_mod, 1); this.com_phys_acc_rate_air_stop = PHYS_AIRSTOPACCELERATE(this) * maxspeed_mod; this.com_phys_acc_rate_air_strafe = PHYS_AIRSTRAFEACCELERATE(this) * maxspeed_mod; this.com_phys_vel_max_air_strafe = PHYS_MAXAIRSTRAFESPEED(this) * maxspeed_mod; this.com_phys_vel_max_air = PHYS_MAXAIRSPEED(this) * maxspeed_mod; this.com_phys_vel_max = PHYS_MAXAIRSPEED(this) * min(maxspeed_mod, 1); this.com_phys_air = true; this.com_phys_vel_2d = true; sys_phys_simulate(this, dt); this.com_phys_vel_2d = false; this.com_phys_air = false; } sys_phys_postupdate(this); } void sys_phys_postupdate(entity this) { if (IS_ONGROUND(this)) { this.lastground = time; } // conveyors: then break velocity again if (this.conveyor.active) { this.velocity += this.conveyor.movedir; } this.lastflags = this.flags; this.lastclassname = this.classname; } /** for players */ void sys_phys_simulate(entity this, float dt) { if (!this.com_phys_ground && !this.com_phys_air) { // noclipping // flying // on a spawnfunc_func_ladder // swimming in spawnfunc_func_water // swimming UNSET_ONGROUND(this); if (this.com_phys_friction_air) { const vector g = -this.com_phys_gravity; this.velocity_z += g.z / 2; this.velocity = this.velocity * (1 - dt * this.com_phys_friction); this.velocity_z += g.z / 2; } } if (this.com_phys_water) { // water jump only in certain situations // this mimics quakeworld code if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) { vector yawangles = '0 1 0' * this.v_angle.y; vector forward, right, up; MAKE_VECTORS(yawangles, forward, right, up); vector spot = this.origin + 24 * forward; spot_z += 8; traceline(spot, spot, MOVE_NOMONSTERS, this); if (trace_startsolid) { spot_z += 24; traceline(spot, spot, MOVE_NOMONSTERS, this); if (!trace_startsolid) { this.velocity = forward * 50; this.velocity_z = 310; UNSET_ONGROUND(this); SET_JUMP_HELD(this); } } } } vector forward, right, up; MAKE_VECTORS(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1')), forward, right, up); // wishvel = forward * PHYS_CS(this).movement.x + right * PHYS_CS(this).movement.y + up * PHYS_CS(this).movement.z; vector wishvel = forward * PHYS_CS(this).movement.x + right * PHYS_CS(this).movement.y + '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1); if (this.com_phys_water) { if (PHYS_INPUT_BUTTON_CROUCH(this)) { wishvel.z = -PHYS_MAXSPEED(this); } if (this.viewloc) { wishvel.z = -160; // drift anyway } else if (wishvel == '0 0 0') { wishvel = '0 0 -60'; // drift towards bottom } } if (this.com_phys_ladder) { if (this.viewloc) { wishvel.z = PHYS_CS(this).movement_old.x; } if (this.ladder_entity.classname == "func_water") { float f = vlen(wishvel); if (f > this.ladder_entity.speed) { wishvel *= (this.ladder_entity.speed / f); } this.watertype = this.ladder_entity.skin; f = this.ladder_entity.origin_z + this.ladder_entity.maxs_z; if ((this.origin_z + this.view_ofs_z) < f) { this.waterlevel = WATERLEVEL_SUBMERGED; } else if ((this.origin_z + (this.mins_z + this.maxs_z) * 0.5) < f) { this.waterlevel = WATERLEVEL_SWIMMING; } else if ((this.origin_z + this.mins_z + 1) < f) { this.waterlevel = WATERLEVEL_WETFEET; } else { this.waterlevel = WATERLEVEL_NONE; this.watertype = CONTENT_EMPTY; } } } // acceleration const vector wishdir = normalize(wishvel); float wishspeed = min(vlen(wishvel), this.com_phys_vel_max); if (this.com_phys_air) { if ((IS_SVQC && time >= PHYS_TELEPORT_TIME(this)) || (IS_CSQC && PHYS_WATERJUMP_TIME(this) <= 0)) { // apply air speed limit float airaccelqw = PHYS_AIRACCEL_QW(this); float wishspeed0 = wishspeed; const float maxairspd = this.com_phys_vel_max; wishspeed = min(wishspeed, maxairspd); if (IS_DUCKED(this)) { wishspeed *= 0.5; } float airaccel = this.com_phys_acc_rate_air; float accelerating = (this.velocity * wishdir > 0); float wishspeed2 = wishspeed; // CPM: air control if (PHYS_AIRSTOPACCELERATE(this)) { vector curdir = normalize(vec2(this.velocity)); airaccel += (this.com_phys_acc_rate_air_stop - airaccel) * max(0, -(curdir * wishdir)); } // note that for straight forward jumping: // step = accel * dt * wishspeed0; // accel = bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw); // --> // dv/dt = accel * maxspeed (when slow) // dv/dt = accel * maxspeed * (1 - accelqw) (when fast) // log dv/dt = logaccel + logmaxspeed (when slow) // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast) float strafity = IsMoveInDirection(PHYS_CS(this).movement, -90) + IsMoveInDirection(PHYS_CS(this).movement, +90); // if one is nonzero, other is always zero if (PHYS_MAXAIRSTRAFESPEED(this)) { wishspeed = min(wishspeed, GeomLerp(this.com_phys_vel_max_air, strafity, this.com_phys_vel_max_air_strafe)); } if (PHYS_AIRSTRAFEACCELERATE(this)) { airaccel = GeomLerp(airaccel, strafity, this.com_phys_acc_rate_air_strafe); } if (PHYS_AIRSTRAFEACCEL_QW(this)) { airaccelqw = (((strafity > 0.5 ? PHYS_AIRSTRAFEACCEL_QW(this) : PHYS_AIRACCEL_QW(this)) >= 0) ? +1 : -1) * (1 - GeomLerp(1 - fabs(PHYS_AIRACCEL_QW(this)), strafity, 1 - fabs(PHYS_AIRSTRAFEACCEL_QW(this)))); } // !CPM if (PHYS_WARSOWBUNNY_TURNACCEL(this) && accelerating && PHYS_CS(this).movement.y == 0 && PHYS_CS(this).movement.x != 0) { PM_AirAccelerate(this, dt, wishdir, wishspeed2); } else { float sidefric = maxairspd ? (PHYS_AIRACCEL_SIDEWAYS_FRICTION(this) / maxairspd) : 0; PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, PHYS_AIRACCEL_QW_STRETCHFACTOR(this), sidefric, PHYS_AIRSPEEDLIMIT_NONQW(this)); } if (PHYS_AIRCONTROL(this)) { CPM_PM_Aircontrol(this, dt, wishdir, wishspeed2); } } } else { if (this.com_phys_ground && IS_DUCKED(this)) { wishspeed *= 0.5; } if (this.com_phys_water) { wishspeed *= 0.7; // if (PHYS_WATERJUMP_TIME(this) <= 0) // TODO: use { // water friction float f = 1 - dt * PHYS_FRICTION(this); f = min(max(0, f), 1); this.velocity *= f; f = wishspeed - this.velocity * wishdir; if (f > 0) { float accelspeed = min(PHYS_ACCELERATE(this) * dt * wishspeed, f); this.velocity += accelspeed * wishdir; } // holding jump button swims upward slowly if (this.com_in_jump && !this.viewloc) { // was: // lava: 50 // slime: 80 // water: 100 // idea: double those this.velocity_z = 200; if (this.waterlevel >= WATERLEVEL_SUBMERGED) { this.velocity_z = PHYS_MAXSPEED(this) * 0.7; } } } if (this.viewloc) { const float addspeed = wishspeed - this.velocity * wishdir; if (addspeed > 0) { const float accelspeed = min(PHYS_ACCELERATE(this) * dt * wishspeed, addspeed); this.velocity += accelspeed * wishdir; } } else { // water acceleration PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0); } return; } if (this.com_phys_ground) { // apply edge friction const float f2 = vlen2(vec2(this.velocity)); if (f2 > 0) { // TODO: apply edge friction // apply ground friction const int realfriction = (IS_ONSLICK(this)) ? PHYS_FRICTION_SLICK(this) : PHYS_FRICTION(this); float f = sqrt(f2); f = 1 - dt * realfriction * ((f < PHYS_STOPSPEED(this)) ? (PHYS_STOPSPEED(this) / f) : 1); f = max(0, f); this.velocity *= f; /* Mathematical analysis time! Our goal is to invert this mess. For the two cases we get: v = v0 * (1 - dt * (PHYS_STOPSPEED(this) / v0) * PHYS_FRICTION(this)) = v0 - dt * PHYS_STOPSPEED(this) * PHYS_FRICTION(this) v0 = v + dt * PHYS_STOPSPEED(this) * PHYS_FRICTION(this) and v = v0 * (1 - dt * PHYS_FRICTION(this)) v0 = v / (1 - dt * PHYS_FRICTION(this)) These cases would be chosen ONLY if: v0 < PHYS_STOPSPEED(this) v + dt * PHYS_STOPSPEED(this) * PHYS_FRICTION(this) < PHYS_STOPSPEED(this) v < PHYS_STOPSPEED(this) * (1 - dt * PHYS_FRICTION(this)) and, respectively: v0 >= PHYS_STOPSPEED(this) v / (1 - dt * PHYS_FRICTION(this)) >= PHYS_STOPSPEED(this) v >= PHYS_STOPSPEED(this) * (1 - dt * PHYS_FRICTION(this)) */ } const float addspeed = wishspeed - this.velocity * wishdir; if (addspeed > 0) { const float accelspeed = min(PHYS_ACCELERATE(this) * dt * wishspeed, addspeed); this.velocity += accelspeed * wishdir; } return; } if (IS_CSQC ? PHYS_WATERJUMP_TIME(this) <= 0 : time >= PHYS_TELEPORT_TIME(this)) { PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0); } } } .entity groundentity; /** for other entities */ void sys_phys_simulate_simple(entity this, float dt) { vector mn = this.mins; vector mx = this.maxs; vector g = '0 0 0'; if (this.com_phys_gravity_factor && !g) g = '0 0 -1' * PHYS_GRAVITY(NULL); vector acc = this.com_phys_acc; vector vel = this.com_phys_vel; vector pos = this.com_phys_pos; // SV_Physics_Toss vel += g * dt; this.angles += dt * this.avelocity; float movetime = dt; for (int i = 0; i < MAX_CLIP_PLANES && movetime > 0; i++) { vector push = vel * movetime; vector p0 = pos; vector p1 = p0 + push; // SV_PushEntity tracebox(p0, mn, mx, p1, MOVE_NORMAL, this); if (!trace_startsolid) { bool hit = trace_fraction < 1; pos = trace_endpos; entity ent = trace_ent; // SV_LinkEdict_TouchAreaGrid if (this.solid != SOLID_NOT) { FOREACH_ENTITY_RADIUS_ORDERED(0.5 * (this.absmin + this.absmax), 0.5 * vlen(this.absmax - this.absmin), true, { if (it.solid != SOLID_TRIGGER || it == this) continue; if (gettouch(it) && boxesoverlap(it.absmin, it.absmax, this.absmin, this.absmax)) { // SV_LinkEdict_TouchAreaGrid_Call trace_allsolid = false; trace_startsolid = false; trace_fraction = 1; trace_inwater = false; trace_inopen = true; trace_endpos = it.origin; trace_plane_normal = '0 0 1'; trace_plane_dist = 0; trace_ent = this; trace_dpstartcontents = 0; trace_dphitcontents = 0; trace_dphitq3surfaceflags = 0; trace_dphittexturename = string_null; gettouch(it)(this, it); vel = this.velocity; } }); } if (hit && this.solid >= SOLID_TRIGGER && (!IS_ONGROUND(this) || this.groundentity != ent)) { // SV_Impact (ent, trace); tracebox(p0, mn, mx, p1, MOVE_NORMAL, this); void(entity, entity) touched = gettouch(this); if (touched && this.solid != SOLID_NOT) { touched(ent, this); } void(entity, entity) touched2 = gettouch(ent); if (this && ent && touched2 && ent.solid != SOLID_NOT) { trace_endpos = ent.origin; trace_plane_normal *= -1; trace_plane_dist *= -1; trace_ent = this; trace_dpstartcontents = 0; trace_dphitcontents = 0; trace_dphitq3surfaceflags = 0; trace_dphittexturename = string_null; touched2(this, ent); } } } // end SV_PushEntity if (wasfreed(this)) { return; } tracebox(p0, mn, mx, p1, MOVE_NORMAL, this); if (trace_fraction == 1) { break; } movetime *= 1 - min(1, trace_fraction); ClipVelocity(vel, trace_plane_normal, vel, 1); } this.com_phys_acc = acc; this.com_phys_vel = vel; this.com_phys_pos = pos; setorigin(this, this.com_phys_pos); } void sys_phys_update_single(entity this) { sys_phys_simulate_simple(this, frametime); }