#pragma once // convenience #include "skin.qh" #include "draw.qh" #include "menu.qh" CLASS(MenuItem, Object) METHOD(MenuItem, draw, void(MenuItem)); METHOD(MenuItem, keyDown, float(MenuItem, float, float, float)); METHOD(MenuItem, keyUp, float(MenuItem, float, float, float)); METHOD(MenuItem, mouseMove, float(MenuItem, vector)); METHOD(MenuItem, mousePress, bool(MenuItem this, vector pos)); METHOD(MenuItem, mouseDrag, float(MenuItem, vector)); METHOD(MenuItem, mouseRelease, float(MenuItem, vector)); METHOD(MenuItem, focusEnter, void(MenuItem)); METHOD(MenuItem, focusLeave, void(MenuItem)); METHOD(MenuItem, resizeNotify, void(MenuItem, vector, vector, vector, vector)); METHOD(MenuItem, relinquishFocus, void(MenuItem)); METHOD(MenuItem, showNotify, void(MenuItem)); METHOD(MenuItem, hideNotify, void(MenuItem)); METHOD(MenuItem, toString, string(MenuItem)); METHOD(MenuItem, destroy, void(MenuItem)); ATTRIB(MenuItem, focused, float, 0); ATTRIB(MenuItem, focusable, float, 0); ATTRIB(MenuItem, allowFocusSound, float, 0); ATTRIB(MenuItem, parent, entity); ATTRIB(MenuItem, preferredFocusPriority, float, 0); ATTRIB(MenuItem, origin, vector, '0 0 0'); ATTRIB(MenuItem, size, vector, '0 0 0'); ATTRIB(MenuItem, tooltip, string); ENDCLASS(MenuItem)