#pragma once // convenience #include "skin.qh" CLASS(Item, Object) METHOD(Item, draw, void(Item)); METHOD(Item, keyDown, float(Item, float, float, float)); METHOD(Item, keyUp, float(Item, float, float, float)); METHOD(Item, mouseMove, float(Item, vector)); METHOD(Item, mousePress, float(Item, vector)); METHOD(Item, mouseDrag, float(Item, vector)); METHOD(Item, mouseRelease, float(Item, vector)); METHOD(Item, focusEnter, void(Item)); METHOD(Item, focusLeave, void(Item)); METHOD(Item, resizeNotify, void(Item, vector, vector, vector, vector)); METHOD(Item, relinquishFocus, void(Item)); METHOD(Item, showNotify, void(Item)); METHOD(Item, hideNotify, void(Item)); METHOD(Item, toString, string(Item)); METHOD(Item, destroy, void(Item)); ATTRIB(Item, focused, float, 0) ATTRIB(Item, focusable, float, 0) ATTRIB(Item, allowFocusSound, float, 0) ATTRIB(Item, parent, entity, NULL) ATTRIB(Item, preferredFocusPriority, float, 0) ATTRIB(Item, origin, vector, '0 0 0') ATTRIB(Item, size, vector, '0 0 0') ATTRIB(Item, tooltip, string, string_null) ENDCLASS(Item)