#pragma once #include CLASS(Container, Item) METHOD(Container, draw, void(entity)); METHOD(Container, keyUp, float(entity, float, float, float)); METHOD(Container, keyDown, float(entity, float, float, float)); METHOD(Container, mouseMove, float(entity, vector)); METHOD(Container, mousePress, float(entity, vector)); METHOD(Container, mouseDrag, float(entity, vector)); METHOD(Container, mouseRelease, float(entity, vector)); METHOD(Container, focusLeave, void(entity)); METHOD(Container, resizeNotify, void(entity, vector, vector, vector, vector)); METHOD(Container, resizeNotifyLie, void(entity, vector, vector, vector, vector, .vector, .vector, .vector)); METHOD(Container, addItem, void(entity, entity, vector, vector, float)); METHOD(Container, addItemCentered, void(entity, entity, vector, float)); METHOD(Container, addItemRightCentered, void(entity, entity, vector, float)); METHOD(Container, moveItemAfter, void(entity, entity, entity)); METHOD(Container, removeItem, void(entity, entity)); METHOD(Container, setFocus, void(entity, entity)); METHOD(Container, saveFocus, void(entity)); METHOD(Container, setAlphaOf, void(entity, entity, float)); METHOD(Container, itemFromPoint, entity(entity, vector)); METHOD(Container, showNotify, void(entity)); METHOD(Container, hideNotify, void(entity)); METHOD(Container, preferredFocusedGrandChild, entity(entity)); ATTRIB(Container, focusable, float, 0); ATTRIB(Container, firstChild, entity); ATTRIB(Container, lastChild, entity); ATTRIB(Container, focusedChild, entity); ATTRIB(Container, savedFocus, entity); ATTRIB(Container, shown, float, 0); METHOD(Container, enterSubitem, void(entity, entity)); METHOD(Container, enterLieSubitem, void(entity, vector, vector, vector, float)); METHOD(Container, leaveSubitem, void(entity)); ENDCLASS(Container) .entity nextSibling; .entity prevSibling; .float resized; .vector Container_origin; .vector Container_size; .vector Container_fontscale; .float Container_alpha; .vector Container_save_shift; .vector Container_save_scale; .vector Container_save_fontscale; .float Container_save_alpha;