#pragma once #include "container.qh" CLASS(Nexposee, Container) METHOD(Nexposee, draw, void(entity)); METHOD(Nexposee, keyDown, float(entity, float, float, float)); METHOD(Nexposee, keyUp, float(entity, float, float, float)); METHOD(Nexposee, mousePress, float(entity, vector)); METHOD(Nexposee, mouseMove, float(entity, vector)); METHOD(Nexposee, mouseRelease, float(entity, vector)); METHOD(Nexposee, mouseDrag, float(entity, vector)); METHOD(Nexposee, resizeNotify, void(entity, vector, vector, vector, vector)); METHOD(Nexposee, focusEnter, void(entity)); METHOD(Nexposee, close, void(entity)); ATTRIB(Nexposee, animationState, float, -1); ATTRIB(Nexposee, animationFactor, float, 0); ATTRIB(Nexposee, selectedChild, entity); ATTRIB(Nexposee, mouseFocusedChild, entity); METHOD(Nexposee, addItem, void(entity, entity, vector, vector, float)); METHOD(Nexposee, calc, void(entity)); METHOD(Nexposee, setNexposee, void(entity, entity, vector, float, float)); ATTRIB(Nexposee, mousePosition, vector, '0 0 0'); METHOD(Nexposee, pullNexposee, void(entity, entity, vector)); ENDCLASS(Nexposee) void ExposeeCloseButton_Click(entity button, entity other); // un-exposees the current state // animation states: // 0 = thumbnails seen // 1 = zooming in // 2 = zoomed in // 3 = zooming out // animation factor: 0 = minimum theSize, 1 = maximum theSize .vector Nexposee_initialSize; .vector Nexposee_initialFontScale; .vector Nexposee_initialOrigin; .float Nexposee_initialAlpha; .vector Nexposee_smallSize; .vector Nexposee_smallOrigin; .float Nexposee_smallAlpha; .float Nexposee_mediumAlpha; .vector Nexposee_scaleCenter; .vector Nexposee_align; .float Nexposee_animationFactor;