#ifdef INTERFACE CLASS(NexuizMultiplayerDialog) EXTENDS(NexuizDialog) METHOD(NexuizMultiplayerDialog, fill, void(entity)) ATTRIB(NexuizMultiplayerDialog, title, string, "Multiplayer") ATTRIB(NexuizMultiplayerDialog, color, vector, SKINCOLOR_DIALOG_MULTIPLAYER) ATTRIB(NexuizMultiplayerDialog, intendedWidth, float, 0.96) ATTRIB(NexuizMultiplayerDialog, rows, float, 24) ATTRIB(NexuizMultiplayerDialog, columns, float, 6) ENDCLASS(NexuizMultiplayerDialog) #endif #ifdef IMPLEMENTATION void fillNexuizMultiplayerDialog(entity me) { entity mc, e; mc = makeNexuizTabController(me.rows - 2); me.TR(me); me.TD(me, 1, 1, e = mc.makeTabButton(mc, "Servers", makeNexuizServerListTab())); setDependentStringNotEqual(e, "_cl_name", "Player"); me.TD(me, 1, 1, e = mc.makeTabButton(mc, "Create", makeNexuizServerCreateTab())); setDependentStringNotEqual(e, "_cl_name", "Player"); me.TD(me, 1, 1, mc.makeTabButton(mc, "Demos", makeNexuizDemoBrowserTab())); me.TD(me, 1, 1, e = mc.makeTabButton(mc, "Player Setup", makeNexuizPlayerSettingsTab())); if(cvar_string("_cl_name") == "Player") e.onClick(e, e.onClickEntity); // lol animation me.TR(me); me.TR(me); me.TD(me, me.rows - 2, me.columns, mc); } #endif