#if 0 "Perl code to convert this to a skinvalues.txt file."; print "title Generic\n"; print "author Morphed\n"; print "\n"; while() { chomp; if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/) #' { printf "%-31s %s\n", $1, $2; } elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/) { # printf "// uses \"$2\" images\n"; printf "%-31s %s\n", $1, $2; } elsif(/^$/) { print "\n"; } elsif(/^\s+\/\/ (.*)$/) { print "// $1\n"; } elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/) { } else { print "!!! $_\n"; } } __DATA__ #endif SKINBEGIN // font sizes (used for everything) SKINFLOAT(FONTSIZE_NORMAL, 12); SKINFLOAT(HEIGHT_NORMAL, 1.5); SKINFLOAT(FONTSIZE_TITLE, 16); SKINFLOAT(HEIGHT_TITLE, 1.5); SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1); // tooltips SKINSTRING(GFX_TOOLTIP, "tooltip"); SKINVECTOR(MARGIN_TOOLTIP, '5 5 0'); SKINVECTOR(BORDER_TOOLTIP, '1 1 0'); SKINFLOAT(FONTSIZE_TOOLTIP, 12); SKINFLOAT(ALPHA_TOOLTIP, 0.7); SKINFLOAT(WIDTH_TOOLTIP, 0.3); SKINVECTOR(AVOID_TOOLTIP, '8 8 0'); // the individual dialog background colors SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1'); SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1'); SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1'); SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1'); SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1'); SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0'); SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1'); SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1'); SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1'); SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1'); SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7'); SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1'); SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7'); SKINVECTOR(COLOR_DIALOG_VIEW, '1 0.7 0.7'); SKINVECTOR(COLOR_DIALOG_MODEL, '1 0.7 0.7'); SKINVECTOR(COLOR_DIALOG_CROSSHAIR, '1 0.7 0.7'); SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7'); SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1'); SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0'); SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0'); // nexposee positions of windows (they are the scale transformation // centers, NOT the actual positions of the windows!) SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0'); SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0'); SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0'); SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0'); SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0'); // mouse SKINSTRING(GFX_CURSOR, "cursor"); SKINVECTOR(SIZE_CURSOR, '32 32 0'); SKINVECTOR(OFFSET_CURSOR, '0 0 0'); SKINFLOAT(ALPHA_CURSOR_INTRO, 0); // general SKINVECTOR(COLOR_BACKGROUND, '0 0 0'); SKINSTRING(GFX_BACKGROUND, "background"); SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame"); // alignment string of num keys for orientations, or l = letterbox, c = crop, h = height, w = width, s = scale SKINSTRING(ALIGN_BACKGROUND, "5"); SKINSTRING(ALIGN_BACKGROUND_INGAME, "5"); SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7); SKINFLOAT(ALPHA_DISABLED, 0.2); SKINFLOAT(ALPHA_BEHIND, 0.5); SKINFLOAT(ALPHA_TEXT, 0.7); // item: button SKINSTRING(GFX_BUTTON, "button"); SKINSTRING(GFX_BUTTON_GRAY, "buttongray"); SKINSTRING(GFX_BUTTON_BIG, "bigbutton"); SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray"); SKINVECTOR(COLOR_BUTTON_N, '1 1 1'); SKINVECTOR(COLOR_BUTTON_C, '1 1 1'); SKINVECTOR(COLOR_BUTTON_F, '1 1 1'); SKINVECTOR(COLOR_BUTTON_D, '1 1 1'); SKINFLOAT(MARGIN_BUTTON, 0.5); // item: campaign SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8); SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1'); SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1); SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0'); SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2); SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1'); SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7); // item: checkbox SKINSTRING(GFX_CHECKBOX, "checkbox"); SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1'); SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1'); SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1'); SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1'); // item: color picker SKINSTRING(GFX_COLORPICKER, "colorpicker"); SKINVECTOR(MARGIN_COLORPICKER, '0 0 0'); // item: credits list SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1'); SKINFLOAT(ALPHA_CREDITS_TITLE, 1); SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1'); SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7); SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1'); SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7); SKINFLOAT(ROWS_CREDITS, 20); SKINFLOAT(WIDTH_CREDITS, 0.5); // item: crosshair button SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton"); // item: cvar list SKINFLOAT(ALPHA_CVARLIST_SAVED, 1); SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7); SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4'); SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1'); SKINVECTOR(COLOR_CVARLIST_CONTROLS, '1 0 0'); // item: dialog SKINSTRING(GFX_DIALOGBORDER, "border"); SKINSTRING(GFX_CLOSEBUTTON, "closebutton"); SKINFLOAT(MARGIN_TOP, 8); SKINFLOAT(MARGIN_BOTTOM, 8); SKINFLOAT(MARGIN_LEFT, 8); SKINFLOAT(MARGIN_RIGHT, 8); SKINFLOAT(MARGIN_COLUMNS, 4); SKINFLOAT(MARGIN_ROWS, 4); SKINFLOAT(HEIGHT_DIALOGBORDER, 1); // item: input box SKINSTRING(GFX_INPUTBOX, "inputbox"); SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1'); SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1'); SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1); // item: key grabber SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1'); SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1); SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1'); SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7); // item: list box SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1'); SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5); SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0'); SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5); SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0'); SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5); // item: map list SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1'); SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7'); SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0'); SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1); SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5); SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4); // item: nexposee SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9'); // item: player color button SKINSTRING(GFX_COLORBUTTON, "colorbutton"); SKINSTRING(GFX_COLORBUTTON_COLOR, "color"); // item: player model SKINVECTOR(COLOR_MODELTITLE, '1 1 1'); SKINFLOAT(ALPHA_MODELTITLE, 1); // item: player name editor SKINSTRING(GFX_CHARMAP, "charmap"); SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton"); // item: radio button SKINSTRING(GFX_RADIOBUTTON, "radiobutton"); SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1'); SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1'); SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1'); SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1'); // item: scrollbar SKINSTRING(GFX_SCROLLBAR, "scrollbar"); SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1'); SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1'); SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1'); SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1'); SKINFLOAT(WIDTH_SCROLLBAR, 16); // item: server list SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4); SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7); SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0'); SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0'); SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0'); SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4); SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8); SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1'); SKINFLOAT(ALPHA_SERVERLIST_IMPOSSIBLE, 0.7); SKINVECTOR(COLOR_SERVERLIST_IMPOSSIBLE, '0.3 0.3 0.3'); SKINSTRING(GFX_SERVERLIST_ICON, "icon"); // item: server info SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1'); SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7'); // item: skin list SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1'); SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7'); // item: slider SKINSTRING(GFX_SLIDER, "slider"); SKINVECTOR(COLOR_SLIDER_N, '1 1 1'); SKINVECTOR(COLOR_SLIDER_C, '1 1 1'); SKINVECTOR(COLOR_SLIDER_F, '1 1 1'); SKINVECTOR(COLOR_SLIDER_D, '1 1 1'); SKINVECTOR(COLOR_SLIDER_S, '1 1 1'); SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333); SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0'); SKINEND