#include "dialog_disconnect.qh" #include "textlabel.qh" #include "button.qh" void Disconnect_Click(entity btn, entity me) { localcmd("disconnect\n"); Dialog_Close(btn, me); } void XonoticDisconnectDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure to disconnect from server?"))); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticButton_T(_("Yes"), '1 0 0', _("I would disconnect from server..."))); e.onClick = Disconnect_Click; e.onClickEntity = me; me.TD(me, 1, 1, e = makeXonoticButton_T(_("No"), '0 1 0', _("I would play more!"))); e.onClick = Dialog_Close; e.onClickEntity = me; }