#include "dialog_gamemenu.qh" #include "textlabel.qh" #include "commandbutton.qh" #include "leavematchbutton.qh" #include "button.qh" void XonoticGameMenuDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Main menu"), '0 0 0', "menu_cmd nexposee", 0)); me.TR(me); me.TDempty(me, 0.1); me.TD(me, 1, 0.8, e = makeXonoticCommandButton(_("Servers"), '0 0 0', "menu_cmd servers", 0)); me.TR(me); me.TDempty(me, 0.1); me.TD(me, 1, 0.8, e = makeXonoticCommandButton(_("Profile"), '0 0 0', "menu_cmd profile", 0)); me.TR(me); me.TDempty(me, 0.1); me.TD(me, 1, 0.8, e = makeXonoticCommandButton(_("Settings"), '0 0 0', "menu_cmd videosettings", 0)); me.TR(me); me.TDempty(me, 0.1); me.TD(me, 1, 0.8, e = makeXonoticCommandButton(_("Keys"), '0 0 0', "menu_cmd inputsettings", 0)); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Quick menu"), '0 0 0', "quickmenu", COMMANDBUTTON_CLOSE)); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Join!"), '0 0 0', "join", COMMANDBUTTON_CLOSE)); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Spectate"), '0 0 0', "spec", COMMANDBUTTON_CLOSE)); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticLeaveMatchButton('0 0 0', COMMANDBUTTON_CLOSE)); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Quit Xonotic"), '1 0 0', "echo ]quit; quit", 0)); }