#include "dialog_settings.qh" #include "dialog_settings_video.qh" #include "dialog_settings_effects.qh" #include "dialog_settings_audio.qh" #include "dialog_settings_game.qh" #include "dialog_settings_input.qh" #include "dialog_settings_user.qh" #include "dialog_settings_misc.qh" #include "tabcontroller.qh" void XonoticSettingsDialog_fill(entity me) { entity mc; mc = makeXonoticTabController(me.rows - 2.5); me.TR(me); me.TD(me, 1, 2, mc.makeTabButton(mc, _("Video"), makeXonoticVideoSettingsTab())); me.TD(me, 1, 2, mc.makeTabButton(mc, _("Effects"), makeXonoticEffectsSettingsTab())); me.TD(me, 1, 2, mc.makeTabButton(mc, _("Audio"), makeXonoticAudioSettingsTab())); me.TR(me); me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Game"), NEW(XonoticGameSettingsTab))); me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Input"), makeXonoticInputSettingsTab())); me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("User"), makeXonoticUserSettingsTab())); me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Misc"), makeXonoticMiscSettingsTab())); me.gotoRC(me, 2.5, 0); me.TD(me, me.rows - 2.5, me.columns, mc); }