#ifndef DIALOG_SETTINGS_H #define DIALOG_SETTINGS_H #include "dialog.qc" CLASS(XonoticSettingsDialog, XonoticDialog) METHOD(XonoticSettingsDialog, fill, void(entity)); ATTRIB(XonoticSettingsDialog, title, string, _("Settings")) ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings")) ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS) ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96) ATTRIB(XonoticSettingsDialog, rows, float, 18) ATTRIB(XonoticSettingsDialog, columns, float, 6) ENDCLASS(XonoticSettingsDialog) #endif #ifdef IMPLEMENTATION void XonoticSettingsDialog_fill(entity me) { entity mc; mc = makeXonoticTabController(me.rows - 2.5); me.TR(me); me.TD(me, 1, 2, mc.makeTabButton_T(mc, _("Video"), makeXonoticVideoSettingsTab(), _("Video settings"))); me.TD(me, 1, 2, mc.makeTabButton_T(mc, _("Effects"), makeXonoticEffectsSettingsTab(), _("Effects settings"))); me.TD(me, 1, 2, mc.makeTabButton_T(mc, _("Audio"), makeXonoticAudioSettingsTab(), _("Audio settings"))); me.TR(me); me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Game"), NEW(XonoticGameSettingsTab))); me.TD(me, 1, 1.5, mc.makeTabButton_T(mc, _("Input"), makeXonoticInputSettingsTab(), _("Input settings"))); me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("User"), makeXonoticUserSettingsTab())); me.TD(me, 1, 1.5, mc.makeTabButton_T(mc, _("Misc"), makeXonoticMiscSettingsTab(), _("Misc settings"))); me.gotoRC(me, 2.5, 0); me.TD(me, me.rows - 2.5, me.columns, mc); } #endif