#pragma once #include "dialog.qh" CLASS(XonoticSettingsDialog, XonoticDialog) METHOD(XonoticSettingsDialog, fill, void(entity)); ATTRIB(XonoticSettingsDialog, title, string, _("Settings")) ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings")) ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS) ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96) ATTRIB(XonoticSettingsDialog, rows, float, 18) ATTRIB(XonoticSettingsDialog, columns, float, 6) ENDCLASS(XonoticSettingsDialog)