#include "dialog_singleplayer.qh" #include #include "bigbutton.qh" #include "commandbutton.qh" #include "leavematchbutton.qh" #include "radiobutton.qh" #include "textlabel.qh" #include "campaign.qh" void InstantAction_LoadMap(entity btn, entity dummy) { float pmin = 2, pmax = 16, pstep = 1; cvar_set("timelimit_override", "10"); bool check_probability_distribution = true; float r = 1; LABEL(doit); if (!check_probability_distribution) r = random(); if((r -= 0.30) < 0) { MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH); pmin = 2; pmax = 8; pstep = 1; } else if((r -= 0.25) < 0) { MapInfo_SwitchGameType(MAPINFO_TYPE_CTF); pmin = 4; pmax = 12; pstep = 2; } else if((r -= 0.15) < 0) { MapInfo_SwitchGameType(MAPINFO_TYPE_TEAM_DEATHMATCH); pmin = 4; pmax = 8; pstep = 2; } else if((r -= 0.10) < 0) { MapInfo_SwitchGameType(MAPINFO_TYPE_CA); pmin = 4; pmax = 8; pstep = 2; } else if((r -= 0.10) < 0) { MapInfo_SwitchGameType(MAPINFO_TYPE_FREEZETAG); pmin = 4; pmax = 8; pstep = 2; } else if((r -= 0.05) < 0) { MapInfo_SwitchGameType(MAPINFO_TYPE_KEYHUNT); pmin = 6; pmax = 6; pstep = 6; // works both for 2 and 3 teams // TODO find team count of map, set pstep=2 or 3, and use 2v2(v2) games at least } else { r -= 0.05; if (check_probability_distribution) { if(fabs(r) > 0.001) error("Incorrect probability distribution."); check_probability_distribution = false; goto doit; } r = floor(random() * 4); switch(r) { default: case 0: MapInfo_SwitchGameType(MAPINFO_TYPE_LMS); pmin = 2; pmax = 6; pstep = 1; cvar_set("timelimit_override", "-1"); break; case 1: MapInfo_SwitchGameType(MAPINFO_TYPE_DOMINATION); pmin = 2; pmax = 8; pstep = 2; break; case 2: MapInfo_SwitchGameType(MAPINFO_TYPE_ONSLAUGHT); pmin = 6; pmax = 16; pstep = 2; break; case 3: MapInfo_SwitchGameType(MAPINFO_TYPE_ASSAULT); pmin = 4; pmax = 16; pstep = 2; break; } } // find random map MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); string s; do { float m; m = floor(random() * MapInfo_count); s = MapInfo_BSPName_ByID(m); } while(!fexists(sprintf("maps/%s.waypoints", s))); // these commands are also executed when starting a map from Multiplayer / Create // in the menu_loadmap_prepare alias localcmd("disconnect\n"); localcmd("g_campaign 0\n"); makeServerSingleplayer(); MapInfo_LoadMap(s, 1); // configure bots float p; pmin = pstep * ceil(pmin / pstep); pmax = pstep * floor(pmax / pstep); p = pmin + pstep * floor(random() * ((pmax - pmin) / pstep + 1)); // cvar_set doesn't always work starting an InstantAction game while playing the campaign //cvar_set("bot_number", ftos(p - 1)); localcmd(strcat("bot_number ", ftos(p - 1), "\n")); // make sure we go back to menu cvar_set("lastlevel", "1"); } void XonoticSingleplayerDialog_fill(entity me) { entity e, btnPrev, btnNext, lblTitle; me.TR(me); me.TDempty(me, (me.columns - 3) / 2); me.TD(me, 2, 3, e = makeXonoticBigButton(_("Instant action! (random map with bots)"), '0 0 0')); e.onClick = InstantAction_LoadMap; e.onClickEntity = NULL; me.TR(me); me.TR(me); me.TR(me); me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0')); me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, "???")); me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0')); me.TR(me); me.TD(me, me.rows - 6, me.columns, me.campaignBox = makeXonoticCampaignList()); btnPrev.onClick = MultiCampaign_Prev; btnPrev.onClickEntity = me.campaignBox; btnNext.onClick = MultiCampaign_Next; btnNext.onClickEntity = me.campaignBox; me.campaignBox.buttonNext = btnNext; me.campaignBox.buttonPrev = btnPrev; me.campaignBox.labelTitle = lblTitle; me.gotoRC(me, me.rows - 2, 0); me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Campaign Difficulty:"))); me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", ZCTX(_("CSKL^Easy")))); me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", ZCTX(_("CSKL^Medium")))); me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "2", ZCTX(_("CSKL^Hard")))); me.TR(me); me.TDempty(me, me.columns * 1/13); me.TD(me, 1, me.columns * 5/13, e = makeXonoticLeaveMatchButton('0 0 0', 0)); me.TDempty(me, me.columns * 1/13); me.TD(me, 1, me.columns * 5/13, e = makeXonoticButton(_("Play campaign!"), '0 0 0')); e.onClick = CampaignList_LoadMap; e.onClickEntity = me.campaignBox; }