#pragma once int maxclients; const string STR_PLAYER = "player"; const string STR_SPECTATOR = "spectator"; const string STR_OBSERVER = "observer"; #define IS_PLAYER(v) ((v).classname == STR_PLAYER) #define IS_SPEC(v) ((v).classname == STR_SPECTATOR) #define IS_OBSERVER(v) ((v).classname == STR_OBSERVER) #define IS_CLIENT(v) (v.flags & FL_CLIENT) /** want: (IS_CLIENT(v) && !IS_REAL_CLIENT(v)) */ #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT) #define IS_FAKE_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT) #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL) /** was: (clienttype(v) == CLIENTTYPE_NOTACLIENT) */ #define IS_NOT_A_CLIENT(v) (!IS_CLIENT(v)) #define IS_MONSTER(v) (v.flags & FL_MONSTER) #define IS_VEHICLE(v) (v.vehicle_flags & VHF_ISVEHICLE) #define IS_TURRET(v) (v.turret_flags & TUR_FLAG_ISTURRET) // NOTE: FOR_EACH_CLIENTSLOT deprecated! Use the following instead: FOREACH_CLIENTSLOT(true, { code; }); // NOTE: FOR_EACH_CLIENT deprecated! Use the following instead: FOREACH_CLIENT(true, { code; }); // NOTE: FOR_EACH_REALCLIENT deprecated! Use the following instead: FOREACH_CLIENT(IS_REAL_CLIENT(it), { code; }); // NOTE: FOR_EACH_PLAYER deprecated! Use the following instead: FOREACH_CLIENT(IS_PLAYER(it), { code; }); // NOTE: FOR_EACH_SPEC deprecated! Use the following instead: FOREACH_CLIENT(IS_SPEC(it), { code; }); // NOTE: FOR_EACH_OBSERVER deprecated! Use the following instead: FOREACH_CLIENT(IS_OBSERVER(it), { code; }); // NOTE: FOR_EACH_REALPLAYER deprecated! Use the following instead: FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { code; }); #define FOREACH_CLIENTSLOT(cond, body) \ MACRO_BEGIN { \ for(int _i = 1; _i <= maxclients; ++_i) \ { \ const noref int i = _i; \ ITER_CONST noref entity it = ftoe(i); \ if(cond) { LAMBDA(body) } \ } \ } MACRO_END #define FOREACH_CLIENT(cond, body) FOREACH_CLIENTSLOT(IS_CLIENT(it) && (cond), body) // NOTE: FOR_EACH_MONSTER deprecated! Use the following instead: IL_EACH(g_monsters, true, { code; }); #include #include #include #include "autocvars.qh" #include "constants.qh" #include "defs.qh" #include "miscfunctions.qh"