void makevectors (vector ang) = #1; void setorigin (entity e, vector o) = #2; void setmodel (entity e, string m) = #3; void setsize (entity e, vector min, vector max) = #4; void crash (void) = #6; float random (void) = #7; //void(entity e, float chan, string samp, float vol, float atten) sound = #8; vector normalize (vector v) = #9; void error (string e) = #10; void objerror_builtin (string e) = #11; // do not call, use objerror wrapper float vlen (vector v) = #12; float vectoyaw (vector v) = #13; entity spawn (void) = #14; void remove_builtin (entity e) = #15; void traceline (vector v1, vector v2, float nomonst, entity forent) = #16; entity checkclient (void) = #17; entity find (entity start, .string fld, string match) = #18; //string precache_sound (string s) = #19; string precache_model (string s) = #20; void(entity client, string s) stuffcmd = #21; entity findradius (vector org, float rad) = #22; void bprint (string s, ...) = #23; void(entity client, string s) sprint = #24; void dprint (string s, ...) = #25; string ftos (float f) = #26; string vtos (vector v) = #27; void coredump (void) = #28; void traceon (void) = #29; void traceoff (void) = #30; void eprint (entity e) = #31; float walkmove (float yaw, float dist) = #32; float droptofloor_builtin () = #34; void lightstyle (float style, string value) = #35; float rint (float v) = #36; float floor (float v) = #37; float ceil (float v) = #38; float checkbottom (entity e) = #40; float pointcontents (vector v) = #41; float fabs (float f) = #43; vector(entity e, float speed) aim = #44; float cvar (string s) = #45; void localcmd (string s, ...) = #46; entity nextent (entity e) = #47; void particle (vector v, vector d, float colour, float count) = #48; void ChangeYaw (void) = #49; vector vectoangles (vector v, ...) = #51; void(float to, float f) WriteByte = #52; void(float to, float f) WriteChar = #53; void(float to, float f) WriteShort = #54; void(float to, float f) WriteLong = #55; void(float to, float f) WriteCoord = #56; void(float to, float f) WriteAngle = #57; void(float to, string s) WriteString = #58; void(float to, entity s) WriteEntity = #59; void movetogoal (float step) = #67; string precache_file (string s) = #68; void makestatic (entity e) = #69; void changelevel (string s) = #70; void cvar_set (string var, string val) = #72; //void(entity client, string s) centerprint = #73; void ambientsound (vector pos, string samp, float vol, float atten) = #74; string precache_model2 (string s) = #75; string precache_sound2 (string s) = #76; string precache_file2 (string s) = #77; void(entity e) setspawnparms = #78;