#pragma once bool autocvar__campaign_testrun; int autocvar__campaign_index; string autocvar__campaign_name; bool autocvar_g_campaign; float autocvar_g_campaign_forceteam; int autocvar_g_campaign_skill; // this must be included BEFORE campaign_common.h to make this a memory saving #define CAMPAIGN_MAX_ENTRIES 2 int Campaign_GetLevelNum(); void CampaignPreInit(); void CampaignPostInit(); void CampaignPreIntermission(); void CampaignPostIntermission(); // must change map void CampaignLevelWarp(float n); /** * campaign mode: bots shall spawn but wait for the player to spawn before they do anything * in other game modes, this is ignored */ bool campaign_bots_may_start; bool campaign_forcewin;