#pragma once #include //float autocvar_sv_cheats; // must... declare... global float cheatcount_total; .float cheatcount; void CheatInit(); void CheatShutdown(); float CheatImpulse(entity this, int imp); float CheatCommand(entity this, int argc); float CheatFrame(entity this); const float CHRAME_DRAG = 8; void Drag_MoveDrag(entity from, entity to); // call this from CopyBody