#include "wop.qh" #include #include #include #include spawnfunc(item_haste); spawnfunc(item_invis); //*********************** //WORLD OF PADMAN ENTITIES - So people can play wop maps with the xonotic weapons //*********************** //spawnfunc(item_revival) /* handled by buffs mutator */ //spawnfunc(item_jumper) /* handled by buffs mutator */ SPAWNFUNC_WEAPON(weapon_punchy, WEP_ARC) SPAWNFUNC_WEAPON(weapon_nipper, WEP_MACHINEGUN) SPAWNFUNC_WEAPON(weapon_pumper, WEP_SHOTGUN) SPAWNFUNC_WEAPON(weapon_boaster, WEP_ELECTRO) SPAWNFUNC_WEAPON(weapon_splasher, WEP_VORTEX) SPAWNFUNC_WEAPON(weapon_bubbleg, WEP_HAGAR) SPAWNFUNC_WEAPON(weapon_balloony, WEP_MORTAR) SPAWNFUNC_WEAPON(weapon_betty, WEP_DEVASTATOR) SPAWNFUNC_WEAPON(weapon_imperius, WEP_CRYLINK) SPAWNFUNC_ITEM(ammo_pumper, ITEM_Shells) SPAWNFUNC_ITEM(ammo_nipper, ITEM_Bullets) SPAWNFUNC_ITEM(ammo_balloony, ITEM_Rockets) SPAWNFUNC_ITEM(ammo_bubbleg, ITEM_Rockets) SPAWNFUNC_ITEM(ammo_boaster, ITEM_Cells) SPAWNFUNC_ITEM(ammo_betty, ITEM_Rockets) SPAWNFUNC_ITEM(ammo_imperius, ITEM_Cells) SPAWNFUNC_ITEM(item_padpower, ITEM_Strength) SPAWNFUNC_ITEM(item_climber, ITEM_Shield) spawnfunc(item_speedy) { spawnfunc_item_haste(this); } spawnfunc(item_visionless) { spawnfunc_item_invis(this); } SPAWNFUNC_ITEM(item_armor_padshield, ITEM_ArmorMega) SPAWNFUNC_ITEM(holdable_floater, ITEM_Jetpack)