#ifndef SERVER_CONSTANTS_H #define SERVER_CONSTANTS_H const int FL_WEAPON = 8192; const int FL_POWERUP = 16384; const int FL_PROJECTILE = 32768; const int FL_TOSSED = 65536; const int FL_NO_WEAPON_STAY = 131072; const int FL_SPAWNING = 262144; const int FL_PICKUPITEMS = 524288; const int SVC_SOUND = 6; const int SVC_STOPSOUND = 16; const int SVC_SETVIEW = 5; const int RESPAWN_FORCE = 1; const int RESPAWN_SILENT = 2; #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT) const int MSG_ENTITY = 5; // csqc const int NUM_PLAYERSKINS_TEAMPLAY = 3; const int ASSAULT_VALUE_INACTIVE = 1000; #endif