#pragma once const int FL_WEAPON = BIT(13); const int FL_POWERUP = BIT(14); const int FL_PROJECTILE = BIT(15); const int FL_TOSSED = BIT(16); const int FL_NO_WEAPON_STAY = BIT(17); const int FL_SPAWNING = BIT(18); const int FL_PICKUPITEMS = BIT(19); const int SVC_SETVIEW = 5; const int RESPAWN_FORCE = 1; const int RESPAWN_SILENT = 2; #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT) const int NUM_PLAYERSKINS_TEAMPLAY = 3; const int ASSAULT_VALUE_INACTIVE = 1000;