#ifndef G_WORLD_H #define G_WORLD_H float checkrules_equality; float checkrules_suddendeathwarning; float checkrules_suddendeathend; float checkrules_overtimesadded; //how many overtimes have been already added const float WINNING_NO = 0; // no winner, but time limits may terminate the game const float WINNING_YES = 1; // winner found const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW void CheckRules_Player(); void IntermissionThink(); void GotoNextMap(float reinit); void ReadyRestart(); void DumpStats(float final); float Map_IsRecent(string m); string GetNextMap(); void ShuffleMaplist(); void Map_Goto_SetStr(string nextmapname); void Map_Goto(float reinit); float DoNextMapOverride(float reinit); void CheckRules_World(); #endif