// ===================================================== // Server side game commands code, reworked by Samual // Last updated: July 13th, 2011 // ===================================================== #define GC_REQUEST_HELP 1 #define GC_REQUEST_COMMAND 2 #define GC_REQUEST_USAGE 3 entity radarmapper; float RADAR_WIDTH_MAX = 512; float RADAR_HEIGHT_MAX = 512; float sharpen_buffer[RADAR_WIDTH_MAX * 3]; string GotoMap(string m); string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF"; // FF is contained twice, to map 256 to FF too // removes the need to bound() void race_deleteTime(string map, float pos); // ============================ // Misc. Supporting Functions // ============================ // used by GameCommand_radarmap() float FullTraceFraction(vector a, vector mi, vector ma, vector b) { vector c; float white, black; white = 0.001; black = 0.001; c = a; float n, m; n = m = 0; while(vlen(c - b) > 1) { ++m; tracebox(c, mi, ma, b, MOVE_WORLDONLY, world); ++n; if(!trace_startsolid) { black += vlen(trace_endpos - c); c = trace_endpos; } n += tracebox_inverted(c, mi, ma, b, MOVE_WORLDONLY, world); white += vlen(trace_endpos - c); c = trace_endpos; } if(n > 200) dprint("HOLY SHIT! FullTraceFraction: ", ftos(n), " total traces, ", ftos(m), " iterations\n"); return white / (black + white); } float RadarMapAtPoint_Trace(float x, float y, float w, float h, float zmin, float zsize, float q) { vector a, b, mi, ma; mi = '0 0 0'; ma = '1 0 0' * w + '0 1 0' * h; a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin; b = '1 0 0' * x + '0 1 0' * y + '0 0 1' * (zsize + zmin); return FullTraceFraction(a, mi, ma, b); } float RadarMapAtPoint_LineBlock(float x, float y, float w, float h, float zmin, float zsize, float q) { vector o, mi, ma; float i, r; vector dz; q = 256 * q - 1; // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value mi = '0 0 0'; dz = (zsize / q) * '0 0 1'; ma = '1 0 0' * w + '0 1 0' * h + dz; o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin; if(x < world.absmin_x - w) return 0; if(y < world.absmin_y - h) return 0; if(x > world.absmax_x) return 0; if(y > world.absmax_y) return 0; r = 0; for(i = 0; i < q; ++i) { vector v1, v2; v1 = v2 = o + dz * i + mi; v1_x += random() * (ma_x - mi_x); v1_y += random() * (ma_y - mi_y); v1_z += random() * (ma_z - mi_z); v2_x += random() * (ma_x - mi_x); v2_y += random() * (ma_y - mi_y); v2_z += random() * (ma_z - mi_z); traceline(v1, v2, MOVE_WORLDONLY, world); if(trace_startsolid || trace_fraction < 1) ++r; } return r / q; } float RadarMapAtPoint_Block(float x, float y, float w, float h, float zmin, float zsize, float q) { vector o, mi, ma; float i, r; vector dz; q = 256 * q - 1; // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value mi = '0 0 0'; dz = (zsize / q) * '0 0 1'; ma = '1 0 0' * w + '0 1 0' * h + dz; o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin; if(x < world.absmin_x - w) return 0; if(y < world.absmin_y - h) return 0; if(x > world.absmax_x) return 0; if(y > world.absmax_y) return 0; r = 0; for(i = 0; i < q; ++i) { tracebox(o + dz * i, mi, ma, o + dz * i, MOVE_WORLDONLY, world); if(trace_startsolid) ++r; } return r / q; } float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, float zsize, float q) { vector a, b, mi, ma; q *= 4; // choose q so it matches the regular algorithm in speed q = 256 * q - 1; // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value mi = '0 0 0'; ma = '1 0 0' * w + '0 1 0' * h; a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin; b = '1 0 0' * w + '0 1 0' * h + '0 0 1' * zsize; float c, i; c = 0; for(i = 0; i < q; ++i) { vector v; v_x = a_x + random() * b_x; v_y = a_y + random() * b_y; v_z = a_z + random() * b_z; traceline(v, v, MOVE_WORLDONLY, world); if(trace_startsolid) ++c; } return c / q; } void sharpen_set(float x, float v) { sharpen_buffer[x + 2 * RADAR_WIDTH_MAX] = v; } float sharpen_getpixel(float x, float y) { if(x < 0) return 0; if(x >= RADAR_WIDTH_MAX) return 0; if(y < 0) return 0; if(y > 2) return 0; return sharpen_buffer[x + y * RADAR_WIDTH_MAX]; } float sharpen_get(float x, float a) { float sum; sum = sharpen_getpixel(x, 1); if(a == 0) return sum; sum *= (8 + 1/a); sum -= sharpen_getpixel(x - 1, 0); sum -= sharpen_getpixel(x - 1, 1); sum -= sharpen_getpixel(x - 1, 2); sum -= sharpen_getpixel(x + 1, 0); sum -= sharpen_getpixel(x + 1, 1); sum -= sharpen_getpixel(x + 1, 2); sum -= sharpen_getpixel(x, 0); sum -= sharpen_getpixel(x, 2); return bound(0, sum * a, 1); } void sharpen_shift(float w) { float i; for(i = 0; i < w; ++i) { sharpen_buffer[i] = sharpen_buffer[i + RADAR_WIDTH_MAX]; sharpen_buffer[i + RADAR_WIDTH_MAX] = sharpen_buffer[i + 2 * RADAR_WIDTH_MAX]; sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0; } } void sharpen_init(float w) { float i; for(i = 0; i < w; ++i) { sharpen_buffer[i] = 0; sharpen_buffer[i + RADAR_WIDTH_MAX] = 0; sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0; } } void RadarMap_Next() { if(radarmapper.count & 4) { localcmd("quit\n"); } else if(radarmapper.count & 2) { localcmd(strcat("defer 1 \"sv_cmd radarmap --flags ", ftos(radarmapper.count), strcat(" --res ", ftos(radarmapper.size_x), " ", ftos(radarmapper.size_y), " --sharpen ", ftos(radarmapper.ltime), " --qual ", ftos(radarmapper.size_z)), "\"\n")); GotoNextMap(); } remove(radarmapper); radarmapper = world; } void RadarMap_Think() { // rough map entity // cnt: current line // size: pixel width/height // maxs: cell width/height // frame: counter float i, x, l; string si; if(self.frame == 0) { // initialize get_mi_min_max_texcoords(1); self.mins = mi_picmin; self.maxs_x = (mi_picmax_x - mi_picmin_x) / self.size_x; self.maxs_y = (mi_picmax_y - mi_picmin_y) / self.size_y; self.maxs_z = mi_max_z - mi_min_z; print("Picture mins/maxs: ", ftos(self.maxs_x), " and ", ftos(self.maxs_y), " should match\n"); self.netname = strzone(strcat("gfx/", mi_shortname, "_radar.xpm")); if(!(self.count & 1)) { self.cnt = fopen(self.netname, FILE_READ); if(self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.tga"), FILE_READ); if(self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.png"), FILE_READ); if(self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.jpg"), FILE_READ); if(self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.tga"), FILE_READ); if(self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.png"), FILE_READ); if(self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.jpg"), FILE_READ); if(self.cnt >= 0) { fclose(self.cnt); print(self.netname, " already exists, aborting (you may want to specify --force)\n"); RadarMap_Next(); return; } } self.cnt = fopen(self.netname, FILE_WRITE); if(self.cnt < 0) { print("Error writing ", self.netname, "\n"); remove(self); radarmapper = world; return; } print("Writing to ", self.netname, "...\n"); fputs(self.cnt, "/* XPM */\n"); fputs(self.cnt, "static char *RadarMap[] = {\n"); fputs(self.cnt, "/* columns rows colors chars-per-pixel */\n"); fputs(self.cnt, strcat("\"", ftos(self.size_x), " ", ftos(self.size_y), " 256 2\",\n")); for(i = 0; i < 256; ++i) { si = substring(doublehex, i*2, 2); fputs(self.cnt, strcat("\"", si, " c #", si, si, si, "\",\n")); } self.frame += 1; self.nextthink = time; sharpen_init(self.size_x); } else if(self.frame <= self.size_y) { // fill the sharpen buffer with this line sharpen_shift(self.size_x); i = self.count & 24; switch(i) { case 0: default: for(x = 0; x < self.size_x; ++x) { l = RadarMapAtPoint_Block(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z); sharpen_set(x, l); } break; case 8: for(x = 0; x < self.size_x; ++x) { l = RadarMapAtPoint_Trace(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z); sharpen_set(x, l); } break; case 16: for(x = 0; x < self.size_x; ++x) { l = RadarMapAtPoint_Sample(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z); sharpen_set(x, l); } break; case 24: for(x = 0; x < self.size_x; ++x) { l = RadarMapAtPoint_LineBlock(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z); sharpen_set(x, l); } break; } // do we have enough lines? if(self.frame >= 2) { // write a pixel line fputs(self.cnt, "\""); for(x = 0; x < self.size_x; ++x) { l = sharpen_get(x, self.ltime); fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2)); } if(self.frame == self.size_y) fputs(self.cnt, "\"\n"); else { fputs(self.cnt, "\",\n"); print(ftos(self.size_y - self.frame), " lines left\n"); } } // is this the last line? then write back the missing line if(self.frame == self.size_y) { sharpen_shift(self.size_x); // write a pixel line fputs(self.cnt, "\""); for(x = 0; x < self.size_x; ++x) { l = sharpen_get(x, self.ltime); fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2)); } if(self.frame == self.size_y) fputs(self.cnt, "\"\n"); else { fputs(self.cnt, "\",\n"); print(ftos(self.size_y - self.frame), " lines left\n"); } } self.frame += 1; self.nextthink = time; } else { // close the file fputs(self.cnt, "};\n"); fclose(self.cnt); print("Finished. Please edit data/", self.netname, " with an image editing application and place it in the TGA format in the gfx folder.\n"); RadarMap_Next(); } } // used by GameCommand_make_mapinfo() void make_mapinfo_Think() { if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1)) { print("Done rebuiling mapinfos.\n"); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); remove(self); } else { self.think = make_mapinfo_Think; self.nextthink = time; } } // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime() void changematchtime(float delta, float mi, float ma) { float cur; float new; float lim; if(delta == 0) return; if(autocvar_timelimit < 0) return; if(mi <= 10) mi = 10; // at least ten sec in the future cur = time - game_starttime; if(cur > 0) mi += cur; // from current time! lim = autocvar_timelimit * 60; if(delta > 0) { if(lim == 0) return; // cannot increase any further else if(lim < ma) new = min(ma, lim + delta); else // already above maximum: FAIL return; } else { if(lim == 0) // infinite: try reducing to max, if we are allowed to new = max(mi, ma); else if(lim > mi) // above minimum: decrease new = max(mi, lim + delta); else // already below minimum: FAIL return; } cvar_set("timelimit", ftos(new / 60)); } // used by GameCommand_modelbug() // TODO: is this even needed? float g_clientmodel_genericsendentity (entity to, float sf); void modelbug_make_svqc(); void modelbug_make_csqc() { Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity); self.think = modelbug_make_svqc; self.nextthink = time + 1; setorigin(self, self.origin - '0 0 8'); } void modelbug_make_svqc() { self.SendEntity = func_null; self.think = modelbug_make_csqc; self.nextthink = time + 1; setorigin(self, self.origin + '0 0 8'); } void modelbug() { entity e; e = spawn(); setorigin(e, nextent(world).origin); precache_model("models_portal.md3"); setmodel(e, "models/portal.md3"); e.think = modelbug_make_svqc; e.nextthink = time + 1; } // ======================= // Command Sub-Functions // ======================= void GameCommand_adminmsg(float request, float argc) { entity client; float entno = stof(argv(1)); float n, i; string s; switch(request) { case GC_REQUEST_HELP: print(" ^2adminmsg^7: Send an admin message to a client directly\n"); return; case GC_REQUEST_COMMAND: if(argc >= 3 && argc <= 4) { if((entno < 0) | (entno > maxclients)) { print("Player ", argv(1), " doesn't exist\n"); return; } n = 0; for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i) { client = edict_num(i); if(client.flags & FL_CLIENT) { if(argc == 4) { // make the string console safe s = argv(2); s = strreplace("\n", "", s); s = strreplace("\\", "\\\\", s); s = strreplace("$", "$$", s); s = strreplace("\"", "\\\"", s); stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s)); } else { centerprint_atprio(client, CENTERPRIO_ADMIN, strcat("^3", admin_name(), ":\n\n^7", argv(2))); sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n")); } dprint("Message sent to ", client.netname, "\n"); ++n; } } if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); } return; } default: print("Incorrect parameters for ^2adminmsg^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n"); print(" If infobartime is provided, the message will be sent to infobar.\n"); print(" Otherwise, it will just be sent as a centerprint message.\n"); print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n"); print(" adminmsg 2 \"this message will be a centerprint\"\n"); return; } } void GameCommand_allready(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2allready^7: Restart the server and reset the players\n"); return; case GC_REQUEST_COMMAND: ReadyRestart(); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd allready\n"); print(" No arguments required.\n"); return; } } void GameCommand_allspec(float request, float argc) { entity client; float i; switch(request) { case GC_REQUEST_HELP: print(" ^2allspec^7: Force all players to spectate\n"); return; case GC_REQUEST_COMMAND: FOR_EACH_PLAYER(client) { self = client; PutObserverInServer(); ++i; } if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (argv(1) ? strcat(" for reason: '", argv(1), "'") : ""), ".\n")); } else { print("No players found to spectate.\n"); } return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd allspec [reason]\n"); print(" Where 'reason' is an optional argument for explanation of allspec command.\n"); print("See also: ^2moveplayer^7\n"); return; } } void GameCommand_anticheat(float request, float argc) // FIXME: player entity is never found { entity client; float entno = stof(argv(1)); switch(request) { case GC_REQUEST_HELP: print(" ^2anticheat^7: Create an anticheat report for a client\n"); return; case GC_REQUEST_COMMAND: if((entno < 1) | (entno > maxclients)) { print("Player ", argv(1), " doesn't exist\n"); return; } client = edict_num(entno); if(clienttype(client) != CLIENTTYPE_REAL && clienttype(client) != CLIENTTYPE_BOT) { print("Player ", client.netname, " is not active\n"); return; } self = client; anticheat_report(); return; default: print("Incorrect parameters for ^2anticheat^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd anticheat clientnumber\n"); print(" where clientnumber is player entity number.\n"); return; } } void GameCommand_bbox(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2bbox^7: Print detailed information about world size\n"); return; case GC_REQUEST_COMMAND: print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z)); print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n"); print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z)); print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n"); print("Solid bounding box size:"); tracebox('1 0 0' * world.absmin_x, '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, '1 0 0' * world.absmax_x, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmin_x)); else print(" ", ftos(trace_endpos_x)); tracebox('0 1 0' * world.absmin_y, '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, '0 1 0' * world.absmax_y, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmin_y)); else print(" ", ftos(trace_endpos_y)); tracebox('0 0 1' * world.absmin_z, '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, '0 0 1' * world.absmax_z, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmin_z)); else print(" ", ftos(trace_endpos_z)); tracebox('1 0 0' * world.absmax_x, '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, '1 0 0' * world.absmin_x, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmax_x)); else print(" ", ftos(trace_endpos_x)); tracebox('0 1 0' * world.absmax_y, '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, '0 1 0' * world.absmin_y, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmax_y)); else print(" ", ftos(trace_endpos_y)); tracebox('0 0 1' * world.absmax_z, '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, '0 0 1' * world.absmin_z, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmax_z)); else print(" ", ftos(trace_endpos_z)); print("\n"); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd bbox\n"); print(" No arguments required.\n"); print("See also: ^2gettaginfo^7\n"); return; } } void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code. { entity bot; switch(request) { case GC_REQUEST_HELP: print(" ^2bot_cmd^7: Control and send commands to bots\n"); return; case GC_REQUEST_COMMAND: if(argv(1) == "reset") { bot_resetqueues(); return; } else if(argv(1) == "load" && argc == 3) { float fh, i; string s; fh = fopen(argv(2), FILE_READ); if(fh < 0) { print("cannot open the file\n"); return; } i = 0; while((s = fgets(fh))) { argc = tokenize_console(s); if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd") { // let's start at token 2 so we can skip sv_cmd bot_cmd bot = find_bot_by_number(stof(argv(2))); if(bot == world) bot = find_bot_by_name(argv(2)); if(bot) bot_queuecommand(bot, strcat(argv(3), " ", argv(4))); } else localcmd(strcat(s, "\n")); ++i; } print(ftos(i), " commands read\n"); fclose(fh); return; } else if(argv(1) == "help") { if(argv(2)) bot_cmdhelp(argv(2)); else bot_list_commands(); return; } else if(argc >= 3) // this comes last { bot = find_bot_by_number(stof(argv(1))); if(bot == world) bot = find_bot_by_name(argv(1)); if(bot) { print(strcat("Command '", (argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n")); bot_queuecommand(bot, strcat(argv(2), " ", argv(3))); return; } else print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown } default: print("Incorrect parameters for ^2bot_cmd^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n"); print(" 'client' can be either the name or entity id of the bot\n"); print(" For full list of commands, see bot_cmd help [command].\n"); print("Examples: bot_cmd cc \"say something\"\n"); print(" bot_cmd presskey jump\n"); return; } } void GameCommand_cointoss(float request, float argc) { entity client; string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n"); string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n"); string choice = ((random() > 0.5) ? result1 : result2); switch(request) { case GC_REQUEST_HELP: print(" ^2cointoss^7: Flip a virtual coin and give random result\n"); return; case GC_REQUEST_COMMAND: FOR_EACH_CLIENT(client) centerprint(client, strcat("^3Throwing coin... Result: ", choice)); bprint(strcat("^3Throwing coin... Result: ", choice)); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n"); print(" Where 'result1' and 'result2' are user created options.\n"); return; } } void GameCommand_cvar_changes(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2cvar_changes^7: Prints a list of all changed server cvars\n"); return; case GC_REQUEST_COMMAND: print(cvar_changes); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd \n"); print(" No arguments required.\n"); print("See also: ^2cvar_purechanges^7\n"); return; } } void GameCommand_cvar_purechanges(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n"); return; case GC_REQUEST_COMMAND: print(cvar_purechanges); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd cvar_purechanges\n"); print(" No arguments required.\n"); print("See also: ^2cvar_changes^7\n"); return; } } void GameCommand_database(float request, float argc) { switch(request) { case GC_REQUEST_HELP: print(" ^2database^7: Extra controls of the serverprogs database\n"); return; case GC_REQUEST_COMMAND: if(argc == 3) { if(argv(1) == "save") { db_save(ServerProgsDB, argv(2)); print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n")); return; } else if(argv(1) == "dump") { db_dump(ServerProgsDB, argv(2)); print("DB dumped.\n"); // wtf does this do? return; } else if(argv(1) == "load") { db_close(ServerProgsDB); ServerProgsDB = db_load(argv(2)); print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n")); return; } } default: print("Incorrect parameters for ^2database^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd database action filename\n"); print(" Where 'action' is the command to complete,\n"); print(" and 'filename' is what it acts upon.\n"); print(" Full list of commands here: \"save, dump, load.\"\n"); return; } } void GameCommand_defer_clear(float request, float argc) { entity client; float entno = stof(argv(1)); switch(request) { case GC_REQUEST_HELP: print(" ^2defer_clear^7: Clear all queued defer commands for client\n"); return; case GC_REQUEST_COMMAND: if(argc == 2) { // player_id is out of range if((entno < 1) | (entno > maxclients)) { print("Player ", argv(1), " doesn't exist\n"); return; } client = edict_num(entno); if not(client.flags & FL_CLIENT) { print("Player ", argv(1), " doesn't exist\n"); return; } if(clienttype(client) == CLIENTTYPE_BOT) { print("Player ", argv(1), " (", client.netname, ") is a bot\n"); return; } stuffcmd(client, "defer clear\n"); print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n"); return; } default: print("Incorrect parameters for ^2defer_clear^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd defer_clear clientnumber\n"); print(" where 'clientnumber' is player entity number.\n"); print("See also: ^2defer_clear_all^7\n"); return; } } void GameCommand_defer_clear_all(float request) { entity client; float i; float argc; switch(request) { case GC_REQUEST_HELP: print(" ^2defer_clear_all^7: Clear all queued defer commands for all clients\n"); return; case GC_REQUEST_COMMAND: FOR_EACH_CLIENT(client) { argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client)))); GameCommand_defer_clear(GC_REQUEST_COMMAND, argc); ++i; } if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd defer_clear_all\n"); print(" No arguments required.\n"); print("See also: ^2defer_clear^7\n"); return; } } void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such? { switch(request) { case GC_REQUEST_HELP: print(" ^2delrec^7: Delete race time record for a map\n"); return; case GC_REQUEST_COMMAND: if(argv(1)) { if(argv(2)) race_deleteTime(argv(2), stof(argv(1))); else race_deleteTime(GetMapname(), stof(argv(1))); return; } default: print("Incorrect parameters for ^2delrec^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd delrec ranking [map]\n"); print(" 'ranking' is which ranking level to clear up to, \n"); print(" it will clear all records up to nth place.\n"); print(" if 'map' is not provided it will use current map.\n"); return; } } void GameCommand_effectindexdump(float request) { float fh, d; string s; switch(request) { case GC_REQUEST_HELP: print(" ^2effectindexdump^7: Dump list of effects from code and effectinfo.txt\n"); return; case GC_REQUEST_COMMAND: d = db_create(); print("begin of effects list\n"); db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n"); db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n"); db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n"); db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n"); db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n"); db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n"); db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n"); db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n"); db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n"); db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n"); db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n"); db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n"); db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n"); db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n"); db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n"); db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n"); db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n"); db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n"); db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n"); db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n"); db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n"); db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n"); db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n"); db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n"); db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n"); db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n"); db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n"); db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n"); db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n"); db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n"); db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n"); db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n"); db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n"); db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n"); db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n"); db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n"); fh = fopen("effectinfo.txt", FILE_READ); while((s = fgets(fh))) { tokenize(s); // tokenize_console would hit the loop counter :( if(argv(0) == "effect") { if(db_get(d, argv(1)) != "1") { if(particleeffectnum(argv(1)) >= 0) print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n"); db_put(d, argv(1), "1"); } } } print("end of effects list\n"); db_close(d); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd effectindexdump\n"); print(" No arguments required.\n"); return; } } void GameCommand_extendmatchtime(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2extendmatchtime^7: Increase the timelimit value incrementally\n"); return; case GC_REQUEST_COMMAND: changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd extendmatchtime\n"); print(" No arguments required.\n"); print("See also: ^2reducematchtime^7\n"); return; } } void GameCommand_find(float request, float argc) { entity client; switch(request) { case GC_REQUEST_HELP: print(" ^2find^7: Search through entities for matching classname\n"); return; case GC_REQUEST_COMMAND: for(client = world; (client = find(client, classname, argv(1))); ) print(etos(client), "\n"); return; default: print("Incorrect parameters for ^2find^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd find classname\n"); print(" Where 'classname' is the classname to search for.\n"); return; } } void GameCommand_gametype(float request, float argc) { string s = argv(1); float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); switch(request) { case GC_REQUEST_HELP: print(" ^2gametype^7: Simple command to change the active gametype\n"); return; case GC_REQUEST_COMMAND: if(t) { MapInfo_SwitchGameType(t); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); if(MapInfo_count > 0) bprint("Game type successfully switched to ", s, "\n"); else { bprint("Cannot use this game type: no map for it found\n"); MapInfo_SwitchGameType(tsave); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); } } else bprint("Game type switch to ", s, " failed: this type does not exist!\n"); return; default: print("Incorrect parameters for ^2gametype^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd gametype mode\n"); print(" Where 'mode' is the gametype mode to switch to.\n"); print("See also: ^2gotomap^7\n"); return; } } void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit) { entity tmp_entity; float i; vector v; switch(request) { case GC_REQUEST_HELP: print(" ^2gettaginfo^7: Get specific information about a weapon model\n"); return; case GC_REQUEST_COMMAND: if(argc >= 4) { tmp_entity = spawn(); if(argv(1) == "w") setmodel(tmp_entity, (nextent(world)).weaponentity.model); else { precache_model(argv(1)); setmodel(tmp_entity, argv(1)); } tmp_entity.frame = stof(argv(2)); if(substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1)); else i = gettagindex(tmp_entity, argv(3)); if(i) { v = gettaginfo(tmp_entity, i); print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name); print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n"); print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n"); print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n"); print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n"); print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n"); print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n"); if(argc >= 6) { v_y = -v_y; localcmd(strcat(argv(4), vtos(v), argv(5), "\n")); } } else print("bone not found\n"); remove(tmp_entity); return; } default: print("Incorrect parameters for ^2gettaginfo^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd gettaginfo\n"); print(" FIXME: Arguments currently unknown\n"); print("See also: ^2bbox^7\n"); return; } } void GameCommand_gotomap(float request, float argc) { switch(request) { case GC_REQUEST_HELP: print(" ^2gotomap^7: Simple command to switch to another map\n"); return; case GC_REQUEST_COMMAND: if(argc == 2) { print(GotoMap(argv(1)), "\n"); return; } default: print("Incorrect parameters for ^2gotomap^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd gotomap map\n"); print(" Where 'map' is the *.bsp file to change to.\n"); print("See also: ^2gametype^7\n"); return; } } void GameCommand_ladder(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2ladder^7: Get information about top players if supported\n"); return; case GC_REQUEST_COMMAND: print(ladder_reply); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd ladder\n"); print(" No arguments required.\n"); return; } } void GameCommand_lockteams(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2lockteams^7: Disable the ability for players to switch or enter teams\n"); return; case GC_REQUEST_COMMAND: if(teamplay) { lockteams = 1; bprint("^1The teams are now locked.\n"); } else bprint("That command can only be used in a team-based gamemode.\n"); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd lockteams\n"); print(" No arguments required.\n"); print("See also: ^2unlockteams^7\n"); return; } } void GameCommand_make_mapinfo(float request) // UNTESTED { entity tmp_entity; switch(request) { case GC_REQUEST_HELP: print(" ^2make_mapinfo^7: Automatically rebuild mapinfo files\n"); return; case GC_REQUEST_COMMAND: tmp_entity = spawn(); tmp_entity.classname = "make_mapinfo"; tmp_entity.think = make_mapinfo_Think; tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later MapInfo_Enumerate(); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd make_mapinfo\n"); print(" No arguments required.\n"); return; } } void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore? { switch(request) { case GC_REQUEST_HELP: print(" ^2modelbug^7: foobar\n"); return; case GC_REQUEST_COMMAND: modelbug(); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd modelbug\n"); print(" No arguments required.\n"); return; } } void GameCommand_moveplayer(float request, float argc) { entity client; string targets = argv(1); string destination = argv(2); string notify = argv(3); float i; argc = tokenizebyseparator(targets, ","); // re-use argc for the targets switch(request) { case GC_REQUEST_HELP: print(" ^2moveplayer^7: Change the team/status of a player\n"); return; case GC_REQUEST_COMMAND: // lets see if the target(s) even actually exist. if((targets) && (destination)) { for(i = 0; i < argc; ++i) { // Check to see if the player is a valid target if((stof(argv(i)) < 1) | (stof(argv(i)) > maxclients)) // player_id is out of range { print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n"))); continue; } client = edict_num(stof(argv(i))); if not(client.flags & FL_CLIENT) // player entity is not a client { print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n"))); continue; } // Where are we putting this player? if(destination == "spec" || destination == "spectator") { if(client.classname != "spectator" && client.classname != "observer") { self = client; PutObserverInServer(); } else { print("Player ", argv(i), " (", client.netname, ") is already spectating.\n"); } return; } else { if(client.classname != "spectator" && client.classname != "observer") { if(teamplay) { // set up float team_color; float save = client.team_forced; client.team_forced = 0; // find the team to move the player to team_color = ColourToNumber(destination); if(team_color == client.team) // already on the destination team { // keep the forcing undone print("Player ", argv(i), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), ".\n"); return; } else if(team_color == 0) // auto team { team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE)); } else { CheckAllowedTeams(client); } client.team_forced = save; // Check to see if the destination team is even available switch(team_color) { case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break; case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break; case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break; case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break; default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return; } // If so, lets continue and finally move the player client.team_forced = 0; MoveToTeam(client, team_color, 6, stof(notify)); print("Player ", argv(i), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n"); return; } else { print("Can't change teams when currently not playing a team game.\n"); return; } } else { print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P return; } } } print("No acceptable players given, aborting.\n"); return; // still correct parameters so return to avoid usage print } default: print("Incorrect parameters for ^2moveplayer^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n"); print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n"); print(" 'destination' is what to send the player to, be it team or spectating\n"); print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n"); print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n"); print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n"); print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n"); print("Examples: moveplayer 1,3,5 red 3\n"); print(" moveplayer 2 spec \n"); print("See also: ^2allspec^7\n"); return; } } void GameCommand_nospectators(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2nospectators^7: Automatically remove spectators from a match\n"); return; case GC_REQUEST_COMMAND: blockSpectators = 1; entity plr; FOR_EACH_CLIENT(plr) //give every spectator seconds time to become a player { if(plr.classname == "spectator" || plr.classname == "observer") { plr.spectatortime = time; sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n")); } } bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n")); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd nospectators\n"); print(" No arguments required.\n"); return; } } void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead.... { switch(request) { case GC_REQUEST_HELP: print(" ^2onslaught_updatelinks^7: Refresh link status for onslaught\n"); return; case GC_REQUEST_COMMAND: onslaught_updatelinks(); print("ONS links updated\n"); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd onslaught_updatelinks\n"); print(" No arguments required.\n"); return; } } void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches { entity client; float i, n, entno; string s; switch(request) { case GC_REQUEST_HELP: print(" ^2playerdemo^7: Control the ability to save demos of players\n"); return; case GC_REQUEST_COMMAND: if(argv(1) == "read") { // TODO: Create a general command for looking this up, save a lot of space everywhere in this file entno = stof(argv(2)); if((entno < 1) | (entno > maxclients)) { print("Player ", argv(2), " doesn't exist\n"); return; } client = edict_num(entno); if(clienttype(client) != CLIENTTYPE_BOT) { print("Player ", client.netname, " is not a bot\n"); return; } self = client; playerdemo_open_read(argv(3)); return; } else if(argv(1) == "write") { entno = stof(argv(2)); if((entno < 1) | (entno > maxclients)) { print("Player ", argv(2), " doesn't exist\n"); return; } client = edict_num(entno); self = client; playerdemo_open_write(argv(3)); return; } else if(argv(1) == "auto_read_and_write") { s = argv(2); n = stof(argv(3)); cvar_set("bot_number", ftos(n)); localcmd("wait; wait; wait\n"); for(i = 0; i < n; ++i) localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n"); return; } else if(argv(1) == "auto_read") { s = argv(2); n = stof(argv(3)); cvar_set("bot_number", ftos(n)); localcmd("wait; wait; wait\n"); for(i = 0; i < n; ++i) localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); return; } return; default: print("Incorrect parameters for ^2radarmap^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd \n"); print(" FIXME: Arguments currently unknown\n"); return; } } void GameCommand_printstats(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2printstats^7: foobar\n"); return; case GC_REQUEST_COMMAND: DumpStats(FALSE); print("stats dumped.\n"); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd printstats\n"); print(" No arguments required.\n"); return; } } void GameCommand_radarmap(float request, float argc) { float i; switch(request) { case GC_REQUEST_HELP: print(" ^2radarmap^7: Generate a radar image of the map\n"); return; case GC_REQUEST_COMMAND: if(!radarmapper) { radarmapper = spawn(); radarmapper.classname = "radarmapper"; radarmapper.think = RadarMap_Think; radarmapper.nextthink = time; radarmapper.count = 8; // default to the --trace method, as it is faster now radarmapper.ltime = 1; radarmapper.size = '512 512 1'; for(i = 1; i < argc; ++i) { switch(argv(i)) { case "--force": { radarmapper.count |= 1; break; } case "--loop": { radarmapper.count |= 2; break; } case "--quit": { radarmapper.count |= 4; break; } case "--block": { radarmapper.count &~= 24; break; } case "--trace": { radarmapper.count &~= 24; radarmapper.count |= 8; break; } case "--sample": { radarmapper.count &~= 24; radarmapper.count |= 16; break; } case "--lineblock": { radarmapper.count |= 24; break; } case "--flags": { ++i; radarmapper.count = stof(argv(i)); break; } // for the recursive call case "--sharpen": { ++i; radarmapper.ltime = stof(argv(i)); break; } // for the recursive call case "--res": // minor alias case "--resolution": { ++i; radarmapper.size_x = stof(argv(i)); ++i; radarmapper.size_y = stof(argv(i)); break; } case "--qual": // minor alias case "--quality": { ++i; radarmapper.size_z = stof(argv(i)); break; } default: i = argc; remove(radarmapper); radarmapper = world; break; } } if(radarmapper) // after doing the arguments, see if we successfully went forward. { print("Radarmap entity spawned.\n"); return; // if so, don't print usage. } } default: print("Incorrect parameters for ^2radarmap^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n"); print(" The quality factor Q is roughly proportional to the time taken.\n"); print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n"); return; } } void GameCommand_rankings(float request) // this is OLD.... jeez. { switch(request) { case GC_REQUEST_HELP: print(" ^2rankings^7: Print information about rankings\n"); return; case GC_REQUEST_COMMAND: strunzone(rankings_reply); rankings_reply = strzone(getrankings()); print(rankings_reply); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd rankings\n"); print(" No arguments required.\n"); return; } } void GameCommand_records(float request) { float i; switch(request) { case GC_REQUEST_HELP: print(" ^2records^7: List top 10 records for the current map\n"); return; case GC_REQUEST_COMMAND: for (i = 0; i < 10; ++i) print(records_reply[i]); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd records\n"); print(" No arguments required.\n"); return; } } void GameCommand_reducematchtime(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2reducematchtime^7: Decrease the timelimit value incrementally\n"); return; case GC_REQUEST_COMMAND: changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd reducematchtime\n"); print(" No arguments required.\n"); print("See also: ^2extendmatchtime^7\n"); return; } } void GameCommand_stuffto(float request, float argc) { // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon. // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way, // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument. entity client; float entno; #ifdef STUFFTO_ENABLED switch(request) { case GC_REQUEST_HELP: print(" ^2stuffto^7: Send a command to be executed on a client\n"); return; case GC_REQUEST_COMMAND: if(argc == 3) { entno = stof(argv(1)); client = world; if(entno <= maxclients) client = edict_num(entno); if(client.flags & FL_CLIENT) { stuffcmd(client, strcat("\n", argv(2), "\n")); print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n")); } else print(strcat("Client (", argv(1) ,") not found.\n")); return; } default: print("Incorrect parameters for ^2stuffto^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd stuffto clientnumber command\n"); print(" FIXME: Arguments currently unknown\n"); return; } #else // give the response for missing command to fake them out ;3 if(request == GC_REQUEST_COMMAND) { print("Invalid command. For a list of supported commands, try sv_cmd help.\n"); return; } #endif } void GameCommand_teamstatus(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2teamstatus^7: Show information about player and team scores\n"); return; case GC_REQUEST_COMMAND: Score_NicePrint(world); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd teamstatus\n"); print(" No arguments required.\n"); return; } } void GameCommand_time(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2time^7: Print different formats/readouts of time\n"); return; case GC_REQUEST_COMMAND: print("time = ", ftos(time), "\n"); print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n"); print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n"); print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n"); print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n"); print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think. print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd time\n"); print(" No arguments required.\n"); return; } } void GameCommand_trace(float request, float argc) { entity e; vector org, delta, start, end, p, q, q0, pos, vv, dv; float i, f, safe, unsafe, dq, dqf; // TODO: Clean up all of these variables and merge the code below to use only a few switch(request) { case GC_REQUEST_HELP: print(" ^2trace^7: Various debugging tools with tracing\n"); return; case GC_REQUEST_COMMAND: switch(argv(1)) { case "debug": print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n"); for(;;) { org = world.mins; delta = world.maxs - world.mins; start_x = org_x + random() * delta_x; start_y = org_y + random() * delta_y; start_z = org_z + random() * delta_z; end_x = org_x + random() * delta_x; end_y = org_y + random() * delta_y; end_z = org_z + random() * delta_z; start = stov(vtos(start)); end = stov(vtos(end)); tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world); if(!trace_startsolid) { p = trace_endpos; tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world); if(trace_startsolid || trace_fraction == 1) { rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world); tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world); if(trace_startsolid) { // how much do we need to back off? safe = 1; unsafe = 0; for(;;) { pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5); tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world); if(trace_startsolid) { if((safe + unsafe) * 0.5 == unsafe) break; unsafe = (safe + unsafe) * 0.5; } else { if((safe + unsafe) * 0.5 == safe) break; safe = (safe + unsafe) * 0.5; } } print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n"); print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n"); tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world); if(trace_startsolid) print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); else print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); break; } q0 = p; dq = 0; dqf = 1; for(;;) { q = p + normalize(end - p) * (dq + dqf); if(q == q0) break; tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world); if(trace_startsolid) error("THIS ONE cannot happen"); if(trace_fraction > 0) dq += dqf * trace_fraction; dqf *= 0.5; q0 = q; } if(dq > 0) { print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); print("could go ", ftos(dq), " units further to ", vtos(q), "\n"); break; } } } } return; case "debug2": e = nextent(world); tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e); vv = trace_endpos; if(trace_fraction == 1) { print("not above ground, aborting\n"); return; } f = 0; for(i = 0; i < 100000; ++i) { dv = randomvec(); if(dv_z > 0) dv = -1 * dv; tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e); if(trace_startsolid) print("bug 1\n"); if(trace_fraction == 1) if(dv_z < f) { print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z)); print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n"); f = dv_z; } } print("highest possible dist: ", ftos(f), "\n"); return; case "walk": if(argc == 3) { e = nextent(world); if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL)) print("can walk\n"); else print("cannot walk\n"); return; } case "showline": if(argc == 3) { vv = stov(argv(1)); dv = stov(argv(2)); traceline(vv, dv, MOVE_NORMAL, world); trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos); trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv); return; } // no default case, just go straight to "invalid arguments" } default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd trace command [arguments]\n"); print(" FIXME: Arguments currently unknown\n"); return; } } void GameCommand_unlockteams(float request) { switch(request) { case GC_REQUEST_HELP: print(" ^2unlockteams^7: Enable the ability for players to switch or enter teams\n"); return; case GC_REQUEST_COMMAND: if(teamplay) { lockteams = 0; bprint("^1The teams are now unlocked.\n"); } else bprint("That command can only be used in a team-based gamemode.\n"); return; default: case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd unlockteams\n"); print(" No arguments required.\n"); print("See also: ^2lockteams^7\n"); return; } } // ========================================= // Main Function Called By Engine (sv_cmd) // ========================================= void GameCommand(string command) { // ===== TODO list ===== // find all FIXME's and TODO'S and UNTESTED'S and finish them :P float search_request_type; float argc = tokenize_console(command); if(argv(0) == "help") { if(argc == 1) { print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n"); GameCommand_adminmsg(GC_REQUEST_HELP, 0); GameCommand_allready(GC_REQUEST_HELP); GameCommand_allspec(GC_REQUEST_HELP, 0); GameCommand_anticheat(GC_REQUEST_HELP, 0); GameCommand_bbox(GC_REQUEST_HELP); GameCommand_bot_cmd(GC_REQUEST_HELP, 0); GameCommand_cointoss(GC_REQUEST_HELP, 0); GameCommand_cvar_changes(GC_REQUEST_HELP); GameCommand_cvar_purechanges(GC_REQUEST_HELP); GameCommand_database(GC_REQUEST_HELP, 0); GameCommand_defer_clear(GC_REQUEST_HELP, 0); GameCommand_defer_clear_all(GC_REQUEST_HELP); GameCommand_delrec(GC_REQUEST_HELP, 0); GameCommand_effectindexdump(GC_REQUEST_HELP); GameCommand_extendmatchtime(GC_REQUEST_HELP); GameCommand_find(GC_REQUEST_HELP, 0); GameCommand_gametype(GC_REQUEST_HELP, 0); GameCommand_gettaginfo(GC_REQUEST_HELP, 0); GameCommand_gotomap(GC_REQUEST_HELP, 0); GameCommand_ladder(GC_REQUEST_HELP); GameCommand_lockteams(GC_REQUEST_HELP); GameCommand_make_mapinfo(GC_REQUEST_HELP); GameCommand_modelbug(GC_REQUEST_HELP); GameCommand_moveplayer(GC_REQUEST_HELP, 0); GameCommand_nospectators(GC_REQUEST_HELP); GameCommand_onslaught_updatelinks(GC_REQUEST_HELP); GameCommand_playerdemo(GC_REQUEST_HELP, 0); GameCommand_printstats(GC_REQUEST_HELP); GameCommand_radarmap(GC_REQUEST_HELP, 0); GameCommand_rankings(GC_REQUEST_HELP); GameCommand_records(GC_REQUEST_HELP); GameCommand_reducematchtime(GC_REQUEST_HELP); GameCommand_stuffto(GC_REQUEST_HELP, 0); GameCommand_teamstatus(GC_REQUEST_HELP); GameCommand_time(GC_REQUEST_HELP); GameCommand_trace(GC_REQUEST_HELP, 0); GameCommand_unlockteams(GC_REQUEST_HELP); GameCommand_Vote("help", world); GameCommand_Ban("help"); GameCommand_Generic("help"); print("For help about specific commands, type sv_cmd help COMMAND\n"); return; } else search_request_type = GC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it } else if(GameCommand_Vote(command, world)) { return; // handled by server/vote.qc } else if(GameCommand_Ban(command)) { return; // handled by server/ipban.qc } else if(GameCommand_Generic(command)) { return; // handled by common/gamecommand.qc } else search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands switch( ((argv(0) == "help") ? argv(1) : argv(0)) ) // if first argument is help, then search for the second argument. Else, search for first. { // Do not hard code aliases for these, instead create them in defaultXonotic.cfg // also: keep in alphabetical order, please ;) case "adminmsg": GameCommand_adminmsg(search_request_type, argc); break; case "allready": GameCommand_allready(search_request_type); break; case "allspec": GameCommand_allspec(search_request_type, argc); break; case "anticheat": GameCommand_anticheat(search_request_type, argc); break; case "bbox": GameCommand_bbox(search_request_type); break; case "bot_cmd": GameCommand_bot_cmd(search_request_type, argc); break; case "cointoss": GameCommand_cointoss(search_request_type, argc); break; case "cvar_changes": GameCommand_cvar_changes(search_request_type); break; case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break; case "database": GameCommand_database(search_request_type, argc); break; case "defer_clear": GameCommand_defer_clear(search_request_type, argc); break; case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break; case "delrec": GameCommand_delrec(search_request_type, argc); break; case "effectindexdump": GameCommand_effectindexdump(search_request_type); break; case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break; case "find": GameCommand_find(search_request_type, argc); break; case "gametype": GameCommand_gametype(search_request_type, argc); break; case "gettaginfo": GameCommand_gettaginfo(search_request_type, argc); break; case "gotomap": GameCommand_gotomap(search_request_type, argc); break; case "ladder": GameCommand_ladder(search_request_type); break; case "lockteams": GameCommand_lockteams(search_request_type); break; case "make_mapinfo": GameCommand_make_mapinfo(search_request_type); break; case "modelbug": GameCommand_modelbug(search_request_type); break; case "moveplayer": GameCommand_moveplayer(search_request_type, argc); break; case "nospectators": GameCommand_nospectators(search_request_type); break; case "onslaught_updatelinks": GameCommand_onslaught_updatelinks(search_request_type); break; case "playerdemo": GameCommand_playerdemo(search_request_type, argc); break; case "printstats": GameCommand_printstats(search_request_type); break; case "radarmap": GameCommand_radarmap(search_request_type, argc); break; case "rankings": GameCommand_rankings(search_request_type); break; case "records": GameCommand_records(search_request_type); break; case "reducematchtime": GameCommand_reducematchtime(search_request_type); break; case "stuffto": GameCommand_stuffto(search_request_type, argc); break; case "teamstatus": GameCommand_teamstatus(search_request_type); break; case "time": GameCommand_time(search_request_type); break; case "trace": GameCommand_trace(search_request_type, argc); break; case "unlockteams": GameCommand_unlockteams(search_request_type); break; default: print("Invalid command. For a list of supported commands, try sv_cmd help.\n"); } }