#pragma once bool autocvar_sv_eventlog; bool autocvar_sv_eventlog_console; bool autocvar_sv_eventlog_files; int autocvar_sv_eventlog_files_counter; string autocvar_sv_eventlog_files_nameprefix; string autocvar_sv_eventlog_files_namesuffix; bool autocvar_sv_eventlog_files_timestamps; bool autocvar_sv_eventlog_ipv6_delimiter = false; bool logfile_open = false; float logfile; string GameLog_ProcessIP(string s); void GameLogEcho(string s); void GameLogInit(); void GameLogClose();