// these are needed since mutators are compiled last // score rule declarations #define ST_DOM_TICKS 1 #define SP_DOM_TICKS 4 #define SP_DOM_TAKES 5 // pps: points per second .float dom_total_pps; .float dom_pps_red; .float dom_pps_blue; .float dom_pps_yellow; .float dom_pps_pink; float total_pps; float pps_red; float pps_blue; float pps_yellow; float pps_pink; // capture declarations .float enemy_playerid; .entity sprite; .float captime;