#include "gamemode_freezetag.qh" #include "../_all.qh" #include "gamemode.qh" const float SP_FREEZETAG_REVIVALS = 4; void freezetag_ScoreRules(float teams) { ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0); ScoreRules_basics_end(); } void freezetag_count_alive_players() { entity e; total_players = redalive = bluealive = yellowalive = pinkalive = 0; FOR_EACH_PLAYER(e) { switch(e.team) { case NUM_TEAM_1: ++total_players; if(e.health >= 1 && e.frozen != 1) ++redalive; break; case NUM_TEAM_2: ++total_players; if(e.health >= 1 && e.frozen != 1) ++bluealive; break; case NUM_TEAM_3: ++total_players; if(e.health >= 1 && e.frozen != 1) ++yellowalive; break; case NUM_TEAM_4: ++total_players; if(e.health >= 1 && e.frozen != 1) ++pinkalive; break; } } FOR_EACH_REALCLIENT(e) { e.redalive_stat = redalive; e.bluealive_stat = bluealive; e.yellowalive_stat = yellowalive; e.pinkalive_stat = pinkalive; } eliminatedPlayers.SendFlags |= 1; } #define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0)) #define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams) float freezetag_CheckTeams() { static float prev_missing_teams_mask; if(FREEZETAG_ALIVE_TEAMS_OK()) { if(prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 1; } if(total_players == 0) { if(prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 0; } float missing_teams_mask = (!redalive) + (!bluealive) * 2; if(freezetag_teams >= 3) missing_teams_mask += (!yellowalive) * 4; if(freezetag_teams >= 4) missing_teams_mask += (!pinkalive) * 8; if(prev_missing_teams_mask != missing_teams_mask) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); prev_missing_teams_mask = missing_teams_mask; } return 0; } float freezetag_getWinnerTeam() { float winner_team = 0; if(redalive >= 1) winner_team = NUM_TEAM_1; if(bluealive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_2; } if(yellowalive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_3; } if(pinkalive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_4; } if(winner_team) return winner_team; return -1; // no player left } float freezetag_CheckWinner() { entity e; if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER); FOR_EACH_PLAYER(e) { e.freezetag_frozen_timeout = 0; nades_Clear(e); } round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); return 1; } if(FREEZETAG_ALIVE_TEAMS() > 1) return 0; float winner_team; winner_team = freezetag_getWinnerTeam(); if(winner_team > 0) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_)); Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_)); TeamScore_AddToTeam(winner_team, ST_SCORE, +1); } else if(winner_team == -1) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED); } FOR_EACH_PLAYER(e) { e.freezetag_frozen_timeout = 0; nades_Clear(e); } round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); return 1; } entity freezetag_LastPlayerForTeam() {SELFPARAM(); entity pl, last_pl = world; FOR_EACH_PLAYER(pl) { if(pl.health >= 1) if(!pl.frozen) if(pl != self) if(pl.team == self.team) if(!last_pl) last_pl = pl; else return world; } return last_pl; } void freezetag_LastPlayerForTeam_Notify() { if(round_handler_IsActive()) if(round_handler_IsRoundStarted()) { entity pl = freezetag_LastPlayerForTeam(); if(pl) Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); } } void freezetag_Add_Score(entity attacker) {SELFPARAM(); if(attacker == self) { // you froze your own dumb self // counted as "suicide" already PlayerScore_Add(self, SP_SCORE, -1); } else if(IS_PLAYER(attacker)) { // got frozen by an enemy // counted as "kill" and "death" already PlayerScore_Add(self, SP_SCORE, -1); PlayerScore_Add(attacker, SP_SCORE, +1); } // else nothing - got frozen by the game type rules themselves } void freezetag_Freeze(entity attacker) {SELFPARAM(); if(self.frozen) return; if(autocvar_g_freezetag_frozen_maxtime > 0) self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; Freeze(self, 0, 1, true); freezetag_count_alive_players(); freezetag_Add_Score(attacker); } void freezetag_Unfreeze(entity attacker) {SELFPARAM(); self.freezetag_frozen_time = 0; self.freezetag_frozen_timeout = 0; Unfreeze(self); } float freezetag_isEliminated(entity e) { if(IS_PLAYER(e) && (e.frozen == 1 || e.deadflag != DEAD_NO)) return true; return false; } // ================ // Bot player logic // ================ void() havocbot_role_ft_freeing; void() havocbot_role_ft_offense; void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius) {SELFPARAM(); entity head; float distance; FOR_EACH_PLAYER(head) { if ((head != self) && (head.team == self.team)) { if (head.frozen == 1) { distance = vlen(head.origin - org); if (distance > sradius) continue; navigation_routerating(head, ratingscale, 2000); } else { // If teamate is not frozen still seek them out as fight better // in a group. navigation_routerating(head, ratingscale/3, 2000); } } } } void havocbot_role_ft_offense() {SELFPARAM(); entity head; float unfrozen; if(self.deadflag != DEAD_NO) return; if (!self.havocbot_role_timeout) self.havocbot_role_timeout = time + random() * 10 + 20; // Count how many players on team are unfrozen. unfrozen = 0; FOR_EACH_PLAYER(head) { if ((head.team == self.team) && (head.frozen != 1)) unfrozen++; } // If only one left on team or if role has timed out then start trying to free players. if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout)) { LOG_TRACE("changing role to freeing\n"); self.havocbot_role = havocbot_role_ft_freeing; self.havocbot_role_timeout = 0; return; } if (time > self.bot_strategytime) { self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; navigation_goalrating_start(); havocbot_goalrating_items(10000, self.origin, 10000); havocbot_goalrating_enemyplayers(20000, self.origin, 10000); havocbot_goalrating_freeplayers(9000, self.origin, 10000); //havocbot_goalrating_waypoints(1, self.origin, 1000); navigation_goalrating_end(); } } void havocbot_role_ft_freeing() {SELFPARAM(); if(self.deadflag != DEAD_NO) return; if (!self.havocbot_role_timeout) self.havocbot_role_timeout = time + random() * 10 + 20; if (time > self.havocbot_role_timeout) { LOG_TRACE("changing role to offense\n"); self.havocbot_role = havocbot_role_ft_offense; self.havocbot_role_timeout = 0; return; } if (time > self.bot_strategytime) { self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; navigation_goalrating_start(); havocbot_goalrating_items(8000, self.origin, 10000); havocbot_goalrating_enemyplayers(10000, self.origin, 10000); havocbot_goalrating_freeplayers(20000, self.origin, 10000); //havocbot_goalrating_waypoints(1, self.origin, 1000); navigation_goalrating_end(); } } // ============== // Hook Functions // ============== MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer) {SELFPARAM(); self.health = 0; // neccessary to update correctly alive stats if(!self.frozen) freezetag_LastPlayerForTeam_Notify(); freezetag_Unfreeze(world); freezetag_count_alive_players(); return 1; } MUTATOR_HOOKFUNCTION(freezetag_PlayerDies) {SELFPARAM(); if(round_handler_IsActive()) if(round_handler_CountdownRunning()) { if(self.frozen) freezetag_Unfreeze(world); freezetag_count_alive_players(); return 1; // let the player die so that he can respawn whenever he wants } // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe // you succeed changing team through the menu: you both really die (gibbing) and get frozen if(ITEM_DAMAGE_NEEDKILL(frag_deathtype) || frag_deathtype == DEATH_TEAMCHANGE || frag_deathtype == DEATH_AUTOTEAMCHANGE) { // let the player die, he will be automatically frozen when he respawns if(self.frozen != 1) { freezetag_Add_Score(frag_attacker); freezetag_count_alive_players(); freezetag_LastPlayerForTeam_Notify(); } else freezetag_Unfreeze(world); // remove ice self.health = 0; // Unfreeze resets health self.freezetag_frozen_timeout = -2; // freeze on respawn return 1; } if(self.frozen) return 1; freezetag_Freeze(frag_attacker); freezetag_LastPlayerForTeam_Notify(); if(frag_attacker == frag_target || frag_attacker == world) { if(IS_PLAYER(frag_target)) Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname); } else { if(IS_PLAYER(frag_target)) Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname); if(IS_PLAYER(frag_attacker)) Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname); } return 1; } MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn) {SELFPARAM(); if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players return 1; // do nothing, round is starting right now if(self.freezetag_frozen_timeout == -2) // player was dead { freezetag_Freeze(world); return 1; } freezetag_count_alive_players(); if(round_handler_IsActive()) if(round_handler_IsRoundStarted()) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE); freezetag_Freeze(world); } return 1; } MUTATOR_HOOKFUNCTION(freezetag_reset_map_players) {SELFPARAM(); entity e; FOR_EACH_PLAYER(e) { e.killcount = 0; e.freezetag_frozen_timeout = -1; setself(e); PutClientInServer(); e.freezetag_frozen_timeout = 0; } freezetag_count_alive_players(); return 1; } MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill) { frag_score = 0; // no frags counted in Freeze Tag return 1; } MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) {SELFPARAM(); float n; if(gameover) return 1; if(self.frozen == 1) { // keep health = 1 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; } if(round_handler_IsActive()) if(!round_handler_IsRoundStarted()) return 1; entity o; o = world; //if(self.frozen) //if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout) //self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time); if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout) n = -1; else { vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; n = 0; FOR_EACH_PLAYER(other) if(self != other) if(other.frozen == 0) if(other.deadflag == DEAD_NO) if(SAME_TEAM(other, self)) if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax)) { if(!o) o = other; if(self.frozen == 1) other.reviving = true; ++n; } } if(n && self.frozen == 1) // OK, there is at least one teammate reviving us { self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); if(self.revive_progress >= 1) { freezetag_Unfreeze(self); freezetag_count_alive_players(); if(n == -1) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, self.netname, autocvar_g_freezetag_frozen_maxtime); return 1; } // EVERY team mate nearby gets a point (even if multiple!) FOR_EACH_PLAYER(other) { if(other.reviving) { PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1); PlayerScore_Add(other, SP_SCORE, +1); nades_GiveBonus(other,autocvar_g_nades_bonus_score_low); } } Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED, self.netname, o.netname); } FOR_EACH_PLAYER(other) { if(other.reviving) { other.revive_progress = self.revive_progress; other.reviving = false; } } } else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset { self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1); self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); } else if(!n && !self.frozen) { self.revive_progress = 0; // thawing nobody } return 1; } MUTATOR_HOOKFUNCTION(freezetag_SetStartItems) { start_items &= ~IT_UNLIMITED_AMMO; //start_health = warmup_start_health = cvar("g_lms_start_health"); //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); return 0; } MUTATOR_HOOKFUNCTION(freezetag_BotRoles) {SELFPARAM(); if (!self.deadflag) { if (random() < 0.5) self.havocbot_role = havocbot_role_ft_freeing; else self.havocbot_role = havocbot_role_ft_offense; } return true; } MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount) { ret_float = freezetag_teams; return false; } void freezetag_Initialize() { freezetag_teams = autocvar_g_freezetag_teams_override; if(freezetag_teams < 2) freezetag_teams = autocvar_g_freezetag_teams; freezetag_teams = bound(2, freezetag_teams, 4); freezetag_ScoreRules(freezetag_teams); round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null); round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); addstat(STAT_REDALIVE, AS_INT, redalive_stat); addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat); addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat); addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat); EliminatedPlayers_Init(freezetag_isEliminated); } MUTATOR_DEFINITION(gamemode_freezetag) { MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(ClientDisconnect, freezetag_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDies, freezetag_PlayerDies, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerSpawn, freezetag_PlayerSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY); MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST); MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST); MUTATOR_HOOK(SetStartItems, freezetag_SetStartItems, CBC_ORDER_ANY); MUTATOR_HOOK(HavocBot_ChooseRole, freezetag_BotRoles, CBC_ORDER_ANY); MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE); MUTATOR_ONADD { if(time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); freezetag_Initialize(); } MUTATOR_ONROLLBACK_OR_REMOVE { // we actually cannot roll back freezetag_Initialize here // BUT: we don't need to! If this gets called, adding always // succeeds. } MUTATOR_ONREMOVE { LOG_INFO("This is a game type and it cannot be removed at runtime."); return -1; } return 0; }