#include "gamemode_lms.qh" #include "../_all.qh" #include "gamemode.qh" #include "../campaign.qh" #include "../command/cmd.qh" // main functions float LMS_NewPlayerLives() { float fl; fl = autocvar_fraglimit; if(fl == 0) fl = 999; // first player has left the game for dying too much? Nobody else can get in. if(lms_lowest_lives < 1) return 0; if(!autocvar_g_lms_join_anytime) if(lms_lowest_lives < fl - autocvar_g_lms_last_join) return 0; return bound(1, lms_lowest_lives, fl); } // mutator hooks MUTATOR_HOOKFUNCTION(lms_ResetMap) { lms_lowest_lives = 999; lms_next_place = player_count; return false; } MUTATOR_HOOKFUNCTION(lms_ResetPlayers) {SELFPARAM(); entity e; if(restart_mapalreadyrestarted || (time < game_starttime)) FOR_EACH_CLIENT(e) if(IS_PLAYER(e)) { WITH(entity, self, e, PlayerScore_Add(e, SP_LMS_LIVES, LMS_NewPlayerLives())); } return false; } MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn) {SELFPARAM(); // player is dead and becomes observer // FIXME fix LMS scoring for new system if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0) { self.classname = "observer"; Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_NOLIVES); } return false; } MUTATOR_HOOKFUNCTION(lms_PlayerDies) {SELFPARAM(); self.respawn_flags |= RESPAWN_FORCE; return false; } MUTATOR_HOOKFUNCTION(lms_RemovePlayer) {SELFPARAM(); // Only if the player cannot play at all if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666) self.frags = FRAGS_SPECTATOR; else self.frags = FRAGS_LMS_LOSER; if(self.killcount != -666) if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2) Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname); else Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname); return false; } MUTATOR_HOOKFUNCTION(lms_ClientConnect) {SELFPARAM(); self.classname = "player"; campaign_bots_may_start = 1; if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0) { PlayerScore_Add(self, SP_LMS_RANK, 666); self.frags = FRAGS_SPECTATOR; } return false; } MUTATOR_HOOKFUNCTION(lms_PlayerThink) {SELFPARAM(); if(self.deadflag == DEAD_DYING) self.deadflag = DEAD_RESPAWNING; return false; } MUTATOR_HOOKFUNCTION(lms_PlayerRegen) { if(autocvar_g_lms_regenerate) return false; return true; } MUTATOR_HOOKFUNCTION(lms_ForbidThrowing) { // forbode! return true; } MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill) { // remove a life float tl; tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1); if(tl < lms_lowest_lives) lms_lowest_lives = tl; if(tl <= 0) { if(!lms_next_place) lms_next_place = player_count; else lms_next_place = min(lms_next_place, player_count); PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again --lms_next_place; } frag_score = 0; return true; } MUTATOR_HOOKFUNCTION(lms_SetStartItems) { start_items &= ~IT_UNLIMITED_AMMO; start_health = warmup_start_health = cvar("g_lms_start_health"); start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); return false; } MUTATOR_HOOKFUNCTION(lms_KeepScore) { // don't clear player score return true; } MUTATOR_HOOKFUNCTION(lms_FilterItem) {SELFPARAM(); if(autocvar_g_lms_extra_lives) if(self.itemdef == ITEM_HealthMega) { self.max_health = 1; return false; } return true; } MUTATOR_HOOKFUNCTION(lms_ItemTouch) {SELFPARAM(); // give extra lives for mega health if (self.items & ITEM_HealthMega.m_itemid) { Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES); PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives); } return MUT_ITEMTOUCH_CONTINUE; } // scoreboard stuff void lms_ScoreRules() { ScoreRules_basics(0, 0, 0, false); ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE); ScoreRules_basics_end(); } void lms_Initialize() { lms_lowest_lives = 9999; lms_next_place = 0; lms_ScoreRules(); } MUTATOR_DEFINITION(gamemode_lms) { MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY); MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY); MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY); MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerRegen, lms_PlayerRegen, CBC_ORDER_ANY); MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY); MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY); MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY); MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY); MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY); MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY); MUTATOR_ONADD { if(time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); lms_Initialize(); } MUTATOR_ONROLLBACK_OR_REMOVE { // we actually cannot roll back lms_Initialize here // BUT: we don't need to! If this gets called, adding always // succeeds. } MUTATOR_ONREMOVE { LOG_INFO("This is a game type and it cannot be removed at runtime."); return -1; } return 0; }