#ifndef GAMEMODE_NEXBALL_WEAPON_H #define GAMEMODE_NEXBALL_WEAPON_H CLASS(BallStealer, PortoLaunch) /* flags */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(BallStealer, impulse, int, 0); /* refname */ ATTRIB(BallStealer, netname, string, "ballstealer"); /* wepname */ ATTRIB(BallStealer, message, string, _("Ball Stealer")); ENDCLASS(BallStealer) REGISTER_WEAPON(NEXBALL, NEW(BallStealer)); #endif