#include "gamemode_freezetag.qh" #ifndef GAMEMODE_FREEZETAG_H #define GAMEMODE_FREEZETAG_H int autocvar_g_freezetag_point_limit; int autocvar_g_freezetag_point_leadlimit; bool autocvar_g_freezetag_team_spawns; void freezetag_Initialize(); REGISTER_MUTATOR(ft, false) { MUTATOR_ONADD { if (time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); freezetag_Initialize(); ActivateTeamplay(); SetLimits(autocvar_g_freezetag_point_limit, autocvar_g_freezetag_point_leadlimit, -1, -1); if (autocvar_g_freezetag_team_spawns) have_team_spawns = -1; // request team spawns } MUTATOR_ONROLLBACK_OR_REMOVE { // we actually cannot roll back freezetag_Initialize here // BUT: we don't need to! If this gets called, adding always // succeeds. } MUTATOR_ONREMOVE { LOG_INFO("This is a game type and it cannot be removed at runtime."); return -1; } return 0; } .float freezetag_frozen_time; .float freezetag_frozen_timeout; const float ICE_MAX_ALPHA = 1; const float ICE_MIN_ALPHA = 0.1; float freezetag_teams; .float reviving; // temp var float autocvar_g_freezetag_revive_extra_size; float autocvar_g_freezetag_revive_speed; bool autocvar_g_freezetag_revive_nade; float autocvar_g_freezetag_revive_nade_health; #endif #ifdef IMPLEMENTATION float autocvar_g_freezetag_frozen_maxtime; float autocvar_g_freezetag_revive_clearspeed; float autocvar_g_freezetag_round_timelimit; int autocvar_g_freezetag_teams; int autocvar_g_freezetag_teams_override; float autocvar_g_freezetag_warmup; const float SP_FREEZETAG_REVIVALS = 4; void freezetag_ScoreRules(float teams) { ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0); ScoreRules_basics_end(); } void freezetag_count_alive_players() { total_players = redalive = bluealive = yellowalive = pinkalive = 0; FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( switch(it.team) { case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break; case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break; case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break; case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break; } )); FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA( it.redalive_stat = redalive; it.bluealive_stat = bluealive; it.yellowalive_stat = yellowalive; it.pinkalive_stat = pinkalive; )); eliminatedPlayers.SendFlags |= 1; } #define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0)) #define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams) float freezetag_CheckTeams() { static float prev_missing_teams_mask; if(FREEZETAG_ALIVE_TEAMS_OK()) { if(prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 1; } if(total_players == 0) { if(prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 0; } float missing_teams_mask = (!redalive) + (!bluealive) * 2; if(freezetag_teams >= 3) missing_teams_mask += (!yellowalive) * 4; if(freezetag_teams >= 4) missing_teams_mask += (!pinkalive) * 8; if(prev_missing_teams_mask != missing_teams_mask) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); prev_missing_teams_mask = missing_teams_mask; } return 0; } float freezetag_getWinnerTeam() { float winner_team = 0; if(redalive >= 1) winner_team = NUM_TEAM_1; if(bluealive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_2; } if(yellowalive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_3; } if(pinkalive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_4; } if(winner_team) return winner_team; return -1; // no player left } float freezetag_CheckWinner() { if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER); FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( it.freezetag_frozen_timeout = 0; nades_Clear(it); )); round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); return 1; } if(FREEZETAG_ALIVE_TEAMS() > 1) return 0; int winner_team = freezetag_getWinnerTeam(); if(winner_team > 0) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); TeamScore_AddToTeam(winner_team, ST_SCORE, +1); } else if(winner_team == -1) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED); } FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( it.freezetag_frozen_timeout = 0; nades_Clear(it); )); round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); return 1; } entity freezetag_LastPlayerForTeam() {SELFPARAM(); entity last_pl = world; FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA( if(it.health >= 1) if(!STAT(FROZEN, it)) if(SAME_TEAM(it, self)) if(!last_pl) last_pl = it; else return world; )); return last_pl; } void freezetag_LastPlayerForTeam_Notify() { if(round_handler_IsActive()) if(round_handler_IsRoundStarted()) { entity pl = freezetag_LastPlayerForTeam(); if(pl) Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); } } void freezetag_Add_Score(entity attacker) {SELFPARAM(); if(attacker == self) { // you froze your own dumb self // counted as "suicide" already PlayerScore_Add(self, SP_SCORE, -1); } else if(IS_PLAYER(attacker)) { // got frozen by an enemy // counted as "kill" and "death" already PlayerScore_Add(self, SP_SCORE, -1); PlayerScore_Add(attacker, SP_SCORE, +1); } // else nothing - got frozen by the game type rules themselves } void freezetag_Freeze(entity attacker) {SELFPARAM(); if(STAT(FROZEN, self)) return; if(autocvar_g_freezetag_frozen_maxtime > 0) self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; Freeze(self, 0, 1, true); freezetag_count_alive_players(); freezetag_Add_Score(attacker); } void freezetag_Unfreeze(entity attacker) {SELFPARAM(); self.freezetag_frozen_time = 0; self.freezetag_frozen_timeout = 0; Unfreeze(self); } float freezetag_isEliminated(entity e) { if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e))) return true; return false; } // ================ // Bot player logic // ================ void(entity this) havocbot_role_ft_freeing; void(entity this) havocbot_role_ft_offense; void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius) { FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), LAMBDA( if (STAT(FROZEN, it) == 1) { if(vdist(it.origin - org, >, sradius)) continue; navigation_routerating(this, it, ratingscale, 2000); } else { // If teamate is not frozen still seek them out as fight better // in a group. navigation_routerating(this, it, ratingscale/3, 2000); } )); } void havocbot_role_ft_offense(entity this) { if(IS_DEAD(this)) return; if (!this.havocbot_role_timeout) this.havocbot_role_timeout = time + random() * 10 + 20; // Count how many players on team are unfrozen. int unfrozen = 0; FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++)); // If only one left on team or if role has timed out then start trying to free players. if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout)) { LOG_TRACE("changing role to freeing\n"); this.havocbot_role = havocbot_role_ft_freeing; this.havocbot_role_timeout = 0; return; } if (time > this.bot_strategytime) { this.bot_strategytime = time + autocvar_bot_ai_strategyinterval; navigation_goalrating_start(this); havocbot_goalrating_items(this, 10000, this.origin, 10000); havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000); havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000); //havocbot_goalrating_waypoints(1, this.origin, 1000); navigation_goalrating_end(this); } } void havocbot_role_ft_freeing(entity this) { if(IS_DEAD(this)) return; if (!this.havocbot_role_timeout) this.havocbot_role_timeout = time + random() * 10 + 20; if (time > this.havocbot_role_timeout) { LOG_TRACE("changing role to offense\n"); this.havocbot_role = havocbot_role_ft_offense; this.havocbot_role_timeout = 0; return; } if (time > this.bot_strategytime) { this.bot_strategytime = time + autocvar_bot_ai_strategyinterval; navigation_goalrating_start(this); havocbot_goalrating_items(this, 8000, this.origin, 10000); havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000); havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000); //havocbot_goalrating_waypoints(1, this.origin, 1000); navigation_goalrating_end(this); } } // ============== // Hook Functions // ============== void ft_RemovePlayer() {SELFPARAM(); self.health = 0; // neccessary to update correctly alive stats if(!STAT(FROZEN, self)) freezetag_LastPlayerForTeam_Notify(); freezetag_Unfreeze(world); freezetag_count_alive_players(); } MUTATOR_HOOKFUNCTION(ft, ClientDisconnect) { ft_RemovePlayer(); return 1; } MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver) { ft_RemovePlayer(); return false; } MUTATOR_HOOKFUNCTION(ft, PlayerDies) { SELFPARAM(); if(round_handler_IsActive()) if(round_handler_CountdownRunning()) { if(STAT(FROZEN, frag_target)) WITHSELF(frag_target, freezetag_Unfreeze(world)); freezetag_count_alive_players(); return 1; // let the player die so that he can respawn whenever he wants } // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe // you succeed changing team through the menu: you both really die (gibbing) and get frozen if(ITEM_DAMAGE_NEEDKILL(frag_deathtype) || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id) { // let the player die, he will be automatically frozen when he respawns if(STAT(FROZEN, frag_target) != 1) { freezetag_Add_Score(frag_attacker); freezetag_count_alive_players(); freezetag_LastPlayerForTeam_Notify(); } else WITHSELF(frag_target, freezetag_Unfreeze(world)); // remove ice frag_target.health = 0; // Unfreeze resets health frag_target.freezetag_frozen_timeout = -2; // freeze on respawn return 1; } if(STAT(FROZEN, frag_target)) return 1; WITHSELF(frag_target, freezetag_Freeze(frag_attacker)); freezetag_LastPlayerForTeam_Notify(); if(frag_attacker == frag_target || frag_attacker == world) { if(IS_PLAYER(frag_target)) Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname); } else { if(IS_PLAYER(frag_target)) Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname); if(IS_PLAYER(frag_attacker)) Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname); } return 1; } MUTATOR_HOOKFUNCTION(ft, PlayerSpawn) {SELFPARAM(); if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players return 1; // do nothing, round is starting right now if(self.freezetag_frozen_timeout == -2) // player was dead { freezetag_Freeze(world); return 1; } freezetag_count_alive_players(); if(round_handler_IsActive()) if(round_handler_IsRoundStarted()) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE); freezetag_Freeze(world); } return 1; } MUTATOR_HOOKFUNCTION(ft, reset_map_players) { FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( it.killcount = 0; it.freezetag_frozen_timeout = -1; setself(it); PutClientInServer(); it.freezetag_frozen_timeout = 0; )); freezetag_count_alive_players(); return 1; } MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST) { frag_score = 0; // no frags counted in Freeze Tag return 1; } MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) {SELFPARAM(); if(gameover) return 1; if(STAT(FROZEN, self) == 1) { // keep health = 1 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; } if(round_handler_IsActive()) if(!round_handler_IsRoundStarted()) return 1; int n; entity o; o = world; //if(STAT(FROZEN, self)) //if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout) //self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time); if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout) n = -1; else { vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; n = 0; FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA( if(STAT(FROZEN, it) == 0) if(!IS_DEAD(it)) if(SAME_TEAM(it, self)) if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, it.absmin, it.absmax)) { if(!o) o = it; if(STAT(FROZEN, self) == 1) it.reviving = true; ++n; } )); } if(n && STAT(FROZEN, self) == 1) // OK, there is at least one teammate reviving us { self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); if(self.revive_progress >= 1) { freezetag_Unfreeze(self); freezetag_count_alive_players(); if(n == -1) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, self.netname, autocvar_g_freezetag_frozen_maxtime); return 1; } // EVERY team mate nearby gets a point (even if multiple!) FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA( PlayerScore_Add(it, SP_FREEZETAG_REVIVALS, +1); PlayerScore_Add(it, SP_SCORE, +1); nades_GiveBonus(it,autocvar_g_nades_bonus_score_low); )); Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED, self.netname, o.netname); } FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA( it.revive_progress = self.revive_progress; it.reviving = false; )); } else if(!n && STAT(FROZEN, self) == 1) // only if no teammate is nearby will we reset { self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1); self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); } else if(!n && !STAT(FROZEN, self)) { self.revive_progress = 0; // thawing nobody } return 1; } MUTATOR_HOOKFUNCTION(ft, SetStartItems) { start_items &= ~IT_UNLIMITED_AMMO; //start_health = warmup_start_health = cvar("g_lms_start_health"); //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); return 0; } MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole) {SELFPARAM(); if (!IS_DEAD(self)) { if (random() < 0.5) self.havocbot_role = havocbot_role_ft_freeing; else self.havocbot_role = havocbot_role_ft_offense; } return true; } MUTATOR_HOOKFUNCTION(ft, GetTeamCount, CBC_ORDER_EXCLUSIVE) { ret_float = freezetag_teams; return false; } MUTATOR_HOOKFUNCTION(ft, SetWeaponArena) { // most weapons arena if(ret_string == "0" || ret_string == "") ret_string = "most"; return false; } void freezetag_Initialize() { freezetag_teams = autocvar_g_freezetag_teams_override; if(freezetag_teams < 2) freezetag_teams = autocvar_g_freezetag_teams; freezetag_teams = bound(2, freezetag_teams, 4); freezetag_ScoreRules(freezetag_teams); round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null); round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); EliminatedPlayers_Init(freezetag_isEliminated); } #endif