#pragma once #include "../gamemode.qh" void ka_Initialize(); REGISTER_MUTATOR(ka, false) { MUTATOR_ONADD { if (time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); ka_Initialize(); } MUTATOR_ONROLLBACK_OR_REMOVE { // we actually cannot roll back ka_Initialize here // BUT: we don't need to! If this gets called, adding always // succeeds. } MUTATOR_ONREMOVE { LOG_INFO("This is a game type and it cannot be removed at runtime."); return -1; } return false; } entity ka_ball; void(entity this) havocbot_role_ka_carrier; void(entity this) havocbot_role_ka_collector; void ka_DropEvent(entity plyr);