#pragma once #include "../gamemode.qh" void ka_Initialize(); REGISTER_MUTATOR(ka, false) { MUTATOR_STATIC(); MUTATOR_ONADD { GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, { field(SP_KEEPAWAY_PICKUPS, "pickups", 0); field(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0); field(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY); }); ka_Initialize(); } return false; } entity ka_ball; void(entity this) havocbot_role_ka_carrier; void(entity this) havocbot_role_ka_collector; void ka_DropEvent(entity plyr);