#ifndef MUTATOR_NADES_H #define MUTATOR_NADES_H .entity nade; .entity fake_nade; .float nade_timer; .float nade_refire; .float bonus_nades; .float nade_special_time; .float bonus_nade_score; .float nade_type; .string pokenade_type; .entity nade_damage_target; .float cvar_cl_nade_type; .string cvar_cl_pokenade_type; .float toss_time; .float stat_healing_orb; .float stat_healing_orb_alpha; .float nade_show_particles; void toss_nade(entity e, vector _velocity, float _time); // Remove nades that are being thrown void(entity player) nades_Clear; // Give a bonus grenade to a player void(entity player, float score) nades_GiveBonus; // Remove all bonus nades from a player void(entity player) nades_RemoveBonus; #endif