#if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) #include "../../dpdefs/progsdefs.qh" #include "../../dpdefs/dpextensions.qh" #include "../../warpzonelib/anglestransform.qh" #include "../../warpzonelib/common.qh" #include "../../warpzonelib/util_server.qh" #include "../../warpzonelib/server.qh" #include "../../common/constants.qh" #include "../../common/stats.qh" #include "../../common/teams.qh" #include "../../common/util.qh" #include "../../common/nades.qh" #include "../../common/buffs.qh" #include "../../common/command/markup.qh" #include "../../common/command/rpn.qh" #include "../../common/command/generic.qh" #include "../../common/command/command.qh" #include "../../common/net_notice.qh" #include "../../common/animdecide.qh" #include "../../common/monsters/all.qh" #include "../../common/monsters/sv_monsters.qh" #include "../../common/monsters/spawn.qh" #include "../../common/weapons/config.qh" #include "../../common/weapons/all.qh" #include "../weapons/accuracy.qh" #include "../weapons/common.qh" #include "../weapons/csqcprojectile.qh" #include "../weapons/hitplot.qh" #include "../weapons/selection.qh" #include "../weapons/spawning.qh" #include "../weapons/throwing.qh" #include "../weapons/tracing.qh" #include "../weapons/weaponstats.qh" #include "../weapons/weaponsystem.qh" #include "../t_items.qh" #include "../autocvars.qh" #include "../constants.qh" #include "../defs.qh" #include "../../common/notifications.qh" #include "../../common/deathtypes.qh" #include "mutators_include.qh" #include "../../common/turrets/sv_turrets.qh" #include "../../common/vehicles/all.qh" #include "../campaign.qh" #include "../../common/campaign_common.qh" #include "../../common/mapinfo.qh" #include "../command/common.qh" #include "../command/banning.qh" #include "../command/radarmap.qh" #include "../command/vote.qh" #include "../command/getreplies.qh" #include "../command/cmd.qh" #include "../command/sv_cmd.qh" #include "../../common/csqcmodel_settings.qh" #include "../../csqcmodellib/common.qh" #include "../../csqcmodellib/sv_model.qh" #include "../anticheat.qh" #include "../cheats.qh" #include "../../common/playerstats.qh" #include "../portals.qh" #include "../g_hook.qh" #include "../scores.qh" #include "../spawnpoints.qh" #include "../mapvoting.qh" #include "../ipban.qh" #include "../race.qh" #include "../antilag.qh" #include "../playerdemo.qh" #include "../round_handler.qh" #include "../item_key.qh" #include "../pathlib/pathlib.qh" #include "../../common/vehicles/all.qh" #endif #include "../../common/mutators/base.qh" #include "gamemode_assault.qc" #include "gamemode_ca.qc" #include "gamemode_ctf.qc" #include "gamemode_domination.qc" #include "gamemode_freezetag.qc" #include "gamemode_keyhunt.qc" #include "gamemode_keepaway.qc" #include "gamemode_nexball.qc" #include "gamemode_onslaught.qc" #include "gamemode_lms.qc" #include "gamemode_invasion.qc" #include "gamemode_race.qc" #include "gamemode_cts.qc" #include "gamemode_tdm.qc" #include "gamemode_deathmatch.qc" #include "mutator_invincibleproj.qc" #include "mutator_new_toys.qc" #include "mutator_nix.qc" #include "mutator_dodging.qc" #include "mutator_rocketflying.qc" #include "mutator_vampire.qc" #include "mutator_spawn_near_teammate.qc" #include "mutator_physical_items.qc" #include "sandbox.qc" #include "mutator_superspec.qc" #include "mutator_overkill.qc" #include "mutator_instagib.qc" #include "mutator_touchexplode.qc" #include "mutator_pinata.qc" #include "mutator_midair.qc" #include "mutator_bloodloss.qc" #include "mutator_random_gravity.qc" #include "mutator_multijump.qc" #include "mutator_melee_only.qc" #include "mutator_nades.qc" #include "mutator_campcheck.qc" #include "mutator_buffs.qc" #include "mutator_rocketminsta.qc" #include "mutator_vampirehook.qc" #include "mutator_breakablehook.qc"