.string object_clipboard; .entity object_attach; .float object_count; .string material; .float touch_timer; void sandbox_Object_Touch() { // apply material impact effects if(self.touch_timer > time) return; // don't execute each frame self.touch_timer = time + 0.1; // make particle count and sound volume depend on impact speed float intensity; intensity = vlen(self.velocity) + vlen(other.velocity); if(intensity) // avoid divisions by 0 intensity /= 2; // average the two velocities if not(intensity >= autocvar_g_sandbox_object_material_velocity_min) return; // impact not strong enough to do anything // now offset intensity and apply it to the effects intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1); sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM); pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10 } entity sandbox_EditObject_Get() { // returns the traced entity if the player can edit it, and world if not // attached objects are SOLID_NOT and don't risk getting traced makevectors(self.v_angle); WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self); if(trace_ent.classname == "object" && !(trace_ent.realowner != self && !autocvar_g_sandbox_editor_free)) return trace_ent; else return world; } void sandbox_EditObject_Scale(entity e, float f) { e.scale = f; if(e.scale) { e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max); setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size } } .float old_movetype; void sandbox_AttachObject_Set(entity e, entity parent, string s) { // attaches e to parent on string s e.old_movetype = e.movetype; // persist this e.movetype = MOVETYPE_FOLLOW; e.solid = SOLID_NOT; e.takedamage = DAMAGE_NO; setattachment(e, parent, s); e.owner = parent; } void sandbox_AttachObject_Remove(entity e) { // detaches any object attached to e entity head; for(head = world; (head = find(head, classname, "object")); ) { if(head.owner == e) { head.movetype = head.old_movetype; // revert to previous physics head.solid = SOLID_BBOX; head.takedamage = DAMAGE_AIM; setattachment(head, world, ""); head.owner = world; // objects reset origin and angles when detached, so apply the parent's to prevent teleporting setorigin(head, e.origin); head.angles = e.angles; } } } entity sandbox_SpawnObject() { // spawn a new object with default properties entity e; e = spawn(); e.realowner = self; e.classname = "object"; e.takedamage = DAMAGE_AIM; e.damageforcescale = 1; e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly e.movetype = MOVETYPE_TOSS; e.frame = 0; e.skin = 0; e.material = ""; e.touch = sandbox_Object_Touch; // set origin and direction based on player position and view angle makevectors(self.v_angle); WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self); setorigin(e, trace_endpos); e.angles_y = self.v_angle_y; e.realowner.object_count += 1; return e; } void sandbox_RemoveObject(entity e) { e.realowner.object_count -= 1; remove(e); e = world; } string sandbox_Storage_Save(entity e) { // save object properties string s; s = strcat(e.model, " "); s = strcat(s, ftos(e.skin), " "); s = strcat(s, ftos(e.alpha), " "); s = strcat(s, sprintf("\"%.9v\"", e.colormod), " "); s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " "); s = strcat(s, ftos(e.frame), " "); s = strcat(s, ftos(e.scale), " "); s = strcat(s, ftos(e.movetype), " "); s = strcat(s, ftos(e.damageforcescale), " "); s = strcat(s, e.material, " "); return s; } void sandbox_Storage_Load(entity e, string s) { // load object properties tokenize_console(s); setmodel(e, argv(0)); e.skin = stof(argv(1)); e.alpha = stof(argv(2)); e.colormod = stov(argv(3)); e.glowmod = stov(argv(4)); e.frame = stof(argv(5)); sandbox_EditObject_Scale(e, stof(argv(6))); e.movetype = stof(argv(7)); e.damageforcescale = stof(argv(8)); e.material = argv(9); } MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) { if(MUTATOR_RETURNVALUE) // command was already handled? return FALSE; if(cmd_name == "g_sandbox") { if(cmd_argc < 2) { print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'"); return TRUE; } switch(argv(1)) { entity e; float i; // ---------------- COMMAND: HELP ---------------- case "help": print_to(self, "You can use the following sandbox commands:"); print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported"); print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects"); print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects"); print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player"); print_to(self, "^7\"^2attach_object ^3property value^7\" attaches one object to another. Players can only attach their own objects"); print_to(self, "^7Attachment properties for ^2attach_object^7:"); print_to(self, "^3get ^7- selects the object you are facing as the object to be attached"); print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone"); print_to(self, "^3remove ^7- detaches all objects from the object you are facing"); print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects"); print_to(self, "^7Object properties for ^2edit_object^7:"); print_to(self, "^3skin value ^7- changes the skin of the object"); print_to(self, "^3alpha value ^7- sets object transparency"); print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color"); print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color"); print_to(self, "^3frame value ^7- object animation frame, for self-animated models"); print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size"); print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical"); print_to(self, "^3force value ^7- amount of force applied to objects that are shot"); print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh"); print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects"); return TRUE; // ---------------- COMMAND: SPAWN ITEM ---------------- case "spawn_item": // only weapons are currently supported if(cmd_argc < 3) { print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command"); return TRUE; } // spawn a new item makevectors(self.v_angle); WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self); for(i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); if(e.netname == argv(2)) { W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0'); if(autocvar_g_sandbox_info) print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n")); return TRUE; } } print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items"); return TRUE; // ---------------- COMMAND: SPAWN OBJECT ---------------- case "spawn_object": if(self.object_count >= autocvar_g_sandbox_editor_maxobjects) { print_to(self, strcat("WARNING: Cannot spawn any more objects. Each player may have up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects at a time")); return TRUE; } if(cmd_argc < 3) { print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command"); return TRUE; } else if not(fexists(argv(2))) { print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); return TRUE; } e = sandbox_SpawnObject(); setmodel(e, argv(2)); if(autocvar_g_sandbox_info) print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n")); return TRUE; // ---------------- COMMAND: REMOVE OBJECT ---------------- case "remove_object": e = sandbox_EditObject_Get(); if(e != world) { if(autocvar_g_sandbox_info) print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n")); sandbox_RemoveObject(e); return TRUE; } print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you (default)"); return TRUE; // ---------------- COMMAND: DUPLICATE OBJECT COPY ---------------- case "duplicate_object_copy": // copies customizable properties of the selected object to the clipboard e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works if(e != world) { if(self.object_clipboard) strunzone(self.object_clipboard); self.object_clipboard = strzone(sandbox_Storage_Save(e)); print_to(self, "Object copied to clipboard"); return TRUE; } print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you (default)"); return TRUE; // ---------------- COMMAND: DUPLICATE OBJECT PASTE ---------------- case "duplicate_object_paste": // spawns a new object using the properties in the player's clipboard if(!self.object_clipboard) // no object in clipboard { print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it"); return TRUE; } if(self.object_count >= autocvar_g_sandbox_editor_maxobjects) { print_to(self, strcat("WARNING: Cannot spawn any more objects. Each player may have up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects at a time")); return TRUE; } e = sandbox_SpawnObject(); sandbox_Storage_Load(e, self.object_clipboard); print_to(self, "Object pasted successfully"); if(autocvar_g_sandbox_info) print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n")); return TRUE; // ---------------- COMMAND: ATTACH OBJECT ---------------- case "attach_object": switch(argv(2)) { case "get": // select e as the object as meant to be attached e = sandbox_EditObject_Get(); if(e != world) { self.object_attach = e; print_to(self, "Object selected for attachment"); return TRUE; } print_to(self, "WARNING: Object could not be selected for attachment. Make sure you are facing an object that belongs to you (default)"); return TRUE; case "set": if(self.object_attach == world) { print_to(self, "WARNING: No object selected for attachment. Please select an object to be attached first."); return TRUE; } // attaches the previously selected object to e e = sandbox_EditObject_Get(); if(e != world) { sandbox_AttachObject_Set(self.object_attach, e, argv(3)); print_to(self, "Object attached successfully"); self.object_attach = world; // object was attached, no longer keep it scheduled for attachment return TRUE; } print_to(self, "WARNING: Object could not be attached to the parent. Make sure you are facing an object that belongs to you (default)"); return TRUE; case "remove": // removes e if it was attached e = sandbox_EditObject_Get(); if(e != world) { sandbox_AttachObject_Remove(e); print_to(self, "Child objects detached successfully"); return TRUE; } print_to(self, "WARNING: Child objects could not be detached. Make sure you are facing an object that belongs to you (default)"); return TRUE; } return TRUE; // ---------------- COMMAND: EDIT OBJECT ---------------- case "edit_object": if(!argv(2) || !argv(3)) { print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value"); return TRUE; } e = sandbox_EditObject_Get(); if(e != world) { switch(argv(2)) { case "skin": e.skin = stof(argv(3)); break; case "alpha": e.alpha = stof(argv(3)); break; case "color_main": e.colormod = stov(argv(3)); break; case "color_glow": e.glowmod = stov(argv(3)); break; case "frame": e.frame = stof(argv(3)); break; case "scale": sandbox_EditObject_Scale(e, stof(argv(3))); break; case "physics": switch(argv(3)) { case "0": // static e.movetype = MOVETYPE_NONE; break; case "1": // movable e.movetype = MOVETYPE_TOSS; break; case "2": // physical e.movetype = MOVETYPE_PHYSICS; break; default: break; } break; case "force": e.damageforcescale = stof(argv(3)); break; case "material": for (i = 1; i <= 5; i++) // precache material sounds, 5 in total precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg")); e.material = argv(3); break; default: print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'"); break; } return TRUE; } print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you (default)"); return TRUE; // ---------------- COMMAND: DEFAULT ---------------- default: print_to(self, "Invalid command. For usage information, type 'sandbox help'"); return TRUE; } } return FALSE; } MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink) { // if the player is close enough to their object, they can drag it if(autocvar_sv_cheats) return FALSE; // cheat dragging is used instead // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace. // This also makes sure that an object can only pe picked up if in range, but does not get dropped if // it goes out of range while slinging it around. entity e; float grab; e = sandbox_EditObject_Get(); if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit) grab = TRUE; if(Drag(e, grab)) // execute dragging { if(autocvar_g_sandbox_info) print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n")); return TRUE; } return FALSE; } MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect) { // unzone the player's clipboard if it's not empty if(self.object_clipboard) { strunzone(self.object_clipboard); self.object_clipboard = string_null; } return FALSE; } MUTATOR_DEFINITION(sandbox) { MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY); MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY); MUTATOR_ONADD { float i; for (i = 1; i <= 5; i++) { // precache material sounds precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg")); precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg")); precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg")); precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg")); } } return FALSE; }