MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) { if(MUTATOR_RETURNVALUE) // command was already handled? return FALSE; if(cmd_name == "g_sandbox") { if(cmd_argc < 2) { print_to(self, "Sandbox mode is active. For more information, use 'g_sandbox help'"); return TRUE; } if(argv(1) == "help") { print_to(self, "You can use the following sandbox commands:"); print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported"); return TRUE; } else if(argv(1) == "spawn_object") { // don't allow spawning objects without a model if(cmd_argc < 3) { print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command"); return TRUE; } else if not(fexists(argv(2))) { print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); return TRUE; } // spawn a new object with default properties entity e; e = spawn(); e.realowner = self; e.classname = "object"; e.takedamage = DAMAGE_NO; e.movetype = MOVETYPE_TOSS; e.solid = SOLID_BSP; makevectors(self.v_angle); WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self); setorigin(e, trace_endpos); setmodel(e, argv(2)); e.angles_y = self.v_angle_y; // apply the player's direction to the object, as he spawns it from behind if(autocvar_g_sandbox_info) print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n")); return TRUE; } else if(argv(1) == "spawn_item") { // weapons are the only items currently supported if(cmd_argc < 3) { print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command"); return TRUE; } // spawn a new item entity e; float i; makevectors(self.v_angle); WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self); for(i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); if(e.netname == argv(2)) { W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0'); if(autocvar_g_sandbox_info) print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n")); return TRUE; } } print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for supported items"); return TRUE; } else if(argv(1) == "remove_object") { makevectors(self.v_angle); WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self); if(trace_ent.classname == "object" && trace_ent.realowner == self) { if(autocvar_g_sandbox_info) print(strcat(self.netname, " removed an object at origin ", vtos(trace_ent.origin), "\n")); remove(trace_ent); trace_ent = world; return TRUE; } print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that you have spawned"); return TRUE; } } return FALSE; } MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink) { // if the player is close enough to their own object and facing it, they can grab it if(autocvar_sv_cheats) return FALSE; // cheat dragging is used instead float grab; crosshair_trace_plusvisibletriggers(self); // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace. // This also makes sure that an object can only pe picked up if in range, but does not get dropped if it goes // out of range while slinging it around. if(trace_ent.classname == "object" && trace_ent.realowner == self && vlen(trace_ent.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit) grab = TRUE; // object can be picked up if(Drag(trace_ent, grab)) // execute dragging if(autocvar_g_sandbox_info) print(strcat(self.netname, " grabbed an object at origin ", vtos(trace_ent.origin), "\n")); return FALSE; } MUTATOR_DEFINITION(sandbox) { MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY); return 0; }