#include "scores_rules.qh" #include "cl_client.qh" #include "scores.qh" void CheckAllowedTeams (entity for_whom); // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE // scores that should be in all modes: float ScoreRules_teams; void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabled) { float i; for(i = 0; i < MAX_SCORE; ++i) ScoreInfo_SetLabel_PlayerScore(i, "", 0); for(i = 0; i < MAX_TEAMSCORE; ++i) ScoreInfo_SetLabel_TeamScore(i, "", 0); ScoreRules_teams = teams; if(score_enabled) ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio); if (!INDEPENDENT_PLAYERS) ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0); ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER); if (!INDEPENDENT_PLAYERS) ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER); if(score_enabled) ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio); ScoreInfo_SetLabel_PlayerScore(SP_DMG, "damage", 0); ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "damagetaken", SFL_LOWER_IS_BETTER); } void ScoreRules_basics_end() { ScoreInfo_Init(ScoreRules_teams); } void ScoreRules_generic() { if(teamplay) { CheckAllowedTeams(NULL); ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); } else ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); ScoreRules_basics_end(); }