#ifndef SPAWNPOINTS_H #define SPAWNPOINTS_H .vector spawnpoint_score; float spawnpoint_nag; float SpawnEvent_Send(entity to, int sf); entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck); entity SelectSpawnPoint (float anypoint); void spawnfunc_info_player_deathmatch(); void spawnpoint_use(); #endif