.float roomtype; .float radius; .float pitch; .float renderamt; .float rendermode; .vector rendercolor; spawnfunc(weapon_crossbow) {} spawnfunc(weapon_handgrenade) {} spawnfunc(ammo_crossbow) {} spawnfunc(ammo_9mmclip) {} spawnfunc(ammo_gaussclip) {} spawnfunc(weapon_rpg) {} spawnfunc(weapon_357) {} void ammo_ARgrenades() {} spawnfunc(item_battery) {} spawnfunc(ammo_rpgclip) {} void weapon_9mmAR() {} spawnfunc(weapon_tripmine) {} spawnfunc(weapon_snark) {} spawnfunc(ammo_buckshot) {} void ammo_9mmAR() {} spawnfunc(ammo_357) {} spawnfunc(weapon_gauss) {} spawnfunc(weapon_hornetgun) {} //spawnfunc(weapon_shotgun) {} spawnfunc(item_healthkit) {} spawnfunc(item_longjump) {} spawnfunc(item_antidote) {} spawnfunc(func_recharge) {} spawnfunc(info_node) {} spawnfunc(env_sound) {} spawnfunc(light_spot) {} spawnfunc(func_healthcharger) {}