#include "teamplay.qh" #include "client.qh" #include "race.qh" #include "scores.qh" #include "scores_rules.qh" #include "bot/api.qh" #include "command/vote.qh" #include #include "../common/deathtypes/all.qh" #include #include "../common/teams.qh" /// \brief Describes a state of team balance entity. enum { TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized. /// \brief TeamBalance_CheckAllowedTeams has been called. TEAM_BALANCE_TEAMS_CHECKED, /// \brief TeamBalance_GetTeamCounts has been called. TEAM_BALANCE_TEAM_COUNTS_FILLED }; /// \brief Indicates that the player is not allowed to join a team. const int TEAM_NOT_ALLOWED = -1; .int m_team_balance_state; ///< Holds the state of the team balance entity. .entity m_team_balance_team[NUM_TEAMS]; ///< ??? .float m_team_score; ///< The score of the team. .int m_num_players; ///< Number of players (both humans and bots) in a team. .int m_num_bots; ///< Number of bots in a team. .int m_num_players_alive; ///< Number of alive players in a team. .int m_num_control_points; ///< Number of control points owned by a team. entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities. STATIC_INIT(g_team_entities) { for (int i = 0; i < NUM_TEAMS; ++i) { g_team_entities[i] = spawn(); } } entity Team_GetTeamFromIndex(int index) { if (!Team_IsValidIndex(index)) { LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index); } return g_team_entities[index - 1]; } entity Team_GetTeam(int team_num) { if (!Team_IsValidTeam(team_num)) { LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num); } return g_team_entities[Team_TeamToIndex(team_num) - 1]; } float Team_GetTeamScore(entity team_ent) { return team_ent.m_team_score; } void Team_SetTeamScore(entity team_ent, float score) { team_ent.m_team_score = score; } int Team_GetNumberOfAlivePlayers(entity team_ent) { return team_ent.m_num_players_alive; } void Team_SetNumberOfAlivePlayers(entity team_ent, int number) { team_ent.m_num_players_alive = number; } int Team_GetNumberOfAliveTeams() { int result = 0; for (int i = 0; i < NUM_TEAMS; ++i) { if (g_team_entities[i].m_num_players_alive > 0) { ++result; } } return result; } int Team_GetNumberOfControlPoints(entity team_ent) { return team_ent.m_num_control_points; } void Team_SetNumberOfControlPoints(entity team_ent, int number) { team_ent.m_num_control_points = number; } int Team_GetNumberOfTeamsWithControlPoints() { int result = 0; for (int i = 0; i < NUM_TEAMS; ++i) { if (g_team_entities[i].m_num_control_points > 0) { ++result; } } return result; } void setcolor(entity this, int clr) { #if 0 this.clientcolors = clr; this.team = (clr & 15) + 1; #else builtin_setcolor(this, clr); #endif } bool Entity_HasValidTeam(entity this) { return Team_IsValidTeam(this.team); } int Entity_GetTeamIndex(entity this) { return Team_TeamToIndex(this.team); } entity Entity_GetTeam(entity this) { int index = Entity_GetTeamIndex(this); if (!Team_IsValidIndex(index)) { return NULL; } return Team_GetTeamFromIndex(index); } void SetPlayerColors(entity player, float _color) { float pants = _color & 0x0F; float shirt = _color & 0xF0; if (teamplay) { setcolor(player, 16 * pants + pants); } else { setcolor(player, shirt + pants); } } bool Player_SetTeamIndex(entity player, int index) { int new_team = Team_IndexToTeam(index); if (player.team == new_team) { if (new_team != -1) { // This is important when players join the game and one of their // color matches the team color while other doesn't. For example // [BOT]Lion. SetPlayerColors(player, new_team - 1); } return true; } int old_index = Team_TeamToIndex(player.team); if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true) { // Mutator has blocked team change. return false; } if (new_team == -1) { player.team = -1; } else { SetPlayerColors(player, new_team - 1); } MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index); return true; } bool SetPlayerTeam(entity player, int team_index, int type) { int old_team_index = Entity_GetTeamIndex(player); if (!Player_SetTeamIndex(player, team_index)) { return false; } LogTeamchange(player.playerid, player.team, type); if (team_index != old_team_index) { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(player.team, INFO_JOIN_PLAY_TEAM), player.netname); KillPlayerForTeamChange(player); } return true; } bool MoveToTeam(entity client, int team_index, int type) { //PrintToChatAll(sprintf("MoveToTeam: %s, %f", client.netname, team_index)); int lockteams_backup = lockteams; // backup any team lock lockteams = 0; // disable locked teams PlayerScore_Clear(client); if (!SetPlayerTeam(client, team_index, type)) { lockteams = lockteams_backup; // restore the team lock return false; } lockteams = lockteams_backup; // restore the team lock return true; } void KillPlayerForTeamChange(entity player) { if (IS_DEAD(player)) { return; } if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true) { return; } Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP, player.origin, '0 0 0'); } void LogTeamchange(float player_id, float team_number, int type) { if(!autocvar_sv_eventlog) return; if(player_id < 1) return; GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type))); } entity TeamBalance_CheckAllowedTeams(entity for_whom) { entity balance = spawn(); for (int i = 0; i < NUM_TEAMS; ++i) { entity team_ent = balance.m_team_balance_team[i] = spawn(); team_ent.m_team_score = g_team_entities[i].m_team_score; team_ent.m_num_players = TEAM_NOT_ALLOWED; team_ent.m_num_bots = 0; } setthink(balance, TeamBalance_Destroy); int teams_mask = 0; string teament_name = string_null; bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams, teams_mask, teament_name, for_whom); teams_mask = M_ARGV(0, float); teament_name = M_ARGV(1, string); if (mutator_returnvalue) { for (int i = 0; i < NUM_TEAMS; ++i) { if (teams_mask & BIT(i)) { balance.m_team_balance_team[i].m_num_players = 0; } } } if (teament_name) { entity head = find(NULL, classname, teament_name); while (head) { if (Team_IsValidTeam(head.team)) { TeamBalance_GetTeam(balance, head.team).m_num_players = 0; } head = find(head, classname, teament_name); } } // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line) if (AvailableTeams() == 2) if (autocvar_bot_vs_human && for_whom) { if (autocvar_bot_vs_human > 0) { // find last team available if (IS_BOT_CLIENT(for_whom)) { if (TeamBalance_IsTeamAllowedInternal(balance, 4)) { TeamBalance_BanTeamsExcept(balance, 4); } else if (TeamBalance_IsTeamAllowedInternal(balance, 3)) { TeamBalance_BanTeamsExcept(balance, 3); } else { TeamBalance_BanTeamsExcept(balance, 2); } // no further cases, we know at least 2 teams exist } else { if (TeamBalance_IsTeamAllowedInternal(balance, 1)) { TeamBalance_BanTeamsExcept(balance, 1); } else if (TeamBalance_IsTeamAllowedInternal(balance, 2)) { TeamBalance_BanTeamsExcept(balance, 2); } else { TeamBalance_BanTeamsExcept(balance, 3); } // no further cases, bots have one of the teams } } else { // find first team available if (IS_BOT_CLIENT(for_whom)) { if (TeamBalance_IsTeamAllowedInternal(balance, 1)) { TeamBalance_BanTeamsExcept(balance, 1); } else if (TeamBalance_IsTeamAllowedInternal(balance, 2)) { TeamBalance_BanTeamsExcept(balance, 2); } else { TeamBalance_BanTeamsExcept(balance, 3); } // no further cases, we know at least 2 teams exist } else { if (TeamBalance_IsTeamAllowedInternal(balance, 4)) { TeamBalance_BanTeamsExcept(balance, 4); } else if (TeamBalance_IsTeamAllowedInternal(balance, 3)) { TeamBalance_BanTeamsExcept(balance, 3); } else { TeamBalance_BanTeamsExcept(balance, 2); } // no further cases, bots have one of the teams } } } if (!for_whom) { balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED; return balance; } // if player has a forced team, ONLY allow that one for (int i = 1; i <= NUM_TEAMS; ++i) { if (for_whom.team_forced == Team_IndexToTeam(i) && TeamBalance_IsTeamAllowedInternal(balance, i)) { TeamBalance_BanTeamsExcept(balance, i); } break; } balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED; return balance; } void TeamBalance_Destroy(entity balance) { if (balance == NULL) { return; } for (int i = 0; i < NUM_TEAMS; ++i) { delete(balance.(m_team_balance_team[i])); } delete(balance); } int TeamBalance_GetAllowedTeams(entity balance) { if (balance == NULL) { LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("TeamBalance_GetAllowedTeams: " "Team balance entity is not initialized."); } int result = 0; for (int i = 1; i <= NUM_TEAMS; ++i) { if (TeamBalance_IsTeamAllowedInternal(balance, i)) { result |= Team_IndexToBit(i); } } return result; } bool TeamBalance_IsTeamAllowed(entity balance, int index) { if (balance == NULL) { LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("TeamBalance_IsTeamAllowed: " "Team balance entity is not initialized."); } if (!Team_IsValidIndex(index)) { LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f", index); } return TeamBalance_IsTeamAllowedInternal(balance, index); } void TeamBalance_GetTeamCounts(entity balance, entity ignore) { if (balance == NULL) { LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("TeamBalance_GetTeamCounts: " "Team balance entity is not initialized."); } if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true) { // Mutator has overriden the configuration. for (int i = 1; i <= NUM_TEAMS; ++i) { entity team_ent = TeamBalance_GetTeamFromIndex(balance, i); if (TeamBalanceTeam_IsAllowed(team_ent)) { MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore); team_ent.m_num_players = M_ARGV(2, float); team_ent.m_num_bots = M_ARGV(3, float); } } } else { // Manually count all players. FOREACH_CLIENT(true, { if (it == ignore) { continue; } int team_num; if (IS_PLAYER(it) || it.caplayer) { team_num = it.team; } else if (it.team_forced > 0) { team_num = it.team_forced; // reserve the spot } else { continue; } if (!Team_IsValidTeam(team_num)) { continue; } entity team_ent = TeamBalance_GetTeam(balance, team_num); if (!TeamBalanceTeam_IsAllowed(team_ent)) { continue; } ++team_ent.m_num_players; if (IS_BOT_CLIENT(it)) { ++team_ent.m_num_bots; } }); } // if the player who has a forced team has not joined yet, reserve the spot if (autocvar_g_campaign) { if (Team_IsValidIndex(autocvar_g_campaign_forceteam)) { entity team_ent = TeamBalance_GetTeamFromIndex(balance, autocvar_g_campaign_forceteam); if (team_ent.m_num_players == team_ent.m_num_bots) { ++team_ent.m_num_players; } } } balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED; } int TeamBalance_GetNumberOfPlayers(entity balance, int index) { if (balance == NULL) { LOG_FATAL("TeamBalance_GetNumberOfPlayers: " "Team balance entity is NULL."); } if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED) { LOG_FATAL("TeamBalance_GetNumberOfPlayers: " "TeamBalance_GetTeamCounts has not been called."); } if (!Team_IsValidIndex(index)) { LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f", index); } return balance.m_team_balance_team[index - 1].m_num_players; } int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player) { if (balance == NULL) { LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("TeamBalance_FindBestTeam: " "Team balance entity is not initialized."); } // count how many players are in each team if (ignore_player) { TeamBalance_GetTeamCounts(balance, player); } else { TeamBalance_GetTeamCounts(balance, NULL); } int team_bits = TeamBalance_FindBestTeams(balance, player, true); if (team_bits == 0) { LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())); } RandomSelection_Init(); for (int i = 1; i <= NUM_TEAMS; ++i) { if (team_bits & Team_IndexToBit(i)) { RandomSelection_AddFloat(i, 1, 1); } } return RandomSelection_chosen_float; } int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score) { if (balance == NULL) { LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL."); } if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED) { LOG_FATAL("TeamBalance_FindBestTeams: " "TeamBalance_GetTeamCounts has not been called."); } if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true) { return M_ARGV(1, float); } int team_bits = 0; int previous_team = 0; for (int i = 1; i <= NUM_TEAMS; ++i) { if (!TeamBalance_IsTeamAllowedInternal(balance, i)) { continue; } if (previous_team == 0) { team_bits = Team_IndexToBit(i); previous_team = i; continue; } int compare = TeamBalance_CompareTeams(balance, i, previous_team, player, use_score); if (compare == TEAMS_COMPARE_LESS) { team_bits = Team_IndexToBit(i); previous_team = i; continue; } if (compare == TEAMS_COMPARE_EQUAL) { team_bits |= Team_IndexToBit(i); previous_team = i; } } return team_bits; } void TeamBalance_JoinBestTeam(entity this, bool force_best_team) { //PrintToChatAll(sprintf("JoinBestTeam: %s, %f", this.netname, force_best_team)); // don't join a team if we're not playing a team game if (!teamplay) { return; } // find out what teams are available entity balance = TeamBalance_CheckAllowedTeams(this); // if we don't care what team they end up on, put them on whatever team they entered as. // if they're not on a valid team, then let other code put them on the smallest team if (!force_best_team) { int selected_team_index = -1; for (int i = 1; i <= NUM_TEAMS; ++i) { if (TeamBalance_IsTeamAllowedInternal(balance, i) && (Team_TeamToIndex(this.team) == i)) { selected_team_index = i; break; } } if (Team_IsValidIndex(selected_team_index)) { SetPlayerTeam(this, selected_team_index, TEAM_CHANGE_AUTO_RELAXED); TeamBalance_Destroy(balance); return; } } // otherwise end up on the smallest team (handled below) if (this.bot_forced_team) { TeamBalance_Destroy(balance); return; } int best_team_index = TeamBalance_FindBestTeam(balance, this, true); int old_team_index = Team_TeamToIndex(this.team); TeamBalance_Destroy(balance); PlayerScore_Clear(this); if (!SetPlayerTeam(this, best_team_index, TEAM_CHANGE_AUTO)) { return; } if ((old_team_index != -1) && !IS_BOT_CLIENT(this)) { TeamBalance_AutoBalanceBots(best_team_index, old_team_index); } } int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b, entity player, bool use_score) { if (balance == NULL) { LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL."); } if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED) { LOG_FATAL("TeamBalance_CompareTeams: " "TeamBalance_GetTeamCounts has not been called."); } if (!Team_IsValidIndex(team_index_a)) { LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f", team_index_a); } if (!Team_IsValidIndex(team_index_b)) { LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f", team_index_b); } if (team_index_a == team_index_b) { return TEAMS_COMPARE_EQUAL; } entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a); entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b); return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score); } void TeamBalance_AutoBalanceBots(int source_team_index, int destination_team_index) { if (!Team_IsValidIndex(source_team_index)) { LOG_WARNF("TeamBalance_AutoBalanceBots: " "Source team index is invalid: %f", source_team_index); return; } if (!Team_IsValidIndex(destination_team_index)) { LOG_WARNF("TeamBalance_AutoBalanceBots: " "Destination team index is invalid: %f", destination_team_index); return; } if (!autocvar_g_balance_teams || !autocvar_g_balance_teams_prevent_imbalance) { return; } entity balance = TeamBalance_CheckAllowedTeams(NULL); TeamBalance_GetTeamCounts(balance, NULL); entity source_team = TeamBalance_GetTeamFromIndex(balance, source_team_index); entity destination_team = TeamBalance_GetTeamFromIndex(balance, destination_team_index); if ((source_team.m_num_bots == 0) || (source_team.m_num_players <= destination_team.m_num_players)) { TeamBalance_Destroy(balance); return; } TeamBalance_Destroy(balance); entity lowest_bot = NULL; if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, source_team_index, destination_team_index, true)) { lowest_bot = M_ARGV(3, entity); } else { float lowest_score = FLOAT_MAX; FOREACH_CLIENT(IS_BOT_CLIENT(it) && (Entity_GetTeamIndex(it) == source_team_index), { float temp_score = PlayerScore_Get(it, SP_SCORE); if (temp_score >= lowest_score) { continue; } balance = TeamBalance_CheckAllowedTeams(it); if (TeamBalance_IsTeamAllowed(balance, destination_team_index)) { lowest_bot = it; lowest_score = temp_score; } TeamBalance_Destroy(balance); }); } if (lowest_bot == NULL) { return; } if (!Player_SetTeamIndex(lowest_bot, destination_team_index)) { return; } KillPlayerForTeamChange(lowest_bot); } bool TeamBalance_IsTeamAllowedInternal(entity balance, int index) { return balance.m_team_balance_team[index - 1].m_num_players != TEAM_NOT_ALLOWED; } void TeamBalance_BanTeamsExcept(entity balance, int index) { for (int i = 1; i <= NUM_TEAMS; ++i) { if (i != index) { balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED; } } } entity TeamBalance_GetTeamFromIndex(entity balance, int index) { if (!Team_IsValidIndex(index)) { LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index); } return balance.m_team_balance_team[index - 1]; } entity TeamBalance_GetTeam(entity balance, int team_num) { return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num)); } bool TeamBalanceTeam_IsAllowed(entity team_ent) { return team_ent.m_num_players != TEAM_NOT_ALLOWED; } int TeamBalanceTeam_GetNumberOfPlayers(entity team_ent) { return team_ent.m_num_players; } int TeamBalanceTeam_GetNumberOfBots(entity team_ent) { return team_ent.m_num_bots; } int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b, entity player, bool use_score) { if (team_a == team_b) { return TEAMS_COMPARE_EQUAL; } if (!TeamBalanceTeam_IsAllowed(team_a) || !TeamBalanceTeam_IsAllowed(team_b)) { return TEAMS_COMPARE_INVALID; } int num_players_team_a = team_a.m_num_players; int num_players_team_b = team_b.m_num_players; if (IS_REAL_CLIENT(player) && bots_would_leave) { num_players_team_a -= team_a.m_num_bots; num_players_team_b -= team_b.m_num_bots; } if (num_players_team_a < num_players_team_b) { return TEAMS_COMPARE_LESS; } if (num_players_team_a > num_players_team_b) { return TEAMS_COMPARE_GREATER; } if (!use_score) { return TEAMS_COMPARE_EQUAL; } if (team_a.m_team_score < team_b.m_team_score) { return TEAMS_COMPARE_LESS; } if (team_a.m_team_score > team_b.m_team_score) { return TEAMS_COMPARE_GREATER; } return TEAMS_COMPARE_EQUAL; } // Called when the player connects or when they change their color with "color" // command. void SV_ChangeTeam(entity this, float _color) { //PrintToChatAll(sprintf("SV_ChangeTeam: %s, %f", this.netname, _color)); // in normal deathmatch we can just apply the color and we're done if(!teamplay) SetPlayerColors(this, _color); if(!IS_CLIENT(this)) { // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname); return; } if(!teamplay) return; int source_color, destination_color; int source_team_index, destination_team_index; source_color = this.clientcolors & 0x0F; destination_color = _color & 0x0F; source_team_index = Team_TeamToIndex(source_color + 1); destination_team_index = Team_TeamToIndex(destination_color + 1); if (destination_team_index == -1) { return; } entity balance = TeamBalance_CheckAllowedTeams(this); if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal( balance, 1)) { destination_team_index = 4; } if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal( balance, 4)) { destination_team_index = 3; } if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal( balance, 3)) { destination_team_index = 2; } if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal( balance, 2)) { destination_team_index = 1; } // not changing teams if (source_color == destination_color) { SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL); TeamBalance_Destroy(balance); return; } if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) { Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED); return; // changing teams is not allowed } // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance) { TeamBalance_GetTeamCounts(balance, this); if ((Team_IndexToBit(destination_team_index) & TeamBalance_FindBestTeams(balance, this, false)) == 0) { Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM); TeamBalance_Destroy(balance); return; } } TeamBalance_Destroy(balance); if (IS_PLAYER(this) && source_team_index != destination_team_index) { // reduce frags during a team change PlayerScore_Clear(this); } if (!SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL)) { return; } TeamBalance_AutoBalanceBots(destination_team_index, source_team_index); }