#include "teamplay.qh" #include "client.qh" #include "race.qh" #include "scores.qh" #include "scores_rules.qh" #include "bot/api.qh" #include "command/vote.qh" #include "mutators/_mod.qh" #include "../common/deathtypes/all.qh" #include "../common/gamemodes/_mod.qh" #include "../common/teams.qh" /// \brief Describes a state of team balance entity. enum { TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized. /// \brief TeamBalance_CheckAllowedTeams has been called. TEAM_BALANCE_TEAMS_CHECKED, /// \brief TeamBalance_GetTeamCounts has been called. TEAM_BALANCE_TEAM_COUNTS_FILLED }; /// \brief Indicates that the player is not allowed to join a team. const int TEAM_NOT_ALLOWED = -1; .int m_team_balance_state; ///< Holds the state of the team balance entity. .entity m_team_balance_team[NUM_TEAMS]; ///< ??? .float m_team_score; ///< The score of the team. .int m_num_players; ///< Number of players (both humans and bots) in a team. .int m_num_bots; ///< Number of bots in a team. .entity m_lowest_human; ///< Human with the lowest score in a team. .entity m_lowest_bot; ///< Bot with the lowest score in a team. entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities. STATIC_INIT(g_team_entities) { for (int i = 0; i < NUM_TEAMS; ++i) { g_team_entities[i] = spawn(); } } entity Team_GetTeamFromIndex(int index) { if (!Team_IsValidIndex(index)) { LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index); } return g_team_entities[index - 1]; } entity Team_GetTeam(int team_num) { if (!Team_IsValidTeam(team_num)) { LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num); } return g_team_entities[Team_TeamToIndex(team_num) - 1]; } float Team_GetTeamScore(entity team_) { return team_.m_team_score; } void Team_SetTeamScore(entity team_, float score) { team_.m_team_score = score; } void TeamchangeFrags(entity e) { PlayerScore_Clear(e); } void LogTeamchange(float player_id, float team_number, float type) { if(!autocvar_sv_eventlog) return; if(player_id < 1) return; GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type))); } void default_delayedinit(entity this) { if(!scores_initialized) ScoreRules_generic(); } void InitGameplayMode() { VoteReset(); // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds get_mi_min_max(1); // assign reflectively to avoid "assignment to world" warning int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) { string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0'; if (v) { putentityfieldstring(i, world, sprintf("%v", v)); if (++done == 2) break; } } // currently, NetRadiant's limit is 131072 qu for each side // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu // set the distance according to map size but don't go over the limit to avoid issues with float precision // in case somebody makes extremely large maps max_shot_distance = min(230000, vlen(world.maxs - world.mins)); MapInfo_LoadMapSettings(mapname); GameRules_teams(false); if (!cvar_value_issafe(world.fog)) { LOG_INFO("The current map contains a potentially harmful fog setting, ignored"); world.fog = string_null; } if(MapInfo_Map_fog != "") if(MapInfo_Map_fog == "none") world.fog = string_null; else world.fog = strzone(MapInfo_Map_fog); clientstuff = strzone(MapInfo_Map_clientstuff); MapInfo_ClearTemps(); gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype); cache_mutatormsg = strzone(""); cache_lastmutatormsg = strzone(""); InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK); } string GetClientVersionMessage(entity this) { if (CS(this).version_mismatch) { if(CS(this).version < autocvar_gameversion) { return strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8"); } else { return strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8"); } } else { return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion); } } string getwelcomemessage(entity this) { MUTATOR_CALLHOOK(BuildMutatorsPrettyString, ""); string modifications = M_ARGV(0, string); if(g_weaponarena) { if(g_weaponarena_random) modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena"); else modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena"); } else if(cvar("g_balance_blaster_weaponstartoverride") == 0) modifications = strcat(modifications, ", No start weapons"); if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity"))) modifications = strcat(modifications, ", Low gravity"); if(g_weapon_stay && !g_cts) modifications = strcat(modifications, ", Weapons stay"); if(g_jetpack) modifications = strcat(modifications, ", Jet pack"); if(autocvar_g_powerups == 0) modifications = strcat(modifications, ", No powerups"); if(autocvar_g_powerups > 0) modifications = strcat(modifications, ", Powerups"); modifications = substring(modifications, 2, strlen(modifications) - 2); string versionmessage = GetClientVersionMessage(this); string s = strcat(versionmessage, "^8\n^8\nmatch type is ^1", gamemode_name, "^8\n"); if(modifications != "") s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n"); if(cache_lastmutatormsg != autocvar_g_mutatormsg) { if(cache_lastmutatormsg) strunzone(cache_lastmutatormsg); if(cache_mutatormsg) strunzone(cache_mutatormsg); cache_lastmutatormsg = strzone(autocvar_g_mutatormsg); cache_mutatormsg = strzone(cache_lastmutatormsg); } if (cache_mutatormsg != "") { s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg); } string mutator_msg = ""; MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg); mutator_msg = M_ARGV(0, string); s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting string motd = autocvar_sv_motd; if (motd != "") { s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd)); } return s; } void setcolor(entity this, int clr) { #if 0 this.clientcolors = clr; this.team = (clr & 15) + 1; #else builtin_setcolor(this, clr); #endif } int Entity_GetTeamIndex(entity this) { return Team_TeamToIndex(this.team); } void SetPlayerColors(entity player, float _color) { float pants = _color & 0x0F; float shirt = _color & 0xF0; if (teamplay) { setcolor(player, 16 * pants + pants); } else { setcolor(player, shirt + pants); } } void KillPlayerForTeamChange(entity player) { if (IS_DEAD(player)) { return; } if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true) { return; } Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP, player.origin, '0 0 0'); } bool SetPlayerTeamSimple(entity player, int team_num) { if (player.team == team_num) { // This is important when players join the game and one of their color // matches the team color while other doesn't. For example [BOT]Lion. SetPlayerColors(player, team_num - 1); return true; } int old_team_index = Team_TeamToIndex(player.team); int new_team_index = Team_TeamToIndex(team_num); if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_team_index, new_team_index) == true) { // Mutator has blocked team change. return false; } SetPlayerColors(player, team_num - 1); MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_team_index, new_team_index); return true; } bool SetPlayerTeam(entity player, int destination_team_index, int source_team_index, bool no_print) { int team_num = Team_IndexToTeam(destination_team_index); if (!SetPlayerTeamSimple(player, team_num)) { return false; } LogTeamchange(player.playerid, player.team, 3); // log manual team join if (no_print) { return true; } bprint(playername(player, false), "^7 has changed from ", Team_IndexToColoredFullName(source_team_index), "^7 to ", Team_IndexToColoredFullName(destination_team_index), "\n"); return true; } entity TeamBalance_CheckAllowedTeams(entity for_whom) { entity balance = spawn(); for (int i = 0; i < NUM_TEAMS; ++i) { entity team_ = balance.m_team_balance_team[i] = spawn(); team_.m_team_score = g_team_entities[i].m_team_score; team_.m_num_players = TEAM_NOT_ALLOWED; team_.m_num_bots = 0; team_.m_lowest_human = NULL; team_.m_lowest_bot = NULL; } int teams_mask = 0; string teament_name = string_null; bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams, teams_mask, teament_name, for_whom); teams_mask = M_ARGV(0, float); teament_name = M_ARGV(1, string); if (mutator_returnvalue) { for (int i = 0; i < NUM_TEAMS; ++i) { if (teams_mask & BIT(i)) { balance.m_team_balance_team[i].m_num_players = 0; } } } if (teament_name) { entity head = find(NULL, classname, teament_name); while (head) { if (Team_IsValidTeam(head.team)) { TeamBalance_GetTeam(balance, head.team).m_num_players = 0; } head = find(head, classname, teament_name); } } // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line) if (AvailableTeams() == 2) if (autocvar_bot_vs_human && for_whom) { if (autocvar_bot_vs_human > 0) { // find last team available if (IS_BOT_CLIENT(for_whom)) { if (TeamBalance_IsTeamAllowedInternal(balance, 4)) { TeamBalance_BanTeamsExcept(balance, 4); } else if (TeamBalance_IsTeamAllowedInternal(balance, 3)) { TeamBalance_BanTeamsExcept(balance, 3); } else { TeamBalance_BanTeamsExcept(balance, 2); } // no further cases, we know at least 2 teams exist } else { if (TeamBalance_IsTeamAllowedInternal(balance, 1)) { TeamBalance_BanTeamsExcept(balance, 1); } else if (TeamBalance_IsTeamAllowedInternal(balance, 2)) { TeamBalance_BanTeamsExcept(balance, 2); } else { TeamBalance_BanTeamsExcept(balance, 3); } // no further cases, bots have one of the teams } } else { // find first team available if (IS_BOT_CLIENT(for_whom)) { if (TeamBalance_IsTeamAllowedInternal(balance, 1)) { TeamBalance_BanTeamsExcept(balance, 1); } else if (TeamBalance_IsTeamAllowedInternal(balance, 2)) { TeamBalance_BanTeamsExcept(balance, 2); } else { TeamBalance_BanTeamsExcept(balance, 3); } // no further cases, we know at least 2 teams exist } else { if (TeamBalance_IsTeamAllowedInternal(balance, 4)) { TeamBalance_BanTeamsExcept(balance, 4); } else if (TeamBalance_IsTeamAllowedInternal(balance, 3)) { TeamBalance_BanTeamsExcept(balance, 3); } else { TeamBalance_BanTeamsExcept(balance, 2); } // no further cases, bots have one of the teams } } } if (!for_whom) { balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED; return balance; } // if player has a forced team, ONLY allow that one for (int i = 1; i <= NUM_TEAMS; ++i) { if (for_whom.team_forced == Team_IndexToTeam(i) && TeamBalance_IsTeamAllowedInternal(balance, i)) { TeamBalance_BanTeamsExcept(balance, i); } break; } balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED; return balance; } void TeamBalance_Destroy(entity balance) { if (balance == NULL) { return; } for (int i = 0; i < NUM_TEAMS; ++i) { remove(balance.(m_team_balance_team[i])); } remove(balance); } int TeamBalance_GetAllowedTeams(entity balance) { if (balance == NULL) { LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("TeamBalance_GetAllowedTeams: " "Team balance entity is not initialized."); } int result = 0; for (int i = 1; i <= NUM_TEAMS; ++i) { if (TeamBalance_IsTeamAllowedInternal(balance, i)) { result |= Team_IndexToBit(i); } } return result; } bool TeamBalance_IsTeamAllowed(entity balance, int index) { if (balance == NULL) { LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("TeamBalance_IsTeamAllowed: " "Team balance entity is not initialized."); } if (!Team_IsValidIndex(index)) { LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f", index); } return TeamBalance_IsTeamAllowedInternal(balance, index); } void TeamBalance_GetTeamCounts(entity balance, entity ignore) { if (balance == NULL) { LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("TeamBalance_GetTeamCounts: " "Team balance entity is not initialized."); } if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true) { // Mutator has overriden the configuration. for (int i = 1; i <= NUM_TEAMS; ++i) { entity team_ = TeamBalance_GetTeamFromIndex(balance, i); if (TeamBalanceTeam_IsAllowed(team_)) { MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore, team_.m_num_players, team_.m_num_bots, team_.m_lowest_human, team_.m_lowest_bot); team_.m_num_players = M_ARGV(2, float); team_.m_num_bots = M_ARGV(3, float); team_.m_lowest_human = M_ARGV(4, entity); team_.m_lowest_bot = M_ARGV(5, entity); } } } else { // Manually count all players. FOREACH_CLIENT(true, { if (it == ignore) { continue; } int team_num; if (IS_PLAYER(it) || it.caplayer) { team_num = it.team; } else if (it.team_forced > 0) { team_num = it.team_forced; // reserve the spot } else { continue; } if (!Team_IsValidTeam(team_num)) { continue; } entity team_ = TeamBalance_GetTeam(balance, team_num); if (!TeamBalanceTeam_IsAllowed(team_)) { continue; } ++team_.m_num_players; if (IS_BOT_CLIENT(it)) { ++team_.m_num_bots; } float temp_score = PlayerScore_Get(it, SP_SCORE); if (!IS_BOT_CLIENT(it)) { if (team_.m_lowest_human == NULL) { team_.m_lowest_human = it; continue; } if (temp_score < PlayerScore_Get(team_.m_lowest_human, SP_SCORE)) { team_.m_lowest_human = it; } continue; } if (team_.m_lowest_bot == NULL) { team_.m_lowest_bot = it; continue; } if (temp_score < PlayerScore_Get(team_.m_lowest_bot, SP_SCORE)) { team_.m_lowest_bot = it; } }); } // if the player who has a forced team has not joined yet, reserve the spot if (autocvar_g_campaign) { if (Team_IsValidIndex(autocvar_g_campaign_forceteam)) { entity team_ = TeamBalance_GetTeamFromIndex(balance, autocvar_g_campaign_forceteam); if (team_.m_num_players == team_.m_num_bots) { ++team_.m_num_players; } } } balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED; } int TeamBalance_GetNumberOfPlayers(entity balance, int index) { if (balance == NULL) { LOG_FATAL("TeamBalance_GetNumberOfPlayers: " "Team balance entity is NULL."); } if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED) { LOG_FATAL("TeamBalance_GetNumberOfPlayers: " "TeamBalance_GetTeamCounts has not been called."); } if (!Team_IsValidIndex(index)) { LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f", index); } return balance.m_team_balance_team[index - 1].m_num_players; } int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player) { if (balance == NULL) { LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("TeamBalance_FindBestTeam: " "Team balance entity is not initialized."); } // count how many players are in each team if (ignore_player) { TeamBalance_GetTeamCounts(balance, player); } else { TeamBalance_GetTeamCounts(balance, NULL); } int team_bits = TeamBalance_FindBestTeams(balance, player, true); if (team_bits == 0) { LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())); } RandomSelection_Init(); for (int i = 1; i <= NUM_TEAMS; ++i) { if (team_bits & Team_IndexToBit(i)) { RandomSelection_AddFloat(i, 1, 1); } } return RandomSelection_chosen_float; } int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score) { if (balance == NULL) { LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL."); } if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED) { LOG_FATAL("TeamBalance_FindBestTeams: " "TeamBalance_GetTeamCounts has not been called."); } if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true) { return M_ARGV(1, float); } int team_bits = 0; int previous_team = 0; for (int i = 1; i <= NUM_TEAMS; ++i) { if (!TeamBalance_IsTeamAllowedInternal(balance, i)) { continue; } if (previous_team == 0) { team_bits = Team_IndexToBit(i); previous_team = i; continue; } int compare = TeamBalance_CompareTeams(balance, i, previous_team, player, use_score); if (compare == TEAMS_COMPARE_LESS) { team_bits = Team_IndexToBit(i); previous_team = i; continue; } if (compare == TEAMS_COMPARE_EQUAL) { team_bits |= Team_IndexToBit(i); previous_team = i; } } return team_bits; } void TeamBalance_JoinBestTeam(entity this, bool force_best_team) { // don't join a team if we're not playing a team game if (!teamplay) { return; } // find out what teams are available entity balance = TeamBalance_CheckAllowedTeams(this); // if we don't care what team they end up on, put them on whatever team they entered as. // if they're not on a valid team, then let other code put them on the smallest team if (!force_best_team) { int selected_team_num = -1; for (int i = 1; i <= NUM_TEAMS; ++i) { if (TeamBalance_IsTeamAllowedInternal(balance, i) && (this.team == Team_IndexToTeam(i))) { selected_team_num = this.team; break; } } if (Team_IsValidTeam(selected_team_num)) { SetPlayerTeamSimple(this, selected_team_num); LogTeamchange(this.playerid, this.team, 99); TeamBalance_Destroy(balance); return; } } // otherwise end up on the smallest team (handled below) if (this.bot_forced_team) { TeamBalance_Destroy(balance); return; } int best_team_index = TeamBalance_FindBestTeam(balance, this, true); int best_team_num = Team_IndexToTeam(best_team_index); int old_team_index = Team_TeamToIndex(this.team); TeamchangeFrags(this); SetPlayerTeamSimple(this, best_team_num); LogTeamchange(this.playerid, this.team, 2); // log auto join if ((old_team_index != -1) && !IS_BOT_CLIENT(this)) { TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index); } KillPlayerForTeamChange(this); TeamBalance_Destroy(balance); } int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b, entity player, bool use_score) { if (balance == NULL) { LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL."); } if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED) { LOG_FATAL("TeamBalance_CompareTeams: " "TeamBalance_GetTeamCounts has not been called."); } if (!Team_IsValidIndex(team_index_a)) { LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f", team_index_a); } if (!Team_IsValidIndex(team_index_b)) { LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f", team_index_b); } if (team_index_a == team_index_b) { return TEAMS_COMPARE_EQUAL; } entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a); entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b); return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score); } void TeamBalance_AutoBalanceBots(entity balance, int source_team_index, int destination_team_index) { if (balance == NULL) { LOG_FATAL("TeamBalance_AutoBalanceBots: Team balance entity is NULL."); } if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED) { LOG_FATAL("TeamBalance_AutoBalanceBots: " "TeamBalance_GetTeamCounts has not been called."); } if (!Team_IsValidIndex(source_team_index)) { LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f", source_team_index); return; } if (!Team_IsValidIndex(destination_team_index)) { LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f", destination_team_index); return; } if (!autocvar_g_balance_teams || !autocvar_g_balance_teams_prevent_imbalance) { return; } entity source_team = TeamBalance_GetTeamFromIndex(balance, source_team_index); if (!TeamBalanceTeam_IsAllowed(source_team)) { return; } entity destination_team = TeamBalance_GetTeamFromIndex(balance, destination_team_index); if ((destination_team.m_num_players <= source_team.m_num_players) || (destination_team.m_lowest_bot == NULL)) { return; } SetPlayerTeamSimple(destination_team.m_lowest_bot, Team_IndexToTeam(source_team_index)); KillPlayerForTeamChange(destination_team.m_lowest_bot); } bool TeamBalance_IsTeamAllowedInternal(entity balance, int index) { return balance.m_team_balance_team[index - 1].m_num_players != TEAM_NOT_ALLOWED; } void TeamBalance_BanTeamsExcept(entity balance, int index) { for (int i = 1; i <= NUM_TEAMS; ++i) { if (i != index) { balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED; } } } entity TeamBalance_GetTeamFromIndex(entity balance, int index) { if (!Team_IsValidIndex(index)) { LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index); } return balance.m_team_balance_team[index - 1]; } entity TeamBalance_GetTeam(entity balance, int team_num) { return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num)); } bool TeamBalanceTeam_IsAllowed(entity team_) { return team_.m_num_players != TEAM_NOT_ALLOWED; } int TeamBalanceTeam_GetNumberOfPlayers(entity team_) { return team_.m_num_players; } int TeamBalanceTeam_GetNumberOfBots(entity team_) { return team_.m_num_bots; } entity TeamBalanceTeam_GetLowestHuman(entity team_) { return team_.m_lowest_human; } entity TeamBalanceTeam_GetLowestBot(entity team_) { return team_.m_lowest_bot; } int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b, entity player, bool use_score) { if (team_a == team_b) { return TEAMS_COMPARE_EQUAL; } if (!TeamBalanceTeam_IsAllowed(team_a) || !TeamBalanceTeam_IsAllowed(team_b)) { return TEAMS_COMPARE_INVALID; } int num_players_team_a = team_a.m_num_players; int num_players_team_b = team_b.m_num_players; if (IS_REAL_CLIENT(player) && bots_would_leave) { num_players_team_a -= team_a.m_num_bots; num_players_team_b -= team_b.m_num_bots; } if (num_players_team_a < num_players_team_b) { return TEAMS_COMPARE_LESS; } if (num_players_team_a > num_players_team_b) { return TEAMS_COMPARE_GREATER; } if (!use_score) { return TEAMS_COMPARE_EQUAL; } if (team_a.m_team_score < team_b.m_team_score) { return TEAMS_COMPARE_LESS; } if (team_a.m_team_score > team_b.m_team_score) { return TEAMS_COMPARE_GREATER; } return TEAMS_COMPARE_EQUAL; } void SV_ChangeTeam(entity this, float _color) { int source_color, destination_color; int source_team_index, destination_team_index; // in normal deathmatch we can just apply the color and we're done if(!teamplay) SetPlayerColors(this, _color); if(!IS_CLIENT(this)) { // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname); return; } if(!teamplay) return; source_color = this.clientcolors & 0x0F; destination_color = _color & 0x0F; source_team_index = Team_TeamToIndex(source_color + 1); destination_team_index = Team_TeamToIndex(destination_color + 1); if (destination_team_index == -1) { return; } entity balance = TeamBalance_CheckAllowedTeams(this); if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal( balance, 1)) { destination_team_index = 4; } if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal( balance, 4)) { destination_team_index = 3; } if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal( balance, 3)) { destination_team_index = 2; } if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal( balance, 2)) { destination_team_index = 1; } // not changing teams if (source_color == destination_color) { SetPlayerTeam(this, destination_team_index, source_team_index, true); TeamBalance_Destroy(balance); return; } if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) { Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED); return; // changing teams is not allowed } // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance) { TeamBalance_GetTeamCounts(balance, this); if ((Team_IndexToBit(destination_team_index) & TeamBalance_FindBestTeams(balance, this, false)) == 0) { Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM); TeamBalance_Destroy(balance); return; } } if (IS_PLAYER(this) && source_team_index != destination_team_index) { // reduce frags during a team change TeamchangeFrags(this); } if (!SetPlayerTeam(this, destination_team_index, source_team_index, !IS_CLIENT(this))) { TeamBalance_Destroy(balance); return; } TeamBalance_AutoBalanceBots(balance, source_team_index, destination_team_index); if (!IS_PLAYER(this) || (source_team_index == destination_team_index)) { TeamBalance_Destroy(balance); return; } KillPlayerForTeamChange(this); TeamBalance_Destroy(balance); }