void spawnfunc_turret_flac(); void turret_flac_dinit(); void turret_flac_attack(); void turret_flac_projectile_think_explode() { if(self.enemy != world) if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3) setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius); #ifdef TURRET_DEBUG float d; d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, self.owner.shot_force, self.totalfrags, world); self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg; #else RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, self.owner.shot_force, self.totalfrags, world); #endif remove(self); } void turret_flac_attack() { entity proj; turret_tag_fire_update(); proj = turret_projectile("weapons/hagar_fire.wav", 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE); pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); proj.think = turret_flac_projectile_think_explode; proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01); self.tur_head.frame = self.tur_head.frame + 1; if (self.tur_head.frame >= 4) self.tur_head.frame = 0; } void turret_flac_dinit() { if (self.netname == "") self.netname = "FLAC Cannon"; self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_MISSILEKILL; self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE; self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE; if (turret_stdproc_init("flac_std", "models/turrets/base.md3", "models/turrets/flac.md3", TID_FLAC) == 0) { remove(self); return; } setsize(self.tur_head,'-32 -32 0','32 32 64'); self.damage_flags |= TFL_DMG_HEADSHAKE; self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY; // Our fire routine self.turret_firefunc = turret_flac_attack; } /*QUAKED turret_flac (0 .5 .8) ? */ void spawnfunc_turret_flac() { precache_model ("models/turrets/base.md3"); precache_model ("models/turrets/flac.md3"); self.think = turret_flac_dinit; self.nextthink = time + 0.5; }