void spawnfunc_turret_flac(); void turret_flac_dinit(); void turret_flac_attack(); void turret_flac_projectile_explode(); void turret_flac_attack() { local entity proj; turret_tag_fire_update(); sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM); proj = spawn (); setorigin(proj, self.tur_shotorg); setsize(proj, '0 0 0', '0 0 0'); proj.classname = "flac_projectile"; proj.owner = self; proj.bot_dodge = TRUE; proj.bot_dodgerating = self.shot_dmg; proj.solid = SOLID_BBOX; proj.movetype = MOVETYPE_FLYMISSILE; proj.flags = FL_PROJECTILE; proj.takedamage = DAMAGE_NO; proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed; proj.angles = vectoangles(proj.velocity); proj.touch = turret_flac_projectile_explode; proj.think = turret_flac_projectile_explode; proj.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 3) / self.shot_speed); proj.enemy = self.enemy; proj.cnt = time + 5; CSQCProjectile(proj, TRUE, PROJECTILE_HAGAR, TRUE); self.tur_head.frame = self.tur_head.frame + 1; if (self.tur_head.frame >= 4) self.tur_head.frame = 0; } void turret_flac_projectile_explode() { float ftmp; // FIXME: tur_impacttime is not accurate enougth, this is a dirty hakk to make flac work. //w_deathtypestring = "got caught in the flack."; if( (self.enemy != world) && (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3) ) { // OMG HAXX! setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius); } te_explosion (self.origin); ftmp = crandom(); if (ftmp<-0.7) sound (self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM); else if (ftmp<0.4) sound (self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM); else if (ftmp<1) sound (self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM); self.event_damage = SUB_Null; #ifdef TURRET_DEBUG ftmp = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world); self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + ftmp; //self.owner.shot_dmg; self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg; #else RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg * 0.5, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world); #endif remove (self); } void turret_flac_dinit() { if (self.netname == "") self.netname = "FLAC Cannon"; self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_MISSILEKILL; self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE; self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE; if (turret_stdproc_init("flac_std",0,"models/turrets/base.md3","models/turrets/flac.md3") == 0) { remove(self); return; } setsize(self.tur_head,'-32 -32 0','32 32 64'); self.damage_flags |= TFL_DMG_HEADSHAKE; self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY; if (!turret_tag_fire_update()) dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n"); // Our fire routine self.turret_firefunc = turret_flac_attack; } /*QUAKED turret_flac (0 .5 .8) ? */ void spawnfunc_turret_flac() { precache_model ("models/turrets/base.md3"); precache_model ("models/turrets/flac.md3"); self.think = turret_flac_dinit; self.nextthink = time + 0.5; }