#define ANIM_NO 0 #define ANIM_TURN 1 #define ANIM_WALK 2 #define ANIM_RUN 3 #define ANIM_STRAFE_L 4 #define ANIM_STRAFE_R 5 #define ANIM_JUMP 6 #define ANIM_LAND 7 #define ANIM_PAIN 8 #define ANIM_MEELE 9 #define ANIM_SWIM 10 #define ANIM_ROAM 11 .float animflag; #define WALKER_MIN '-70 -70 0' #define WALKER_MAX '70 70 95' #define WALKER_PATH(s,e) pathlib_astar(s,e) float walker_firecheck() { if (self.animflag == ANIM_MEELE) return 0; return turret_stdproc_firecheck(); } void walker_meele_do_dmg() { vector where; entity e; makevectors(self.angles); where = self.origin + v_forward * 128; e = findradius(where,32); while (e) { if (turret_validate_target(self,e,self.target_validate_flags)) if (e != self && e.owner != self) Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg ,DEATH_TURRET,'0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force); e = e.chain; } } void walker_setnoanim() { turrets_setframe(ANIM_NO, FALSE); self.animflag = self.owner.frame; } void walker_animate() { vector real_angle; float vz; real_angle = vectoangles(self.steerto) - self.angles; vz = self.velocity_z; if (self.tur_head.frame != 0) self.tur_head.frame = self.tur_head.frame + 1; if (self.tur_head.frame > 12) self.tur_head.frame = 0; switch (self.animflag) { case ANIM_NO: turrets_setframe(0, FALSE); movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop); break; /* case ANIM_REVERSE: if ((self.frame < 5) || (self.frame > 25)) self.frame = 25; self.frame = self.frame -1; movelib_move_simple(v_forward * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.6); if (self.frame < 5) self.frame = 25; break; */ case ANIM_TURN: self.angles_y += bound(-15, shortangle_f(real_angle_y, self.angles_y), 15); movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop); break; case ANIM_WALK: self.angles_y += bound(-10, shortangle_f(real_angle_y, self.angles_y), 10); movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6); break; case ANIM_RUN: self.angles_y += bound(-5, shortangle_f(real_angle_y, self.angles_y), 5); movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6); break; case ANIM_STRAFE_L: self.angles_y += bound(-2.5, shortangle_f(real_angle_y, self.angles_y), 2.5); movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8); break; case ANIM_STRAFE_R: self.angles_y += bound(-2.5, shortangle_f(real_angle_y, self.angles_y), 2.5); movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8); break; case ANIM_JUMP: self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump; break; case ANIM_LAND: break; case ANIM_PAIN: if(self.frame != ANIM_PAIN) defer(0.25, walker_setnoanim); break; case ANIM_MEELE: if(self.frame != ANIM_MEELE) { defer(0.41, walker_setnoanim); defer(0.21, walker_meele_do_dmg); } movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop); break; case ANIM_SWIM: self.angles_y += bound(-10, shortangle_f(real_angle_y, self.angles_y), 10); self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10); movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3); vz = self.velocity_z + sin(time * 4) * 8; break; case ANIM_ROAM: self.angles_y += bound(-5, shortangle_f(real_angle_y, self.angles_y), 5); movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5); break; } self.velocity_z = vz; if (self.flags & FL_ONGROUND) movelib_groundalign4point(300, 100, 0.25); } void walker_rocket_explode() { vector org2; if (self.event_damage != SUB_Null) { self.event_damage = SUB_Null; self.think = walker_rocket_explode; self.nextthink = time; return; } sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); org2 = findbetterlocation (self.origin, 16); pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, world,autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET, world); remove (self); } void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce) { self.health = self.health - damage; self.velocity = self.velocity + vforce; if (self.health <= 0) walker_rocket_explode(); } #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self) void walker_rocket_loop(); void walker_rocket_think() { vector newdir; float edist; float itime; float m_speed; self.nextthink = time; edist = vlen(self.enemy.origin - self.origin); // Simulate crude guidance if (self.cnt < time) { if (edist < 1000) self.tur_shotorg = randomvec() * min(edist,64); else self.tur_shotorg = randomvec() * min(edist,256); self.cnt = time + 0.5; } if (edist < 256) self.tur_shotorg = '0 0 0'; if (self.tur_health < time) { self.think = walker_rocket_explode; self.nextthink = time; return; } if (self.shot_dmg != 1337) if (random() < 0.01) { walker_rocket_loop(); return; } m_speed = vlen(self.velocity); // Enemy dead? just keep on the current heading then. if ((self.enemy == world) || (self.enemy.deadflag != DEAD_NO)) { // Make sure we dont return to tracking a respawned entity self.enemy = world; } if (self.enemy) { itime = max(edist / m_speed,1); newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg); } else { newdir = normalize(self.velocity); } WALKER_ROCKET_MOVE; } void walker_rocket_loop3() { vector newdir; self.nextthink = time; if (self.tur_health < time) { self.think = walker_rocket_explode; return; } if (vlen(self.origin - self.tur_shotorg) < 100 ) { self.think = walker_rocket_think; return; } newdir = steerlib_pull(self.tur_shotorg); WALKER_ROCKET_MOVE; self.angles = vectoangles(self.velocity); } void walker_rocket_loop2() { vector newdir; self.nextthink = time; if (self.tur_health < time) { self.think = walker_rocket_explode; return; } if (vlen(self.origin - self.tur_shotorg) < 100 ) { self.tur_shotorg = self.origin - '0 0 200'; self.think = walker_rocket_loop3; return; } newdir = steerlib_pull(self.tur_shotorg); WALKER_ROCKET_MOVE; } void walker_rocket_loop() { self.nextthink = time; self.tur_shotorg = self.origin + '0 0 300'; self.think = walker_rocket_loop2; self.shot_dmg = 1337; } void walker_fire_rocket(vector org) { entity rocket; //self.angles_x *= -1; fixedmakevectors(self.angles); //self.angles_x *= -1; te_explosion (org); rocket = spawn (); setorigin(rocket, org); sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM); setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot rocket.classname = "walker_rocket"; rocket.owner = self; rocket.bot_dodge = TRUE; rocket.bot_dodgerating = 50; rocket.takedamage = DAMAGE_YES; rocket.damageforcescale = 2; rocket.health = 25; rocket.tur_shotorg = randomvec() * 512; rocket.cnt = time + 1; rocket.enemy = self.enemy; if (random() < 0.01) rocket.think = walker_rocket_loop; else rocket.think = walker_rocket_think; rocket.event_damage = walker_rocket_damage; rocket.nextthink = time;// + 0.25; rocket.movetype = MOVETYPE_FLY; rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * autocvar_g_turrets_unit_walker_std_rocket_speed; rocket.angles = vectoangles(rocket.velocity); rocket.touch = walker_rocket_explode; rocket.flags = FL_PROJECTILE; rocket.solid = SOLID_BBOX; rocket.tur_health = time + 9; CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound } void rv_think() { float f; vector org; entity oldself; if (self.owner.deadflag != DEAD_NO) { remove(self); return; } self.cnt = self.cnt -1; if (self.cnt < 0) { remove(self); return; } if (self.cnt > 1) f = gettagindex(self.owner,"tag_rocket01"); else f = gettagindex(self.owner,"tag_rocket02"); org = gettaginfo(self.owner,f); self.nextthink = time + 0.2; oldself = self; self = self.owner; walker_fire_rocket(org); self = oldself; } void walker_move_path() { // Are we close enougth to a path node to switch to the next? if (vlen(self.origin - self.pathcurrent.origin) < 64) if (self.pathcurrent.path_next == world) { // Path endpoint reached pathlib_deletepath(self.pathcurrent.owner); self.pathcurrent = world; if (self.pathgoal) { if (self.pathgoal.use) self.pathgoal.use(); if (self.pathgoal.enemy) { self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin); self.pathgoal = self.pathgoal.enemy; } } else self.pathgoal = world; } else self.pathcurrent = self.pathcurrent.path_next; switch (self.waterlevel) { case 0: self.animflag = ANIM_WALK; case 1: case 2: if (self.animflag == ANIM_WALK) self.animflag = ANIM_WALK; else self.animflag = ANIM_SWIM; break; case 3: self.animflag = ANIM_SWIM; } self.moveto = self.pathcurrent.origin; self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95); } .vector enemy_last_loc; .float enemy_last_time; void walker_move_enemy() { switch (self.waterlevel) { case 0: if (self.tur_dist_enemy > 500) self.animflag = ANIM_RUN; else self.animflag = ANIM_WALK; case 1: case 2: if (self.animflag != ANIM_SWIM) self.animflag = ANIM_WALK; else self.animflag = ANIM_SWIM; break; case 3: self.animflag = ANIM_SWIM; } self.moveto = self.enemy.origin; self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); self.enemy_last_loc = self.enemy.origin; self.enemy_last_time = time; } void walker_move_enemy_last_loc() { switch (self.waterlevel) { case 0: self.animflag = ANIM_WALK; case 1: case 2: if (self.animflag != ANIM_SWIM) self.animflag = ANIM_WALK; else self.animflag = ANIM_SWIM; break; case 3: self.animflag = ANIM_SWIM; } self.moveto = self.enemy_last_loc; self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); } void walker_move_idle_pause() { self.moveto = self.origin; self.steerto = v_forward; self.animflag = ANIM_NO; } void walker_move_idle_roam() { } void walker_move_idle() { } float walker_attack_meele() { vector wish_angle; if (self.animflag == ANIM_SWIM || self.animflag == ANIM_MEELE) return 0; wish_angle = angleofs(self, self.enemy); if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_meele_range) return 0; else if (fabs(wish_angle_y) > 15) return 0; self.moveto = self.enemy.origin; self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); self.animflag = ANIM_MEELE; return 1; } float walker_attack_rockets() { if (self.tur_head.attack_finished_single > time) return 0; if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range_min) return 0; if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range) return 0; entity rv; rv = spawn(); rv.think = rv_think; rv.nextthink = time; rv.cnt = 4; rv.owner = self; self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire; return 1; } void walker_postthink() { fixedmakevectors(self.angles); if ((self.spawnflags & TSF_NO_PATHBREAK) && self.pathcurrent) walker_move_path(); else if (self.enemy == world) { if(self.enemy_last_loc != '0 0 0') { if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10) self.enemy_last_loc = '0 0 0'; else walker_move_enemy_last_loc(); } else if(self.pathcurrent) walker_move_path(); else walker_move_idle_pause(); } else { if not (self.animflag == ANIM_MEELE) if not (walker_attack_rockets()) walker_attack_meele(); if not (self.animflag == ANIM_MEELE) walker_move_enemy(); } walker_animate(); if(self.origin != self.oldorigin) self.SendFlags |= TNSF_MOVE; self.oldorigin = self.origin; turrets_setframe(self.animflag, FALSE); } void walker_attack() { sound (self, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM); fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, 0, self.shot_force, DEATH_TURRET, 0, 1, autocvar_g_balance_uzi_bulletconstant); endFireBallisticBullet(); pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); self.tur_head.frame = self.tur_head.frame + 1; } void walker_respawnhook() { entity e; // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn. if(self.movetype != MOVETYPE_WALK) return; setorigin(self, self.pos1); self.angles = self.pos2; if (self.target != "") { e = find(world,targetname,self.target); if (!e) { dprint("Warning! initital waypoint for Walker does NOT exsist!\n"); self.target = ""; } if (e.classname != "turret_checkpoint") dprint("Warning: not a turrret path\n"); else { self.pathcurrent = WALKER_PATH(self.origin,e.origin); self.pathgoal = e; } } } void walker_diehook() { if (self.pathcurrent) pathlib_deletepath(self.pathcurrent.owner); self.pathcurrent = world; } void turret_walker_dinit() { entity e; if (self.netname == "") self.netname = "Walker Turret"; self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE; self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE ; self.aim_flags = TFL_AIM_LEAD; if (autocvar_g_antilag_bullets) self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN; else self.aim_flags |= TFL_AIM_SHOTTIMECOMPENSATE; self.turret_respawnhook = walker_respawnhook; self.turret_diehook = walker_diehook; self.ticrate = 0.05; if (turret_stdproc_init("walker_std", "models/turrets/walker_body.md3", "models/turrets/walker_head_minigun.md3", TID_WALKER) == 0) { remove(self); return; } self.damage_flags |= TFL_DMG_DEATH_NOGIBS; self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; self.iscreature = TRUE; self.movetype = MOVETYPE_WALK; self.solid = SOLID_SLIDEBOX; self.takedamage = DAMAGE_AIM; setsize(self, WALKER_MIN, WALKER_MAX); setorigin(self, self.origin); tracebox(self.origin + '0 0 128', self.mins,self.maxs,self.origin - '0 0 10000', MOVE_NORMAL, self); setorigin(self, trace_endpos + '0 0 4'); self.pos1 = self.origin; self.pos2 = self.angles; self.idle_aim = '0 0 0'; self.turret_firecheckfunc = walker_firecheck; self.turret_firefunc = walker_attack; self.turret_postthink = walker_postthink; if (self.target != "") { e = find(world,targetname,self.target); if (!e) { dprint("Initital waypoint for walker does NOT exsist, fix your map!\n"); self.target = ""; } if (e.classname != "turret_checkpoint") dprint("Warning: not a turrret path\n"); else { self.pathcurrent = WALKER_PATH(self.origin,e.origin); self.pathgoal = e; } } } void spawnfunc_turret_walker() { g_turrets_common_precash(); precache_model ("models/turrets/walker_head_minigun.md3"); precache_model ("models/turrets/walker_body.md3"); precache_model ( "models/turrets/rocket.md3"); precache_sound ( "weapons/rocket_impact.wav" ); self.think = turret_walker_dinit; self.nextthink = time + 0.5; }