const vector SPIDERBOT_MIN = '-75 -75 10'; const vector SPIDERBOT_MAX = '75 75 125'; #ifdef SVQC float autocvar_g_vehicle_spiderbot_respawntime; float autocvar_g_vehicle_spiderbot_speed_stop; float autocvar_g_vehicle_spiderbot_speed_strafe; float autocvar_g_vehicle_spiderbot_speed_walk; float autocvar_g_vehicle_spiderbot_turnspeed; float autocvar_g_vehicle_spiderbot_movement_inertia; float autocvar_g_vehicle_spiderbot_springlength; float autocvar_g_vehicle_spiderbot_springup; float autocvar_g_vehicle_spiderbot_springblend; float autocvar_g_vehicle_spiderbot_head_pitchlimit_down; float autocvar_g_vehicle_spiderbot_head_pitchlimit_up; float autocvar_g_vehicle_spiderbot_head_pitchspeed; float autocvar_g_vehicle_spiderbot_head_turnlimit; float autocvar_g_vehicle_spiderbot_head_turnspeed; //float autocvar_g_vehicle_spiderbot_energy; //float autocvar_g_vehicle_spiderbot_energy_regen; //float autocvar_g_vehicle_spiderbot_energy_regen_pause; float autocvar_g_vehicle_spiderbot_health; float autocvar_g_vehicle_spiderbot_health_regen; float autocvar_g_vehicle_spiderbot_health_regen_pause; float autocvar_g_vehicle_spiderbot_shield; float autocvar_g_vehicle_spiderbot_shield_regen; float autocvar_g_vehicle_spiderbot_shield_regen_pause; float autocvar_g_vehicle_spiderbot_minigun_damage; float autocvar_g_vehicle_spiderbot_minigun_refire; float autocvar_g_vehicle_spiderbot_minigun_spread; float autocvar_g_vehicle_spiderbot_minigun_ammo_cost; float autocvar_g_vehicle_spiderbot_minigun_ammo_max; float autocvar_g_vehicle_spiderbot_minigun_ammo_regen; float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause; float autocvar_g_vehicle_spiderbot_rocket_damage; float autocvar_g_vehicle_spiderbot_rocket_force; float autocvar_g_vehicle_spiderbot_rocket_radius; float autocvar_g_vehicle_spiderbot_rocket_speed; float autocvar_g_vehicle_spiderbot_rocket_refire; float autocvar_g_vehicle_spiderbot_rocket_reload; float autocvar_g_vehicle_spiderbot_rocket_health; float autocvar_g_vehicle_spiderbot_rocket_noise; float autocvar_g_vehicle_spiderbot_rocket_turnrate; float autocvar_g_vehicle_spiderbot_rocket_lifetime; void spiderbot_exit(float eject); void spiderbot_enter(); void spiderbot_spawn(); void spiderbot_rocket_unguided() { vector newdir, olddir; self.nextthink = time; olddir = normalize(self.velocity); newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise; self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed; UpdateCSQCProjectile(self); if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16) self.use(); } void spiderbot_rocket_guided() { vector newdir, olddir; self.nextthink = time; if not (self.realowner.vehicle) self.think = spiderbot_rocket_unguided; crosshair_trace(self.realowner); olddir = normalize(self.velocity); newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise; self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed; UpdateCSQCProjectile(self); if (self.owner.deadflag != DEAD_NO || self.cnt < time) self.use(); } void spiderbot_guide_release() { entity rkt; rkt = findchainentity(realowner, self.owner); if not (rkt) return; crosshair_trace(self.owner); while(rkt) { if(rkt.think == spiderbot_rocket_guided) { rkt.pos1 = trace_endpos; rkt.think = spiderbot_rocket_unguided; } rkt = rkt.chain; } } void spiderbot_rocket_do() { vector v; entity rocket; if (self.owner.BUTTON_ATCK2) { if (self.wait == 1) if (self.tur_head.frame == 9 || self.tur_head.frame == 1) { if(self.gun2.cnt < time && self.tur_head.frame == 9) self.tur_head.frame = 1; return; } self.wait = 1; } else { if(self.wait) spiderbot_guide_release(); self.wait = 0; } if(self.gun2.cnt > time) return; if (self.tur_head.frame >= 9) self.tur_head.frame = 1; if not (self.owner.BUTTON_ATCK2) return; crosshair_trace(self.owner); v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")); rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav", v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed, autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1, DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE); rocket.cnt = time + 15; rocket.classname = "spiderbot_rocket"; rocket.pos1 = trace_endpos; rocket.think = spiderbot_rocket_guided; rocket.nextthink = time; rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime; self.tur_head.frame += 1; if (self.tur_head.frame == 9) self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload; else self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire; self.gun2.cnt = time + self.attack_finished_single; } float spiderbot_frame() { vector ad; entity player, spider; float ftmp; if(intermission_running) return 1; player = self; spider = self.vehicle; self = spider; vehicles_painframe(); player.BUTTON_ZOOM = 0; player.BUTTON_CROUCH = 0; player.switchweapon = 0; crosshair_trace(player); //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2); //player.v_angle_x *= -1; //gettaginfo(spider.tur_head, 0); //ad = player.v_angle - vectoangles2(v_forward, v_up); //ad = player.v_angle - (spider.tur_head.angles + spider.angles); //player.v_angle_x *= -1; ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromVAngles(player.v_angle))) - spider.tur_head.angles; if(ad_x > 180) ad_x -= 360; if(ad_x < -180) ad_x += 360; if(ad_y > 180) ad_y -= 360; if(ad_y < -180) ad_y += 360; // Rotate head ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime; ad_y = bound(-ftmp, ad_y, ftmp); spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit); // Pitch head #if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable) ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles); if(ad_x > 180) ad_x -= 360; if(ad_x < -180) ad_x += 360; #endif ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime; ad_x = bound(ftmp * -1, ad_x, ftmp); spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up); // Turn Body ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime; ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp); makevectors(spider.angles + '-2 0 0' * spider.angles_x); /* vector ofs; ofs = self.origin + v_up * 128; te_lightning1(world, ofs, ofs + v_up * 32); te_lightning1(world, ofs, ofs + v_right * 128); te_lightning1(world, ofs, ofs + v_forward * 256); */ movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend); if(spider.flags & FL_ONGROUND) { if(spider.frame == 4 && self.tur_head.wait != 0) { sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM); spider.frame = 5; } if(player.BUTTON_JUMP && self.tur_head.wait < time) { sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM); //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n"); self.delay = 0; self.tur_head.wait = time + 2; player.BUTTON_JUMP = 0; spider.velocity = v_forward * 700 + v_up * 600; spider.frame = 4; } else { if(vlen(player.movement) == 0) { if(self.sound_nexttime < time || self.delay != 3) { self.delay = 3; self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav"); //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n"); sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM); } movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop); spider.frame = 5; } else { spider.angles_y = anglemods(spider.angles_y + ftmp); spider.tur_head.angles_y -= ftmp; if(player.movement_x != 0) { if(player.movement_x > 0) { player.movement_x = 1; spider.frame = 0; } else if(player.movement_x < 0) { player.movement_x = -1; spider.frame = 1; } player.movement_y = 0; movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia); if(self.sound_nexttime < time || self.delay != 1) { self.delay = 1; self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav"); sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM); //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n"); } } else if(player.movement_y != 0) { if(player.movement_y < 0) { player.movement_y = -1; spider.frame = 2; } else if(player.movement_y > 0) { player.movement_y = 1; spider.frame = 3; } movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia); if(self.sound_nexttime < time || self.delay != 2) { self.delay = 2; self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav"); sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM); //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n"); } } } } } self.angles_x = bound(-45, self.angles_x, 45); self.angles_z = bound(-45, self.angles_z, 45); if(player.BUTTON_ATCK) { spider.cnt = time; if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time) { entity gun; vector v; spider.misc_bulletcounter += 1; self = player; mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2; v = gettaginfo(gun, gettagindex(gun, "barrels")); v_forward = normalize(v_forward); v += v_forward * 50; fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0); sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM); trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos); pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1); self = spider; spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost; spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire; player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100; spider.gun1.angles_z += 45; spider.gun2.angles_z -= 45; if(spider.gun1.angles_z >= 360) { spider.gun1.angles_z = 0; spider.gun2.angles_z = 0; } } } else vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max, autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause, autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime); spiderbot_rocket_do(); if(self.vehicle_flags & VHF_SHIELDREGEN) vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime); if(self.vehicle_flags & VHF_HEALTHREGEN) vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime); player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; player.vehicle_ammo2 = spider.tur_head.frame; if(spider.gun2.cnt <= time) player.vehicle_reload2 = 100; else player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100; setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z); player.velocity = spider.velocity; VEHICLE_UPDATE_PLAYER(health, spiderbot); if(self.vehicle_flags & VHF_HASSHIELD) VEHICLE_UPDATE_PLAYER(shield, spiderbot); #if 1 // 0 to enable per-gun impact aux crosshairs // Avarage gun impact point's -> aux cross vector vf; ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels")); vf = v_forward; ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels")); vf += v_forward; ad = ad * 0.5; v_forward = vf * 0.5; traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); #else ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels")); traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels")); traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1); #endif self = player; return 1; } void spiderbot_think() { if(self.flags & FL_ONGROUND) movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop); self.nextthink = time; } void spiderbot_enter() { self.movetype = MOVETYPE_WALK; self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health); self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield); if(self.owner.flagcarried) { setattachment(self.owner.flagcarried, self.tur_head, ""); setorigin(self.owner.flagcarried, '-20 0 120'); } } void spiderbot_exit(float eject) { entity e; vector spot; e = findchain(classname,"spiderbot_rocket"); while(e) { if(e.owner == self.owner) { e.realowner = self.owner; e.owner = world; } e = e.chain; } self.velocity = '0 0 0'; self.think = spiderbot_think; self.nextthink = time; self.frame = 5; self.movetype = MOVETYPE_WALK; if not (self.owner) return; makevectors(self.angles); if(eject) { spot = self.origin + v_forward * 100 + '0 0 64'; spot = vehicles_findgoodexit(spot); setorigin(self.owner , spot); self.owner.velocity = (v_up + v_forward * 0.25) * 750; } else { spot = self.origin - v_forward * 200 + '0 0 64'; spot = vehicles_findgoodexit(spot); setorigin(self.owner , spot); } self.owner = world; } void spiderbot_spawn() { self.frame = 5; self.tur_head.frame = 1; self.think = spiderbot_think; self.nextthink = time; self.vehicle_health = autocvar_g_vehicle_spiderbot_health; self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield; self.movetype = MOVETYPE_WALK; self.solid = SOLID_SLIDEBOX; self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1; self.tur_head.angles = '0 0 0'; setorigin(self, self.pos1 + '0 0 128'); self.angles = self.pos2; } void spiderbot_headfade() { self.think = spiderbot_headfade; self.nextthink = self.fade_time; self.alpha = 1 - (time - self.fade_time) * self.fade_rate; if(self.cnt < time || self.alpha < 0.1) { if(self.alpha > 0.1) { sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1); } remove(self); } } void spiderbot_blowup() { if(self.cnt > time) { if(random() < 0.1) { sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1); } self.nextthink = time + 0.1; return; } entity h, g1, g2, b; b = spawn(); h = spawn(); g1 = spawn(); g2 = spawn(); setmodel(b, "models/vehicles/spiderbot.dpm"); setmodel(h, "models/vehicles/spiderbot_top.dpm"); setmodel(g1, "models/vehicles/spiderbot_barrels.dpm"); setmodel(g2, "models/vehicles/spiderbot_barrels.dpm"); setorigin(b, self.origin); b.frame = 11; b.angles = self.angles; setsize(b, self.mins, self.maxs); setorigin(h, gettaginfo(self, gettagindex(self, "tag_head"))); h.movetype = MOVETYPE_BOUNCE; h.solid = SOLID_BBOX; h.velocity = v_up * (500 + random() * 500) + randomvec() * 128; h.modelflags = MF_ROCKET; h.effects = EF_FLAME | EF_LOWPRECISION; h.avelocity = randomvec() * 360; h.alpha = 1; h.cnt = time + (3.5 * random()); h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10); h.fade_time = time; h.think = spiderbot_headfade; h.nextthink = time; setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01"))); g1.movetype = MOVETYPE_TOSS; g1.solid = SOLID_CORPSE; g1.velocity = v_forward * 700 + (randomvec() * 32); g1.avelocity = randomvec() * 180; setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02"))); g2.movetype = MOVETYPE_TOSS; g2.solid = SOLID_CORPSE; g2.velocity = v_forward * 700 + (randomvec() * 32); g2.avelocity = randomvec() * 180; h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2'; SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1)); //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10)); SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10)); SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10)); RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world); self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1; self.movetype = MOVETYPE_NONE; self.deadflag = DEAD_DEAD; self.solid = SOLID_NOT; self.tur_head.effects &~= EF_FLAME; self.vehicle_hudmodel.viewmodelforclient = self; } void spiderbot_die() { self.health = 0; self.event_damage = SUB_Null; self.takedamage = DAMAGE_NO; self.touch = SUB_Null; self.cnt = 3.4 + time + random() * 2; self.think = spiderbot_blowup; self.nextthink = time; self.deadflag = DEAD_DYING; self.frame = 5; self.tur_head.effects |= EF_FLAME; self.colormod = self.tur_head.colormod = '-1 -1 -1'; self.frame = 10; self.movetype = MOVETYPE_TOSS; } void vewhicle_spiderbot_dinit() { if not (vehicle_initialize( "Spiderbot", "models/vehicles/spiderbot.dpm", "models/vehicles/spiderbot_top.dpm", "models/vehicles/spiderbot_cockpit.dpm", "tag_head", "tag_hud", "", HUD_SPIDERBOT, SPIDERBOT_MIN, SPIDERBOT_MAX, FALSE, spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime, spiderbot_frame, spiderbot_enter, spiderbot_exit, spiderbot_die, spiderbot_think, FALSE)) { remove(self); return; } self.gun1 = spawn(); self.gun2 = spawn(); setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm"); setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm"); setattachment(self.gun1, self.tur_head, "tag_hardpoint01"); setattachment(self.gun2, self.tur_head, "tag_hardpoint02"); self.gravity = 2; self.mass = 5000; } void spawnfunc_vehicle_spiderbot() { self.vehicle_flags |= VHF_DMGSHAKE; //self.vehicle_flags |= VHF_DMGROLL; //self.vehicle_flags |= VHF_DMGHEADROLL; precache_model ( "models/vhshield.md3"); precache_model ( "models/vehicles/spiderbot.dpm"); precache_model ( "models/vehicles/spiderbot_top.dpm"); precache_model ( "models/vehicles/spiderbot_barrels.dpm"); precache_model ( "models/vehicles/spiderbot_cockpit.dpm"); precache_model ( "models/uziflash.md3"); precache_sound ( "weapons/uzi_fire.wav" ); precache_sound ( "weapons/rocket_impact.wav"); precache_sound ( "vehicles/spiderbot_die.wav"); precache_sound ( "vehicles/spiderbot_idle.wav"); precache_sound ( "vehicles/spiderbot_jump.wav"); precache_sound ( "vehicles/spiderbot_strafe.wav"); precache_sound ( "vehicles/spiderbot_walk.wav"); precache_sound ( "vehicles/spiderbot_land.wav"); vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health); if(autocvar_g_vehicle_spiderbot_shield) self.vehicle_flags |= VHF_HASSHIELD; if(autocvar_g_vehicle_spiderbot_shield_regen) self.vehicle_flags |= VHF_SHIELDREGEN; if(autocvar_g_vehicle_spiderbot_health_regen) self.vehicle_flags |= VHF_HEALTHREGEN; self.think = vewhicle_spiderbot_dinit; if(g_assault) self.nextthink = time + 0.5; else self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5); } #endif // SVQC