#ifdef REGISTER_WEAPON REGISTER_WEAPON(HOOK, w_hook, IT_CELLS|IT_FUEL, 0, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "hookgun", "hook", _("Grappling Hook")) #else #ifdef SVQC .float dmg; .float dmg_edge; .float dmg_radius; .float dmg_force; .float dmg_power; .float dmg_duration; .float dmg_last; .float hook_refire; .float hook_time_hooked; .float hook_time_fueldecrease; void W_Hook_ExplodeThink (void) { float dt, dmg_remaining_next, f; dt = time - self.teleport_time; dmg_remaining_next = pow(bound(0, 1 - dt / self.dmg_duration, 1), self.dmg_power); f = self.dmg_last - dmg_remaining_next; self.dmg_last = dmg_remaining_next; RadiusDamage (self, self.realowner, self.dmg * f, self.dmg_edge * f, self.dmg_radius, self.realowner, self.dmg_force * f, self.projectiledeathtype, world); self.projectiledeathtype |= HITTYPE_BOUNCE; //RadiusDamage (self, world, self.dmg * f, self.dmg_edge * f, self.dmg_radius, world, self.dmg_force * f, self.projectiledeathtype, world); if(dt < self.dmg_duration) self.nextthink = time + 0.05; // soon else remove(self); } void W_Hook_Explode2 (void) { self.event_damage = SUB_Null; self.touch = SUB_Null; self.effects |= EF_NODRAW; self.think = W_Hook_ExplodeThink; self.nextthink = time; self.dmg = autocvar_g_balance_hook_secondary_damage; self.dmg_edge = autocvar_g_balance_hook_secondary_edgedamage; self.dmg_radius = autocvar_g_balance_hook_secondary_radius; self.dmg_force = autocvar_g_balance_hook_secondary_force; self.dmg_power = autocvar_g_balance_hook_secondary_power; self.dmg_duration = autocvar_g_balance_hook_secondary_duration; self.teleport_time = time; self.dmg_last = 1; self.movetype = MOVETYPE_NONE; } void W_Hook_Touch2 (void) { PROJECTILE_TOUCH; self.use(); } void W_Hook_Attack2() { local entity gren; W_DecreaseAmmo(ammo_cells, autocvar_g_balance_hook_secondary_ammo, FALSE); W_SetupShot (self, FALSE, 4, "weapons/hookbomb_fire.wav", CH_WEAPON_A, autocvar_g_balance_hook_secondary_damage); gren = spawn (); gren.owner = gren.realowner = self; gren.classname = "hookbomb"; gren.bot_dodge = TRUE; gren.bot_dodgerating = autocvar_g_balance_hook_secondary_damage; gren.movetype = MOVETYPE_TOSS; PROJECTILE_MAKETRIGGER(gren); gren.projectiledeathtype = WEP_HOOK | HITTYPE_SECONDARY; setorigin(gren, w_shotorg); setsize(gren, '0 0 0', '0 0 0'); gren.nextthink = time + autocvar_g_balance_hook_secondary_lifetime; gren.think = adaptor_think2use_hittype_splash; gren.use = W_Hook_Explode2; gren.touch = W_Hook_Touch2; gren.velocity = '0 0 1' * autocvar_g_balance_hook_secondary_speed; if(autocvar_g_projectiles_newton_style) gren.velocity = gren.velocity + self.velocity; gren.gravity = autocvar_g_balance_hook_secondary_gravity; //W_SetupProjectileVelocity(gren); // just falling down! gren.angles = '0 0 0'; gren.flags = FL_PROJECTILE; CSQCProjectile(gren, TRUE, PROJECTILE_HOOKBOMB, TRUE); other = gren; MUTATOR_CALLHOOK(EditProjectile); } void spawnfunc_weapon_hook (void) { if(g_grappling_hook) // offhand hook { startitem_failed = TRUE; remove(self); return; } weapon_defaultspawnfunc(WEP_HOOK); } float w_hook(float req) { float hooked_time_max, hooked_fuel; if (req == WR_AIM) { // ... sorry ... } else if (req == WR_THINK) { if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_HOOK)) { if(!self.hook) if not(self.hook_state & HOOK_WAITING_FOR_RELEASE) if not(self.hook_state & HOOK_FIRING) if (time > self.hook_refire) if (weapon_prepareattack(0, -1)) { W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_hook_primary_fuel, FALSE); self.hook_state |= HOOK_FIRING; weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hook_primary_animtime, w_ready); } } if (self.BUTTON_ATCK2) { if (weapon_prepareattack(1, autocvar_g_balance_hook_secondary_refire)) { W_Hook_Attack2(); weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hook_secondary_animtime, w_ready); } } if(self.hook) { // if hooked, no bombs, and increase the timer self.hook_refire = max(self.hook_refire, time + autocvar_g_balance_hook_primary_refire * W_WeaponRateFactor()); // hook also inhibits health regeneration, but only for 1 second if not(self.items & IT_UNLIMITED_WEAPON_AMMO) self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_fuel_regen); } if(self.hook && self.hook.state == 1) { hooked_time_max = autocvar_g_balance_hook_primary_hooked_time_max; if (hooked_time_max > 0) { if ( time > self.hook_time_hooked + hooked_time_max ) self.hook_state |= HOOK_REMOVING; } hooked_fuel = autocvar_g_balance_hook_primary_hooked_fuel; if (hooked_fuel > 0) { if ( time > self.hook_time_fueldecrease ) { if not(self.items & IT_UNLIMITED_WEAPON_AMMO) { if ( self.ammo_fuel >= (time - self.hook_time_fueldecrease) * hooked_fuel ) { W_DecreaseAmmo(ammo_fuel, (time - self.hook_time_fueldecrease) * hooked_fuel, FALSE); self.hook_time_fueldecrease = time; // decrease next frame again } else { self.ammo_fuel = 0; self.hook_state |= HOOK_REMOVING; W_SwitchWeapon_Force(self, w_getbestweapon(self)); } } } } } else { self.hook_time_hooked = time; self.hook_time_fueldecrease = time + autocvar_g_balance_hook_primary_hooked_time_free; } if (self.BUTTON_CROUCH) { self.hook_state &~= HOOK_PULLING; if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_HOOK)) self.hook_state &~= HOOK_RELEASING; else self.hook_state |= HOOK_RELEASING; } else { self.hook_state |= HOOK_PULLING; self.hook_state &~= HOOK_RELEASING; if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_HOOK)) { // already fired if(self.hook) self.hook_state |= HOOK_WAITING_FOR_RELEASE; } else { self.hook_state |= HOOK_REMOVING; self.hook_state &~= HOOK_WAITING_FOR_RELEASE; } } } else if (req == WR_PRECACHE) { precache_model ("models/weapons/g_hookgun.md3"); precache_model ("models/weapons/v_hookgun.md3"); precache_model ("models/weapons/h_hookgun.iqm"); precache_sound ("weapons/hook_impact.wav"); // done by g_hook.qc precache_sound ("weapons/hook_fire.wav"); precache_sound ("weapons/hookbomb_fire.wav"); } else if (req == WR_SETUP) { weapon_setup(WEP_HOOK); self.current_ammo = ammo_fuel; self.hook_state &~= HOOK_WAITING_FOR_RELEASE; } else if (req == WR_CHECKAMMO1) { if(self.hook) return self.ammo_fuel > 0; else return self.ammo_fuel >= autocvar_g_balance_hook_primary_fuel; } else if (req == WR_CHECKAMMO2) { return self.ammo_cells >= autocvar_g_balance_hook_secondary_ammo; } else if (req == WR_RESETPLAYER) { self.hook_refire = time; } return TRUE; }; #endif #ifdef CSQC float w_hook(float req) { if(req == WR_IMPACTEFFECT) { vector org2; org2 = w_org + w_backoff * 2; pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1); if(!w_issilent) sound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM); } else if(req == WR_PRECACHE) { precache_sound("weapons/hookbomb_impact.wav"); } else if (req == WR_SUICIDEMESSAGE) w_deathtypestring = _("%s did the impossible"); else if (req == WR_KILLMESSAGE) w_deathtypestring = _("%s was caught in %s's hook gravity bomb"); return TRUE; } #endif #endif