#ifdef REGISTER_WEAPON REGISTER_WEAPON(TUBA, w_tuba, 0, 1, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "tuba", "tuba", _("@!#%'n Tuba")) #else #ifdef SVQC //#define TUBA_NOTE(n) strcat("weapons/tuba_note", ftos(n), ".wav") .entity tuba_note; .float tuba_smoketime; .float tuba_instrument; #define MAX_TUBANOTES 32 .float tuba_lastnotes_last; .float tuba_lastnotes_cnt; // over .vector tuba_lastnotes[MAX_TUBANOTES]; float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo) { float i, j, mmin, mmax, nolength; float n = tokenize_console(melody); if(n > pl.tuba_lastnotes_cnt) return FALSE; float pitchshift = 0; if(instrument >= 0) if(pl.tuba_instrument != instrument) return FALSE; // verify notes... nolength = FALSE; for(i = 0; i < n; ++i) { vector v = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]); float ai = stof(argv(n - i - 1)); float np = floor(ai); if(ai == np) nolength = TRUE; // n counts the last played notes BACKWARDS // _x is start // _y is end // _z is note pitch if(ignorepitch && i == 0) { pitchshift = np - v_z; } else { if(v_z + pitchshift != np) return FALSE; } } // now we know the right NOTES were played if(!nolength) { // verify rhythm... float ti = 0; if(maxtempo > 0) mmin = 240 / maxtempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec else mmin = 0; if(mintempo > 0) mmax = 240 / mintempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec else mmax = 240; // you won't try THAT hard... (tempo 1) //print(sprintf("initial tempo rules: %f %f\n", mmin, mmax)); for(i = 0; i < n; ++i) { vector vi = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]); float ai = stof(argv(n - i - 1)); ti -= 1 / (ai - floor(ai)); float tj = ti; for(j = i+1; j < n; ++j) { vector vj = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - j + MAX_TUBANOTES, MAX_TUBANOTES)]); float aj = stof(argv(n - j - 1)); tj -= (aj - floor(aj)); // note i should be at m*ti+b // note j should be at m*tj+b // so: // we have a LINE l, so that // vi_x <= l(ti) <= vi_y // vj_x <= l(tj) <= vj_y // what is m? // vi_x <= vi_y <= vj_x <= vj_y // ti <= tj //print(sprintf("first note: %f to %f, should be %f\n", vi_x, vi_y, ti)); //print(sprintf("second note: %f to %f, should be %f\n", vj_x, vj_y, tj)); //print(sprintf("m1 = %f\n", (vi_x - vj_y) / (ti - tj))); //print(sprintf("m2 = %f\n", (vi_y - vj_x) / (ti - tj))); mmin = max(mmin, (vi_x - vj_y) / (ti - tj)); // lower bound mmax = min(mmax, (vi_y - vj_x) / (ti - tj)); // upper bound } } if(mmin > mmax) // rhythm fail return FALSE; } pl.tuba_lastnotes_cnt = 0; return TRUE; } void W_Tuba_NoteOff() { // we have a note: // on: self.spawnshieldtime // off: time // note: self.cnt if(self.owner.tuba_note == self) { self.owner.tuba_lastnotes_last = mod(self.owner.tuba_lastnotes_last + 1, MAX_TUBANOTES); self.owner.(tuba_lastnotes[self.owner.tuba_lastnotes_last]) = eX * self.spawnshieldtime + eY * time + eZ * self.cnt; self.owner.tuba_note = world; self.owner.tuba_lastnotes_cnt = bound(0, self.owner.tuba_lastnotes_cnt + 1, MAX_TUBANOTES); string s; s = trigger_magicear_processmessage_forallears(self.owner, 0, world, string_null); if(s != "") { // simulate a server message switch(self.tuba_instrument) { default: case 0: // Tuba bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n")); break; case 1: bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n")); break; case 2: bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Klein Bottle: ^7", s, "\n")); break; } } } remove(self); } float Tuba_GetNote(entity pl, float hittype) { float note; float movestate; movestate = 5; if(pl.movement_x < 0) movestate -= 3; if(pl.movement_x > 0) movestate += 3; if(pl.movement_y < 0) movestate -= 1; if(pl.movement_y > 0) movestate += 1; switch(movestate) { // layout: originally I wanted // eb e e#=f // B c d // Gb G G# // but then you only use forward and right key. So to make things more // interesting, I swapped B with e#. Har har har... // eb e B // f=e# c d // Gb G G# case 1: note = -6; break; // Gb case 2: note = -5; break; // G case 3: note = -4; break; // G# case 4: note = +5; break; // e# default: case 5: note = 0; break; // c case 6: note = +2; break; // d case 7: note = +3; break; // eb case 8: note = +4; break; // e case 9: note = -1; break; // B } if(pl.BUTTON_CROUCH) note -= 12; if(pl.BUTTON_JUMP) note += 12; if(hittype & HITTYPE_SECONDARY) note += 7; // we support two kinds of tubas, those tuned in Eb and those tuned in C // kind of tuba currently is player slot number, or team number if in // teamplay // that way, holes in the range of notes are "plugged" if(teamplay) { if(pl.team == COLOR_TEAM2 || pl.team == COLOR_TEAM4) note += 3; } else { if(pl.clientcolors & 1) note += 3; } // total range of notes: // 0 // *** ** **** // *** ** **** // *** ** **** // *** ** **** // *** ********************* **** // -18.........................+12 // *** ********************* **** // -18............................+15 // with jump: ... +24 // ... +27 return note; } float W_Tuba_NoteSendEntity(entity to, float sf) { float f; msg_entity = to; if(!sound_allowed(MSG_ONE, self.realowner)) return FALSE; WriteByte(MSG_ENTITY, ENT_CLIENT_TUBANOTE); WriteByte(MSG_ENTITY, sf); if(sf & 1) { WriteChar(MSG_ENTITY, self.cnt); f = 0; if(self.realowner != to) f |= 1; f |= 2 * self.tuba_instrument; WriteByte(MSG_ENTITY, f); } if(sf & 2) { WriteCoord(MSG_ENTITY, self.origin_x); WriteCoord(MSG_ENTITY, self.origin_y); WriteCoord(MSG_ENTITY, self.origin_z); } return TRUE; } void W_Tuba_NoteThink() { float dist_mult; float vol0, vol1; vector dir0, dir1; vector v; entity e; if(time > self.teleport_time) { W_Tuba_NoteOff(); return; } self.nextthink = time; dist_mult = autocvar_g_balance_tuba_attenuation / autocvar_snd_soundradius; FOR_EACH_REALCLIENT(e) if(e != self.realowner) { v = self.origin - (e.origin + e.view_ofs); vol0 = max(0, 1 - vlen(v) * dist_mult); dir0 = normalize(v); v = self.realowner.origin - (e.origin + e.view_ofs); vol1 = max(0, 1 - vlen(v) * dist_mult); dir1 = normalize(v); if(fabs(vol0 - vol1) > 0.005) // 0.5 percent change in volume { setorigin(self, self.realowner.origin); self.SendFlags |= 2; break; } if(dir0 * dir1 < 0.9994) // 2 degrees change in angle { setorigin(self, self.realowner.origin); self.SendFlags |= 2; break; } } } void W_Tuba_NoteOn(float hittype) { vector o; float n; W_SetupShot(self, FALSE, 2, "", 0, autocvar_g_balance_tuba_damage); n = Tuba_GetNote(self, hittype); hittype = 0; if(self.tuba_instrument & 1) hittype |= HITTYPE_SECONDARY; if(self.tuba_instrument & 2) hittype |= HITTYPE_BOUNCE; if(self.tuba_instrument & 4) hittype |= HITTYPE_HEADSHOT; if(self.tuba_note) { if(self.tuba_note.cnt != n || self.tuba_note.tuba_instrument != self.tuba_instrument) { entity oldself = self; self = self.tuba_note; W_Tuba_NoteOff(); self = oldself; } } if not(self.tuba_note) { self.tuba_note = spawn(); self.tuba_note.owner = self.tuba_note.realowner = self; self.tuba_note.cnt = n; self.tuba_note.tuba_instrument = self.tuba_instrument; self.tuba_note.think = W_Tuba_NoteThink; self.tuba_note.nextthink = time; self.tuba_note.spawnshieldtime = time; Net_LinkEntity(self.tuba_note, FALSE, 0, W_Tuba_NoteSendEntity); } self.tuba_note.teleport_time = time + autocvar_g_balance_tuba_refire * 2 * W_WeaponRateFactor(); // so it can get prolonged safely //sound(self, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation); RadiusDamage(self, self, autocvar_g_balance_tuba_damage, autocvar_g_balance_tuba_edgedamage, autocvar_g_balance_tuba_radius, world, autocvar_g_balance_tuba_force, hittype | WEP_TUBA, world); o = gettaginfo(self.exteriorweaponentity, 0); if(time > self.tuba_smoketime) { pointparticles(particleeffectnum("smoke_ring"), o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1); self.tuba_smoketime = time + 0.25; } } void spawnfunc_weapon_tuba (void) { weapon_defaultspawnfunc(WEP_TUBA); } float w_tuba(float req) { if (req == WR_AIM) { // bots cannot play the Tuba well yet // I think they should start with the recorder first if(vlen(self.origin - self.enemy.origin) < autocvar_g_balance_tuba_radius) { if(random() > 0.5) self.BUTTON_ATCK = 1; else self.BUTTON_ATCK2 = 1; } } else if (req == WR_THINK) { if (self.BUTTON_ATCK) if (weapon_prepareattack(0, autocvar_g_balance_tuba_refire)) { W_Tuba_NoteOn(0); //weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready); weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_tuba_animtime, w_ready); } if (self.BUTTON_ATCK2) if (weapon_prepareattack(1, autocvar_g_balance_tuba_refire)) { W_Tuba_NoteOn(HITTYPE_SECONDARY); //weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready); weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_tuba_animtime, w_ready); } if(self.tuba_note) { if(!self.BUTTON_ATCK && !self.BUTTON_ATCK2) { entity oldself = self; self = self.tuba_note; W_Tuba_NoteOff(); self = oldself; } } } else if (req == WR_PRECACHE) { precache_model ("models/weapons/g_tuba.md3"); precache_model ("models/weapons/v_tuba.md3"); precache_model ("models/weapons/h_tuba.iqm"); precache_model ("models/weapons/v_akordeon.md3"); precache_model ("models/weapons/h_akordeon.iqm"); precache_model ("models/weapons/v_kleinbottle.md3"); precache_model ("models/weapons/h_kleinbottle.iqm"); //float i; //for(i = -18; i <= +27; ++i) // precache_sound(TUBA_NOTE(i)); } else if (req == WR_SETUP) { weapon_setup(WEP_TUBA); self.current_ammo = ammo_none; self.tuba_instrument = 0; } else if (req == WR_RELOAD) { // switch to alternate instruments :) if(self.weaponentity.state == WS_READY) { switch(self.tuba_instrument) { case 0: self.tuba_instrument = 1; self.weaponname = "akordeon"; break; case 1: self.tuba_instrument = 2; self.weaponname = "kleinbottle"; break; case 2: self.tuba_instrument = 0; self.weaponname = "tuba"; break; } W_SetupShot(self, FALSE, 0, "", 0, 0); pointparticles(particleeffectnum("teleport"), w_shotorg, '0 0 0', 1); self.weaponentity.state = WS_INUSE; weapon_thinkf(WFRAME_RELOAD, 0.5, w_ready); } } else if (req == WR_CHECKAMMO1) return TRUE; // TODO use fuel? else if (req == WR_CHECKAMMO2) return TRUE; // TODO use fuel? return TRUE; } #endif #ifdef CSQC float w_tuba(float req) { if(req == WR_IMPACTEFFECT) { // nothing to do here; particles of tuba are handled differently } else if(req == WR_PRECACHE) { // nothing to do } else if (req == WR_SUICIDEMESSAGE) { float instr; instr = 0; if(w_deathtype & HITTYPE_SECONDARY) instr |= 1; if(w_deathtype & HITTYPE_BOUNCE) instr |= 2; if(w_deathtype & HITTYPE_HEADSHOT) instr |= 4; switch(instr) { default: case 0: // Tuba w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Tuba"); break; case 1: // Accordeon w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Accordeon"); break; case 2: // Klein Bottle w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Klein Bottle"); break; } } else if (req == WR_KILLMESSAGE) { float instr; instr = 0; if(w_deathtype & HITTYPE_SECONDARY) instr |= 1; if(w_deathtype & HITTYPE_BOUNCE) instr |= 2; if(w_deathtype & HITTYPE_HEADSHOT) instr |= 4; switch(instr) { default: case 0: // Tuba w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Tuba"); break; case 1: // Accordeon w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Accordeon"); break; case 2: // Klein Bottle w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Klein Bottle"); break; } } return TRUE; } #endif #endif