void WarpZone_Read(float bIsNewEntity); void WarpZone_Camera_Read(float bIsNewEntity); vector warpzone_fixview_origin; vector warpzone_fixview_angles; vector warpzone_fixview_cl_viewangles; void WarpZone_FixView(); // this saves the previous values void WarpZone_UnFixView(); // and restores them void WarpZone_Init(); void WarpZone_Shutdown();